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		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=3696</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=3696"/>
		<updated>2014-03-03T04:31:16Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3200, 3300, 3301, 3400, 3401, 3403, 3501, 3502, 3603. &lt;br /&gt;
The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members took to the field in force for the first time on June 16th 2013. We will use that date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Nation Leader: Matthew Puddicombe - Jarl &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RagnFjordFeb23.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
RagnFjord is quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it. Clerics of the old gods are reveared and trusted, if kept at a distance by the average farmer or warrior.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;Jarl&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
Bodvarr was knighted on Sunday February 23rd, and has taken the title &amp;quot;Jarl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers. Utilizing his skills in distraction and acrobatics for the up-close kill. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daggar&amp;#039;&amp;#039;&amp;#039; A kilt wearing highland badass. His military leadership has lead RagnFjord to victory on many occasions. Though he is a full and respected member of RagnFjord, he holds nothing back if he believes a plan to be foolhardy. His brashness is highly respected amongst those who have seen an otherwise deadly battle go in their favor though his guidence. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Those with a keen eye can see a flash of gold in his smile. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hrafnata of clan Ulfrafn&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) known as Angwusnasomtaqa(Mother of Ravens) by the Frost Giants, called Nat or Nata by her siblings. Defended the Capital during the Frost Giant War where her skills in archery felled many foes. She may have a connection to the mysterious order of the abbot, and is always seen wearing a golden rose. Character Class &amp;quot;Fighter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cannibus Maximus&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) once a member of a monotheist religious order in the deserts of the far south, after a tryst with the high priests daughter his life was spared only under the condition that he proselytize his faith to the heathens of the lost nation of RagnFjord. Soon after arriving he hung up the vestments of the southern religion for good. The strong faith and honor he found in the northmen helped Cannibus to find his true calling in the realm of the old gods. He has fought many battles with Bodvarr since they first meet. He was saved by the soon to be high king when his adoptive village came under attack from a frost giant raiding party. After being crushed by a frost giants club, Odin appeared to Cannibus and he glimpsed the fabled halls of the one-eyed god. Odin returned Cannibus to life to help RagnFjord regain its place in the land of DarGarth, and help strengthen its warriors against the challenges to come. Character Class &amp;quot;Cleric&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nanaue the Islander&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A stray navigator from a humid island, far removed from his home. He washed onto the cold shores of RagnFjord and was taken in. He found many things in RagnFjord he could relate to his foreign pantheon of deities and adopted RagnFjord as his new home. He takes up arms to protect his new allies and his new home. Character Class &amp;quot;Monk&amp;quot;  &lt;br /&gt;
Missive from the desk of Jarl Bodvarr: &amp;quot;Son of the king of sharks, a brave seafairing warrior, as quick with his duel blades as he is on his feet. He wears little armor, and is a master of ship to ship combat. The blessings of his gods are a welcome boon to the other warriors of RagnFjord.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=File:RagnFjordFeb23.jpg&amp;diff=3695</id>
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		<updated>2014-03-03T04:30:56Z</updated>

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		<author><name>Bodvarr</name></author>
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	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Bodvarr&amp;diff=3694</id>
		<title>Bodvarr</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Bodvarr&amp;diff=3694"/>
		<updated>2014-03-03T04:30:00Z</updated>

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&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME= &amp;quot;Jarl&amp;quot; Bodvarr&lt;br /&gt;
|PORTRAIT=BodvarrConcept.jpg&lt;br /&gt;
|COUNTRY= RagnFjord&lt;br /&gt;
|ALIASES= None&lt;br /&gt;
|CLASS= Ranger(Berserker)&lt;br /&gt;
|GENDER= Male&lt;br /&gt;
|ALIGNMENT= Chaotic Neutral&lt;br /&gt;
|RACE= Human&lt;br /&gt;
|RELIGION= Heathen (Norse and Celtic Pantheon)&lt;br /&gt;
|DATE JOINED= June 28th 2012 (Player Joined Game) June 16th 2013 (Character Started) February 23rd 2014 (Knighted)&lt;br /&gt;
|AFFILIATES= Leader of [[RagnFjord]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Pronounced - Böðvar - &amp;quot;Bod(as in foreboding) and Var(as in Far) &lt;br /&gt;
&lt;br /&gt;
Played by Matthew Puddicombe [https://www.facebook.com/AutumnDog?ref=tn_tnmn]&lt;br /&gt;
&lt;br /&gt;
Bodvarr is leader of the nation of [[RagnFjord]]&lt;br /&gt;
&lt;br /&gt;
Bodvarr is a Norse name which means &amp;quot;Arsenal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This character has been inspired by the Berserker[http://en.wikipedia.org/wiki/Berserker] fighting style and hero&amp;#039;s of Viking and Celtic mythology such as Beowulf[http://en.wikipedia.org/wiki/Beowulf], Bödvar Bjarki[http://en.wikipedia.org/wiki/Bodvarr], and Ragnar Lodbrok[http://en.wikipedia.org/wiki/Ragnar_Lodbrok]&lt;br /&gt;
