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	<updated>2026-05-08T15:34:58Z</updated>
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	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Holy_Order_of_M%C3%A2rd%C3%BBr&amp;diff=3790</id>
		<title>Holy Order of Mârdûr</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Holy_Order_of_M%C3%A2rd%C3%BBr&amp;diff=3790"/>
		<updated>2014-03-23T08:15:49Z</updated>

		<summary type="html">&lt;p&gt;71.217.109.49: &lt;/p&gt;
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&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Holy Order of Mârdûr&lt;br /&gt;
|BANNER=Mardur flag.jpg&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED= 2 [[DY]]&lt;br /&gt;
|SYMBOL=Golden Cross of Bones&lt;br /&gt;
|COLORS= Gold, Black, White&lt;br /&gt;
|CAPITAL=Hex 1411&lt;br /&gt;
|STATED ALIGNMENT=Chaotic&lt;br /&gt;
|GOVERNMENT=Democracy&lt;br /&gt;
|RACIAL MAKEUP=&amp;quot;We&amp;#039;re not racist. We&amp;#039;re from Mârdûr.&amp;quot;&lt;br /&gt;
|LEADERS=Sir [[Froste]], King [[Thorne]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Other mardur flag.jpg|350px|thumb|right|&amp;lt;center&amp;gt;A different symbol, worn by some older Mardurian members.]]&lt;br /&gt;
&lt;br /&gt;
The Holy Order of Mârdûr is the mighty result of a merger between the Nation of [[Mârdûr]] and the [[Order of the Abbot]], which occurred on 8/12/2012 (2 [[DY]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;About Mârdûr&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
&lt;br /&gt;
The country of Mârdûr is dedicated to monsters and keeping them free, it was created by Froste and Pow Pow in late 2010.  Monsters have always been given a bad rap, they want the same things as others races: food, shelter, freedom and prosperity.  This realm is here for monsters to establish a place in society so they can be welcome as every race in DarGarth and eventually the entire world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes in the late summer of [[3 DY]], Queen [[Pow Pow]] stepped aside to allow her bodyguard and general [[Thorne]] to take the reigns of leadership.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;About The Abbot&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
&lt;br /&gt;
The Holy Order of the Abbott: a brief history&lt;br /&gt;
 &lt;br /&gt;
The date of arrival of the Abbot is unknown; when his later disciples asked him when he had arrived the realm of DarGarth he only replies, “Just after the ship docked”.&lt;br /&gt;
The first appearance of the Abbot is disputed.  Some claim that he appeared at the southern rim of the Maurdur lands and brokered a treaty with that realm for safe passage.  Others claim he was seen approaching in a ship off the western shores off the lands claimed by the Briarwood Clan.&lt;br /&gt;
&lt;br /&gt;
During the first recorded sighting of the Abbot he was seen speaking with the merchant named Coil . The reports conflict at this point as to what happened to the Coil – some say business competitors ran him off and some say he was looted and murdered by brigands.&lt;br /&gt;
&lt;br /&gt;
During the same period of time the Abbot found one of the Lost Soldiers of the Order – A Narcinnian Knight that was defending his keep…&lt;br /&gt;
&lt;br /&gt;
As the Abbot tells his disciples the Narcinnian Knights were an order of knights descended from a royal house across the western seas. Pirates were waylaying the Abbot’s ship and the Narcinnian Knights came to his aid.  They went some time on the voyage together and the knights choose to flow the Abbot’s teachings and become his first disciples.  While the Abbot had business elsewhere the Narcinnian Knights ventured forward to DarGarth and settled the lands to house the future order but remained silent of their true intentions until the Abbot could arrive.&lt;br /&gt;
&lt;br /&gt;
Shortly after it is reported to have given his life in efforts to slay a demon that was raised – the Queen and War General from the country of Mârdûr were present and reported that he was valiant to the end.  The whereabouts of the other Narcinnian Knights and the demon are unknown.&lt;br /&gt;
The next sighting of the Abbot was during the conflict over a dragon’s egg where he spoke with a mage by the name of Da’Har.  (Who later came to an untimely end at the hands of others who would take he egg for their own devices) While the egg was of no concern to the Abbot he did note a certain division in the countries of DarGarth in both philosophy and doctrine. He chose to take action and form his order rather than wait for the return of the Narcinnian Knights.&lt;br /&gt;