&lt;br /&gt;
Weapon Preference: Javelin and Sword, 36&amp;quot; Shield and Sword, Axe and Sword, Shield &amp;amp; Axe, Florentine Swords. Bodvarr doesn&amp;#039;t care for Daggers, but will use one if no other weapons are available.&lt;br /&gt;
&lt;br /&gt;
[[File:BodvarrAxeProfessional.jpg]]&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
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		<updated>2014-03-03T04:27:10Z</updated>

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		<author><name>Bodvarr</name></author>
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	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Bodvarr&amp;diff=3692</id>
		<title>Bodvarr</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Bodvarr&amp;diff=3692"/>
		<updated>2014-03-03T04:22:30Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
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&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME= &amp;quot;Jarl&amp;quot; Bodvarr&lt;br /&gt;
|PORTRAIT=BodvarrConcept.jpg&lt;br /&gt;
|COUNTRY= RagnFjord&lt;br /&gt;
|ALIASES= None&lt;br /&gt;
|CLASS= Ranger(Berserker)&lt;br /&gt;
|GENDER= Male&lt;br /&gt;
|ALIGNMENT= Chaotic Neutral&lt;br /&gt;
|RACE= Human&lt;br /&gt;
|RELIGION= Heathen (Norse and Celtic Pantheon)&lt;br /&gt;
|DATE JOINED= June 28th 2012 (Player Joined Game) June 16th 2013 (Character Started) February 23rd 2014 (Knighted)&lt;br /&gt;
|AFFILIATES= Leader of [[RagnFjord]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Pronounced - Böðvar - &amp;quot;Bod(as in foreboding) and Var(as in Far) &lt;br /&gt;
&lt;br /&gt;
Played by Matthew Puddicombe [https://www.facebook.com/AutumnDog?ref=tn_tnmn]&lt;br /&gt;
&lt;br /&gt;
Bodvarr is leader of the nation of [[RagnFjord]]&lt;br /&gt;
&lt;br /&gt;
Bodvarr is a Norse name which means &amp;quot;Arsenal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This character has been inspired by the Berserker[http://en.wikipedia.org/wiki/Berserker] fighting style and hero&amp;#039;s of Viking and Celtic mythology such as Beowulf[http://en.wikipedia.org/wiki/Beowulf], Bödvar Bjarki[http://en.wikipedia.org/wiki/Bodvarr], and Ragnar Lodbrok[http://en.wikipedia.org/wiki/Ragnar_Lodbrok]&lt;br /&gt;
&lt;br /&gt;
Weapon Preference: Javelin and Sword, 36&amp;quot; Shield and Sword, Axe and Sword, Shield &amp;amp; Axe, Florentine Swords. Bodvarr doesn&amp;#039;t care for Daggers, but will use one if no other weapons are available.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Bodvarr&amp;diff=3691</id>
		<title>Bodvarr</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Bodvarr&amp;diff=3691"/>
		<updated>2014-03-03T04:21:05Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME= &amp;quot;Jarl&amp;quot; Bodvarr&lt;br /&gt;
|PORTRAIT=BodvarrConcept.jpg&lt;br /&gt;
|COUNTRY= RagnFjord&lt;br /&gt;
|ALIASES= None&lt;br /&gt;
|CLASS= Ranger(Berserker)&lt;br /&gt;
|GENDER= Male&lt;br /&gt;
|ALIGNMENT= Chaotic Neutral&lt;br /&gt;
|RACE= Human&lt;br /&gt;
|RELIGION= Heathen (Norse and Celtic Pantheon)&lt;br /&gt;
|DATE JOINED= June 28th 2012 (Player Joined Game) June 16th 2013 (Character Started)&lt;br /&gt;
|AFFILIATES= Leader of [[RagnFjord]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Pronounced - Böðvar - &amp;quot;Bod(as in foreboding) and Var(as in Far) &lt;br /&gt;
&lt;br /&gt;
Played by Matthew Puddicombe [https://www.facebook.com/AutumnDog?ref=tn_tnmn]&lt;br /&gt;
&lt;br /&gt;
Bodvarr is leader of the nation of [[RagnFjord]]&lt;br /&gt;
&lt;br /&gt;
Bodvarr is a Norse name which means &amp;quot;Arsenal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This character has been inspired by the Berserker[http://en.wikipedia.org/wiki/Berserker] fighting style and hero&amp;#039;s of Viking and Celtic mythology such as Beowulf[http://en.wikipedia.org/wiki/Beowulf], Bödvar Bjarki[http://en.wikipedia.org/wiki/Bodvarr], and Ragnar Lodbrok[http://en.wikipedia.org/wiki/Ragnar_Lodbrok]&lt;br /&gt;
&lt;br /&gt;
Weapon Preference: Javelin and Sword, 36&amp;quot; Shield and Sword, Axe and Sword, Shield &amp;amp; Axe, Florentine Swords. Bodvarr doesn&amp;#039;t care for Daggers, but will use one if no other weapons are available.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=3690</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=3690"/>
		<updated>2014-03-03T04:19:36Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3200, 3300, 3301, 3400, 3401, 3403, 3501, 3502, 3603. &lt;br /&gt;
The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members took to the field in force for the first time on June 16th 2013. We will use that date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Nation Leader: Matthew Puddicombe - Jarl &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RagnFjord Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
RagnFjord is quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it. Clerics of the old gods are reveared and trusted, if kept at a distance by the average farmer or warrior.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;Jarl&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
Bodvarr was knighted on Sunday February 23rd, and has taken the title &amp;quot;Jarl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers. Utilizing his skills in distraction and acrobatics for the up-close kill. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daggar&amp;#039;&amp;#039;&amp;#039; A kilt wearing highland badass. His military leadership has lead RagnFjord to victory on many occasions. Though he is a full and respected member of RagnFjord, he holds nothing back if he believes a plan to be foolhardy. His brashness is highly respected amongst those who have seen an otherwise deadly battle go in their favor though his guidence. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Those with a keen eye can see a flash of gold in his smile. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hrafnata of clan Ulfrafn&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) known as Angwusnasomtaqa(Mother of Ravens) by the Frost Giants, called Nat or Nata by her siblings. Defended the Capital during the Frost Giant War where her skills in archery felled many foes. She may have a connection to the mysterious order of the abbot, and is always seen wearing a golden rose. Character Class &amp;quot;Fighter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cannibus Maximus&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) once a member of a monotheist religious order in the deserts of the far south, after a tryst with the high priests daughter his life was spared only under the condition that he proselytize his faith to the heathens of the lost nation of RagnFjord. Soon after arriving he hung up the vestments of the southern religion for good. The strong faith and honor he found in the northmen helped Cannibus to find his true calling in the realm of the old gods. He has fought many battles with Bodvarr since they first meet. He was saved by the soon to be high king when his adoptive village came under attack from a frost giant raiding party. After being crushed by a frost giants club, Odin appeared to Cannibus and he glimpsed the fabled halls of the one-eyed god. Odin returned Cannibus to life to help RagnFjord regain its place in the land of DarGarth, and help strengthen its warriors against the challenges to come. Character Class &amp;quot;Cleric&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nanaue the Islander&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A stray navigator from a humid island, far removed from his home. He washed onto the cold shores of RagnFjord and was taken in. He found many things in RagnFjord he could relate to his foreign pantheon of deities and adopted RagnFjord as his new home. He takes up arms to protect his new allies and his new home. Character Class &amp;quot;Monk&amp;quot;  &lt;br /&gt;
Missive from the desk of Jarl Bodvarr: &amp;quot;Son of the king of sharks, a brave seafairing warrior, as quick with his duel blades as he is on his feet. He wears little armor, and is a master of ship to ship combat. The blessings of his gods are a welcome boon to the other warriors of RagnFjord.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Events_of_the_year_3_DY&amp;diff=2264</id>
		<title>Events of the year 3 DY</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Events_of_the_year_3_DY&amp;diff=2264"/>
		<updated>2013-06-20T03:46:30Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* (6/16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;Placeholder name; until I think of a better one.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This page is dedicated to the cool, small events that happen during Dargarth, especially land actions.  (Think of it as a historical chronicle-diary of the happenings of Dargarth.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Day of Slavers &amp;lt;small&amp;gt;(2/24)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
On the 24th day of the second month, several bands of slavers were discovered in the unexplored lands of Dargarth.  Both [[Legion]] and [[Sanctuary]] encountered them while surveying new lands.  Sanctuary, contrary to its normal policy of negotiation, flew upon them with a murderous rage, slaughtering them out of hand.  &lt;br /&gt;
&lt;br /&gt;
Legion, aided by [[Marek the Rover]] (a cleric under the banner of the [[Explorers Guild]]), having little love for those that enslave others, also descended upon the band they encountered, but with a somewhat surreal tone of revelry and merriment to their actions.  In a turn of fate, as the slavers were run to ground, one was mortally injured while another was locked in place by a spell.  They were in turn bound and, after ensuring they would not bleed to death, were themselves made captive.  Nothing is known of the fate of these prisoners, except that one was gifted to the Dwarven nation, and was taken into the underdark.&lt;br /&gt;
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== Negotiations at Albion  &amp;lt;small&amp;gt;(3/10)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
On the 10th day of the third month, some minor events in the history of Dargarth occurred (fill in after the land map goes up: Damien getting his own hex, etc).&lt;br /&gt;
&lt;br /&gt;
Of some note is the negotiations that occurred at the ruins of the former [[Albion]] capital.  The mountainous territory formerly claimed by Albion has slowly been taken by the [[Explorers Guild|Explorers]] over the years, following the collapse of Albion.  The remains of the capital itself has been faithfully guarded and ruled over by a quintet of templars, retainers of their ruler [[Garath]].  The Explorers on this day, accompanied by representatives of [[Legion]] and [[Alliance]], sent a scouting expedition to parley with the templars.&lt;br /&gt;
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== War Comes to the Shores of Dargarth &amp;lt;small&amp;gt;(3/24)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