The Abbot began searching out those who would find his cause worthy and serve the Order. Some arrived after wandering for some time in search for answers.  Some left their countries in the goal of becoming a member of the Order. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But they were all clear about the Abbot’s doctrine;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To find and reunite the Narcinnian Knights back into the Order&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To establish a Holy Order here in the realm of DarGarth&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To establish discipline within the Order through militant exercise&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To convert those of false faiths and misguided beliefs&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;To bring all under his banner who would cleanse the lands of evil and force repentance for the good of the souls and the good of all DarGarth&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is reported that in the fourth month of the year [[3 DY]], most of the former [[Order of the Abbot]] departed from the country.  It has since been confirmed that they founded [[Dominion]].&lt;/div&gt;</summary>
		<author><name>71.217.109.49</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Thorne&amp;diff=3780</id>
		<title>Thorne</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Thorne&amp;diff=3780"/>
		<updated>2014-03-23T00:44:30Z</updated>

		<summary type="html">&lt;p&gt;71.217.109.49: &lt;/p&gt;
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&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME= Thorne&lt;br /&gt;
|PORTRAIT=Thorne01.jpg&lt;br /&gt;
|COUNTRY= Holy Order of Mardur&lt;br /&gt;
|ALIASES= King Thorne I&lt;br /&gt;
|CLASS= Ranger, Fighter&lt;br /&gt;
|GENDER= Male&lt;br /&gt;
|ALIGNMENT= Chaotic Good&lt;br /&gt;
|RACE= Half Grey Orc&lt;br /&gt;
|RELIGION= Warrior of Sunlight&lt;br /&gt;
|DATE JOINED= 1 [[DY]] (April 10th, 2011)&lt;br /&gt;
|AFFILIATES= Marshal Council, House Thomas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Thorne flower stomp.jpg|270px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thorne&amp;#039;&amp;#039;&amp;#039; is the king of The [[Holy Order of Mardur]]. He inherited his title from Queen [[Pow Pow]] an co-rules alongside Emperor [[Froste]].&lt;br /&gt;
&lt;br /&gt;
Not so many years ago, a grey-orcish marauder had his way with a saucy adventuring lass by the name of Rosa. Left alive after an orc tribe slaughtered her party, she later gave birth to a halfbreed spawn that would come to be known as Thorne. Few years after his birth, Rosa  became deathly ill and withered away, leaving him to fend for himself on the unwelcoming streets of a peasant town in the human territories.  With no trade skill, and nowhere to turn, Thorne stole himself a blade and sold his sword to anyone with a few coppers. &lt;br /&gt;
 &lt;br /&gt;
Playing a mercenary proved to be a rough lifestyle, leaving its own scars on the mind and body both. Above all, it brought a familiar relationship with danger and death accompanied with a lost sense of purpose.  One night, as he was blowing his few hard earned coins in a local tavern,  Thorne found himself being threatened by a huge, angry, belligerent man with two cronies at his back and a serious problem with monstrous mongrels. After taking a hard set of knuckles in the skull, he realized there was only way he’d come out of the situation alive. Reaching for the hilt of a rusted short sword at his belt, Thorne cut the man down right inside the tavern. Knowing the nobles and their laws would have small love for a half-beast, he fled the city in search of a safe place.&lt;br /&gt;
&lt;br /&gt;
Finding open acceptance of his race and lifestyle in the monster territories of old Mardur, and a job as a soldier in the Mardurian Guard, Thorne settled in the capital city. Quickly enough, his prowess in combat and positive relations with [[Pow Pow]] the Goblin Queen attained him the positions of Captain of the Guard and Commanding Officer of the Queensguard, serving as both the leader of a monster elite squad and the first sword of the Queen herself.&lt;br /&gt;
&lt;br /&gt;
Thorne&amp;#039;s love for lechery and murder and other befouling practices border upon excessive. His obsession with gold is unmatched by anyone in the realm. He remains one of the richest men in [[Dargarth]] to this day and is well known to give generous tips.&lt;br /&gt;
&lt;br /&gt;
After a long search for a greater sense of purpose in life that dates back to his days as a mercenary, Thorne found his calling in joining the Warrior of Sunlight covenant. He now offers his praise to the Lord of Sunlight, the Knight Solaire, and most importantly, the Sun.&lt;br /&gt;
&lt;br /&gt;
== Official Titles ==&lt;br /&gt;
&lt;br /&gt;
Warrior of Sunlight&lt;br /&gt;
&lt;br /&gt;
Heir of the Sun&lt;br /&gt;
&lt;br /&gt;
King of the Holy Order of Mardur&lt;br /&gt;
&lt;br /&gt;
Commanding Officer of the Queensguard&lt;br /&gt;
&lt;br /&gt;
Lord of Little Littelmarch&lt;br /&gt;
&lt;br /&gt;
Marshal of Dargarth Weaponry and Armor&lt;br /&gt;
&lt;br /&gt;
Champion Quick, Skull Bowl I &amp;amp; III&lt;br /&gt;
&lt;br /&gt;
[[Category:Country_Leaders]]&lt;/div&gt;</summary>
		<author><name>71.217.109.49</name></author>
	</entry>
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