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The drums of war sound as the armies of Dargarth are rallied within their homelands.  Much hearsay and rumor spread: a blade was poisoned during the Noble&amp;#039;s tourney, and was used to strike down Baron [[Bran]] of [[Moot]].  That Sir [[Froste]] of Mardur was seized by the [[Academy Arcana Bellum]] to stand charges for crimes; reports conflict whether it was for poisoning, or to account for crimes committed by his countrymen.  The forces of Mardur attacked the arraignment, and a general melee ensued, where traditional alliances were thrown to the wind in the chaos.  In the end rumors say that the Academy will march upon the [[Mardur]] plains, though no formal or public declaration has been made.*  If it comes to be, it can only be speculated what their goal might be; will it to find and burn the [[Free College of Sorcery|College]] to the ground, or will they strike at the border fortifications?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While the noble&amp;#039;s tourneys of the spring were interrupted sporadically by the above events, eventually they were completed.  Winners are reported as follows: [[Aleksii]] of Legion is the melee champion, while [[Vodin]] is the archery champion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In more mundane events of the half month: Legion continues its exploration, incorporating more of their [[Great Southern Desert|traditional homeland]] formally under their control.  Both Mardur and the Explorers built towns, while Sanctuary continues to secure their island, and the [[Briarwood Clan]] claims more swamplands in the far east.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*since this report was first made, a formal [http://www.dargarth.org/forum/viewtopic.php?f=8&amp;amp;t=622 declaration] has been issued by [[Kendric Flamehands|Kendric]], Archmagi of the [[Academy Arcana Bellum]].&amp;lt;br&amp;gt;&lt;br /&gt;
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== The founding of a nation in the shadow of war &amp;lt;small&amp;gt;(4/7)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
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Few events of note were reported this fortnight as nations reinforced infrastructure and worked on other internal projects.  The exceptions were Legion and Sanctuary, which continued their explorations.&lt;br /&gt;
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[[Legion]] suffered a setback when a scouting party discovered a powerful undead presence in the area surrounding the great [[pyramid]].  Despite being native to the region the desert is a dangerous and ever changing environment, and the scouting group was defeated.&lt;br /&gt;
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[[Sanctuary]] continued the pacification of their island.  Once again they discovered an infestation of undead, and with the help of some mercenaries crushed the group of zombies.  Is there something about this island which draws the undead to its shores?&lt;br /&gt;
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At sea, a [[Mardur]] ship passed close to an [[Explorers Guild]] ship in the night, and while hostilities did not break out it seems as if it&amp;#039;s only a matter of time.  A [[Legion]] caravel passed alongside a [[Bitterpeak]] caravel in the southern straits, and while taunts were hurled by both sides, nothing but stale bread was launched.&lt;br /&gt;
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&amp;lt;center&amp;gt;* * * * * * * * * * * * *&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unbeknownst at the time, in the quiet of events a [[Dominion|new nation]] was founded!  Traders report new territorial markers along the borders of the eastern and western trade roads.  As the markers are reputed to be in gules and azure, this must be a sign that Baron [[Dameaion]], formerly co-ruler of the [[Holy Order of Mardur]] and former disciple of the reclusive [[Order of the Abbot]], has staked a new claim to lands.  But what does this mean for the former Abbot lands?&lt;br /&gt;
&lt;br /&gt;
Meanwhile it appears the silence was simple foreshadowing, as reports trickle in that the [[Explorers Guild|Explorers]] are training troops, while [[Holy Order of Mardur|Mardur]] reinforced their fleet with a newly completed [[frigate|warship]].&lt;br /&gt;
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== &amp;quot;We ain&amp;#039;t got nothin&amp;quot; &amp;lt;small&amp;gt;(4/21)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
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No chronicler or reliable witnesses (or even drunken tavern patrons) have stepped forward, so it must be presumed that there were no events of note, and overall was dreadfully boring.&lt;br /&gt;
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== Plague &amp;lt;small&amp;gt;(5/5)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
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[[The Goat Pox]]&lt;br /&gt;
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== Two Nations Arise &amp;lt;small&amp;gt;(5/19)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
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Two countries arise to join the ranks of the major nations of Dargarth.&lt;br /&gt;
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In the south, [[Erzoth]] is founded amidst the rubble of [[Alliance]] and the [[Imperial Guard]] before them; while a long settled region, it also seems to be a curse to the groups that try to rule it.  Will these castaways from a foreign land be able to break that curse?&lt;br /&gt;
&lt;br /&gt;
In the north, amidst the eastern islands, territorial markers have been discovered at the edge of the [[Explorers Guild|Explorer&amp;#039;s]] land surveys.  While no contact has been made with [[RagnFjord|this nation]] as of yet, given that its borders seem to be entirely above the snowline, curious minds wonder if they could have any connection to the [[Frost Giant|frost giants]] further to the south?&lt;br /&gt;
&lt;br /&gt;
In the far east, the [[Briarwood Clan]] returned with allies to destroy a pack of vicious [[Ghoul|ghouls]] that haunted an old keep. With the aid of the powerful holy magics of the [[Explorers Guild]] they permanently laid those accursed souls to rest.&lt;br /&gt;
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== Battle of the Wicked Delta &amp;lt;small&amp;gt;(6/2)&amp;lt;/small&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
A large fleet action occurred off the northern coast of the former [[Isles of Langerhausen|Langer]] lands as [[Holy Order of Mardur|Mardurian]] ships moved to intercept an [[Explorers Guild|Explorer]] caravel anchored off the coast.  The battle is is becoming known as the [[Battle of the Wicked Delta]].  This dwarfed former naval actions as no less than three ships, one of which a war [[frigate]], engaged in the battle.  A recounting of the fierce events, one step removed, was penned by Count [[Andor]], and can be found [http://www.dargarth.org/event-writeup-6213/#more-678 here].&lt;br /&gt;
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&amp;#039;&amp;#039;Additional details:&amp;#039;&amp;#039; amidst the throng of darkly colored Mardurian outfits were several in the red &amp;amp; blue uniform of [[Dominion]] and many in the purple &amp;amp; yellow of [[Erzoth]], aside from those in the purple &amp;amp; green of [[Moot]].  On their side of things, the Explorer [[caravel]] was mostly manned by their own countrymen, with members of the [[Academy Arcana Bellum|Academy]], [[Wolves of the Tower|Tower]], and [[Disciples of Malum|Disciples]] among others.&lt;br /&gt;
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== &amp;lt;small&amp;gt;(6/16)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
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Following in the theme of two weeks ago, battle once again erupted as armies of the [[Explorers Guild|Explorers]] and [[Holy Order of Mardur|Mardur]] met in the swampy no-mans land bordering the [[Bay of Langer]].  This time the advantage went to Mardur as the groups were forced to engage along a narrow strip of dry land raised higher than the surrounding bogs.&lt;br /&gt;
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Attempts to parley by the Explorers Guild failed miserably; while the battle was postponed for a few minutes, the results seemed foregone as [[Froste]] led the Mardurian heavy infantry forward into the Explorers and the [[RagnFjord]] representatives.  As the infantry lines clashed a member of the [[Order of the Abbot]] accompanying the Explorers skirmished with Mardur&amp;#039;s seemingly constant companions [[Erzoth]] on the flank before being struck down by [[Holy Order of Mardur]] forces.&lt;br /&gt;
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[[RagnFjord]] had intended to have diplomatic meetings with the Explorers Guild on neutral ground, however the sudden attack by the Holy Order of Mardur ended talks. As recompense for the interruption, [[Bodvarr]] challenged Mardur to put forward a fierce opponent to meet him in single combat, to which Mardur agreed, using &amp;quot;Thorne&amp;quot; as their champion. The combat was fierce.[[Bodvarr]] drew first blood and disabled Thorne&amp;#039;s leg, however a swift attack to Bodvarr&amp;#039;s shield arm lost him his protection and victory soon went to Mardur. Both champions were taken from the field by their respective countries for medical attention, and [[RagnFjord]] and the Holy Order of [[Holy Order of Mardur|Mardur]] left under peaceful conditions, leaving behind the bodies of the [[Explorers Guild]] army.&lt;br /&gt;
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Admist the rest of the realm [[Sanctuary]] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(Q: any allies?)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; completed the pacification of their island by eradicating the last band of slavers on the southeast coast, and rescuing the slaves they had in their possession.  Meanwhile on the [[Isle of Langer]] the advance of the [[Mercenaries of Bitter Peak]] was halted as Mercenary members met former [[Man-at-Arms|Men-at-Arms]] of the [[Knights of Solaris]].  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(TBC)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2259</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2259"/>
		<updated>2013-06-17T05:10:31Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
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&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3300, 3400, 3401, &amp;amp; 3501. The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members took to the field in force for the first time on June 16th 2013. We will use that date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
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== Overview ==&lt;br /&gt;
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Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
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In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
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Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
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So it had been for his father and grandfather before him. &lt;br /&gt;
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The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
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With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
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How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
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[[File:RagnFjord Map.jpg]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
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RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
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RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
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Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
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Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
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== The 7 Tenants ==&lt;br /&gt;
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I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
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II. We will show good sportsmanship in all combat. &lt;br /&gt;
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III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
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IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
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V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
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VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
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VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
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== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
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Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
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Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Freki underwent the elven ritual of Demontering av Tale (removing the voice). Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers, utilizing his skills in distraction and acrobatics for the up-close kill. He is the perfect mercenary: if caught, he is unable to divulge any of his secrets.&lt;br /&gt;
. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lyall&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon)- The wild blood of the northmen runs so strong in Lyall that he remains in the form of a bi-pedal wolf at all times. If he is unable or unwilling to change into human form only he knows for certain. His fierce appearance only aids in his combat prowess. Character class &amp;quot;Monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hrafnata of clan Ulfrafn&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) known as Angwusnasomtaqa(Mother of Ravens) by the Frost Giants, called Nat or Nata by her siblings. Defended the Capital during the Frost Giant War where her skills in archery felled many foes. She may have a connection to the mysterious order of the abbot, and is always seen wearing a golden rose. Character Class &amp;quot;Fighter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cannibus Maximus&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) once a member of a monotheist religious order in the deserts of the far south, after a tryst with the high priests daughter his life was spared only under the condition that he proselytize his faith to the heathens of the lost nation of RagnFjord. Soon after arriving he hung up the vestments of the southern religion for good. The strong faith and honor he found in the northmen helped Cannibus to find his true calling in the realm of the old gods. He has fought many battles with Bodvarr since they first meet. He was saved by the soon to be high king when his adoptive village came under attack from a frost giant raiding party. After being crushed by a frost giants club, Odin appeared to Cannibus and he glimpsed the fabled halls of the one-eyed god. Odin returned Cannibus to life to help RagnFjord regain its place in the land of DarGarth, and help strengthen its warriors against the challenges to come. Character Class &amp;quot;Cleric&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2253</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2253"/>
		<updated>2013-06-11T20:34:35Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Current Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3300, 3400, 3401, &amp;amp; 3501. The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RagnFjord Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Freki underwent the elven ritual of Demontering av Tale (removing the voice). Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers, utilizing his skills in distraction and acrobatics for the up-close kill. He is the perfect mercenary: if caught, he is unable to divulge any of his secrets.&lt;br /&gt;
. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lyall&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon)- The wild blood of the northmen runs so strong in Lyall that he remains in the form of a bi-pedal wolf at all times. If he is unable or unwilling to change into human form only he knows for certain. His fierce appearance only aids in his combat prowess. Character class &amp;quot;Monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hrafnata of clan Ulfrafn&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) known as Angwusnasomtaqa(Mother of Ravens) by the Frost Giants, called Nat or Nata by her siblings. Defended the Capital during the Frost Giant War where her skills in archery felled many foes. She may have a connection to the mysterious order of the abbot, and is always seen wearing a golden rose. Character Class &amp;quot;Fighter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cannibus Maximus&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) once a member of a monotheist religious order in the deserts of the far south, after a tryst with the high priests daughter his life was spared only under the condition that he proselytize his faith to the heathens of the lost nation of RagnFjord. Soon after arriving he hung up the vestments of the southern religion for good. The strong faith and honor he found in the northmen helped Cannibus to find his true calling in the realm of the old gods. He has fought many battles with Bodvarr since they first meet. He was saved by the soon to be high king when his adoptive village came under attack from a frost giant raiding party. After being crushed by a frost giants club, Odin appeared to Cannibus and he glimpsed the fabled halls of the one-eyed god. Odin returned Cannibus to life to help RagnFjord regain its place in the land of DarGarth, and help strengthen its warriors against the challenges to come. Character Class &amp;quot;Cleric&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2252</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2252"/>
		<updated>2013-06-11T20:31:04Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Current Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3300, 3400, 3401, &amp;amp; 3501. The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RagnFjord Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Freki underwent the elven ritual of Demontering av Tale (removing the voice). Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers, utilizing his skills in distraction and acrobatics for the up-close kill. He is the perfect mercenary: if caught, he is unable to divulge any of his secrets.&lt;br /&gt;
. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lyall&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon)- The wild blood of the northmen runs so strong in Lyall that he remains in the form of a bi-pedal wolf at all times. If he is unable or unwilling to change into human form only he knows for certain. His fierce appearance only aids in his combat prowess. Character class &amp;quot;Monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hrafnata of clan Ulfrafn&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) known as Angwusnasomtaqa(Mother of Ravens) by the Frost Giants, called Nat or Nata by her siblings. Defended the Capital during the Frost Giant War where her skills in archery felled many foes. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cannibus Maximus&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) once a member of a monotheist religious order in the deserts of the far south, after a tryst with the high priests daughter his life was spared only under the condition that he proselytize his faith to the heathens of the lost nation of RagnFjord. Soon after arriving he hung up the vestments of the southern religion for good. The strong faith and honor he found in the northmen helped Cannibus to find his true calling in the realm of the old gods. He has fought many battles with Bodvarr since they first meet. He was saved by the soon to be high king when his adoptive village came under attack from a frost giant raiding party. After being crushed by a frost giants club, Odin appeared to Cannibus and he glimpsed the fabled halls of the one-eyed god. Odin returned Cannibus to life to help RagnFjord regain its place in the land of DarGarth, and help strengthen its warriors against the challenges to come. Character Class &amp;quot;Cleric&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2251</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2251"/>
		<updated>2013-06-11T20:27:40Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Current Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3300, 3400, 3401, &amp;amp; 3501. The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RagnFjord Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Freki underwent the elven ritual of Demontering av Tale (removing the voice). Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers, utilizing his skills in distraction and acrobatics for the up-close kill. He is the perfect mercenary: if caught, he is unable to divulge any of his secrets.&lt;br /&gt;
. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lyall&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon)- The wild blood of the northmen runs so strong in Lyall that he remains in the form of a bi-pedal wolf at all times. If he is unable or unwilling to change into human form only he knows for certain. His fierce appearance only aids in his combat prowess. Character class &amp;quot;Monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hrafnata of clan Ulfrafn&amp;quot; (Link Coming Soon) known as Angwusnasomtaqa(Mother of Ravens) by the Frost Giants, called Nat or Nata by her siblings. Defended the Capital during the Frost Giant War where her skills in archery felled many foes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cannibus Maximus&amp;quot; (Link Coming Soon) once a member of a monotheist religious order in the deserts of the far south, after a tryst with the high priests daughter his life was spared only under the condition that he proselytize his faith to the heathens of the lost nation of RagnFjord. Soon after arriving he hung up the vestments of the southern religion for good. The strong faith and honor he found in the northmen helped Cannibus to find his true calling in the realm of the old gods. He has fought many battles with Bodvarr since they first meet. He was saved by the soon to be high king when his adoptive village came under attack from a frost giant raiding party. After being crushed by a frost giants club, Odin appeared to Cannibus and he glimpsed the fabled halls of the one-eyed god. Odin returned Cannibus to life to help RagnFjord regain its place in the land of DarGarth, and help strengthen its warriors against the challenges to come. Character Class &amp;quot;Cleric&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Events_of_the_year_3_DY&amp;diff=2231</id>
		<title>Events of the year 3 DY</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Events_of_the_year_3_DY&amp;diff=2231"/>
		<updated>2013-05-30T01:48:14Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* The Day of Confusion, Victory for the Briarwood Clan (5/19) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;Placeholder name; until I think of a better one.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This page is dedicated to the cool, small events that happen during Dargarth, especially land actions.  (Think of it as a historical chronicle-diary of the happenings of Dargarth.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Day of Slavers &amp;lt;small&amp;gt;(2/24)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
On the 24th day of the second month, several bands of slavers were discovered in the unexplored lands of Dargarth.  Both [[Legion]] and [[Sanctuary]] encountered them while surveying new lands.  Sanctuary, contrary to its normal policy of negotiation, flew upon them with a murderous rage, slaughtering them out of hand.  &lt;br /&gt;
&lt;br /&gt;
Legion, aided by [[Marek the Rover]] (a cleric under the banner of the [[Explorers Guild]]), having little love for those that enslave others, also descended upon the band they encountered, but with a somewhat surreal tone of revelry and merriment to their actions.  In a turn of fate, as the slavers were run to ground, one was mortally injured while another was locked in place by a spell.  They were in turn bound and, after ensuring they would not bleed to death, were themselves made captive.  Nothing is known of the fate of these prisoners, except that one was gifted to the Dwarven nation, and was taken into the underdark.&lt;br /&gt;
&lt;br /&gt;
== Negotiations at Albion  &amp;lt;small&amp;gt;(3/10)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
On the 10th day of the third month, some minor events in the history of Dargarth occurred (fill in after the land map goes up: Damien getting his own hex, etc).&lt;br /&gt;
&lt;br /&gt;
Of some note is the negotiations that occurred at the ruins of the former [[Albion]] capital.  The mountainous territory formerly claimed by Albion has slowly been taken by the [[Explorers Guild|Explorers]] over the years, following the collapse of Albion.  The remains of the capital itself has been faithfully guarded and ruled over by a quintet of templars, retainers of their ruler [[Garath]].  The Explorers on this day, accompanied by representatives of [[Legion]] and [[Alliance]], sent a scouting expedition to parley with the templars.&lt;br /&gt;
&lt;br /&gt;
{{template:Incomplete_Article}}&lt;br /&gt;
&lt;br /&gt;
== War Comes to the Shores of Dargarth &amp;lt;small&amp;gt;(3/24)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The drums of war sound as the armies of Dargarth are rallied within their homelands.  Much hearsay and rumor spread: a blade was poisoned during the Noble&amp;#039;s tourney, and was used to strike down Baron [[Bran]] of [[Moot]].  That Sir [[Froste]] of Mardur was seized by the [[Academy Arcana Bellum]] to stand charges for crimes; reports conflict whether it was for poisoning, or to account for crimes committed by his countrymen.  The forces of Mardur attacked the arraignment, and a general melee ensued, where traditional alliances were thrown to the wind in the chaos.  In the end rumors say that the Academy will march upon the [[Mardur]] plains, though no formal or public declaration has been made.*  If it comes to be, it can only be speculated what their goal might be; will it to find and burn the [[Free College of Sorcery|College]] to the ground, or will they strike at the border fortifications?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While the noble&amp;#039;s tourneys of the spring were interrupted sporadically by the above events, eventually they were completed.  Winners are reported as follows: [[Aleksii]] of Legion is the melee champion, while [[Vodin]] is the archery champion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In more mundane events of the half month: Legion continues its exploration, incorporating more of their [[Great Southern Desert|traditional homeland]] formally under their control.  Both Mardur and the Explorers built towns, while Sanctuary continues to secure their island, and the [[Briarwood Clan]] claims more swamplands in the far east.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*since this report was first made, a formal [http://www.dargarth.org/forum/viewtopic.php?f=8&amp;amp;t=622 declaration] has been issued by [[Kendric Flamehands|Kendric]], Archmagi of the [[Academy Arcana Bellum]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The founding of a nation, in the shadow of war (4/7) ==&lt;br /&gt;
&lt;br /&gt;
Few events of note were reported this fortnight as nations reinforced infrastructure and worked on other internal projects.  The exceptions were Legion and Sanctuary, which continued their explorations.&lt;br /&gt;
&lt;br /&gt;
[[Legion]] suffered a setback when a scouting party discovered a powerful undead presence in the area surrounding the great [[pyramid]].  Despite being native to the region the desert is a dangerous and ever changing environment, and the scouting group was defeated.&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary]] continued the pacification of their island.  Once again they discovered an infestation of undead, and with the help of some mercenaries crushed the group of zombies.  Is there something about this island which draws the undead to its shores?&lt;br /&gt;
&lt;br /&gt;
At sea, a [[Mardur]] ship passed close to an [[Explorers Guild]] ship in the night, and while hostilities did not break out it seems as if it&amp;#039;s only a matter of time.  A [[Legion]] caravel passed alongside a [[Bitterpeak]] caravel in the southern straits, and while taunts were hurled by both sides, nothing but stale bread was launched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;* * * * * * * * * * * * *&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unbeknownst at the time, in the quiet of events a [[Dominion|new nation]] was founded!  Traders report new territorial markers along the borders of the eastern and western trade roads.  As the markers are reputed to be in gules and azure, this must be a sign that Baron [[Dameaion]], formerly co-ruler of the [[Holy Order of Mardur]] and former disciple of the reclusive [[Order of the Abbot]], has staked a new claim to lands.  But what does this mean for the former Abbot lands?&lt;br /&gt;
&lt;br /&gt;
Meanwhile it appears the silence was simple foreshadowing, as reports trickle in that the [[Explorers Guild|Explorers]] are training troops, while [[Holy Order of Mardur|Mardur]] reinforced their fleet with a newly completed [[frigate|warship]].&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;We ain&amp;#039;t got nothin&amp;quot; (4/21) ==&lt;br /&gt;
&lt;br /&gt;
No chronicler or reliable witnesses (or even drunken tavern patrons) have stepped forward, so it must be presumed that there were no events of note, and overall was dreadfully boring.&lt;br /&gt;
&lt;br /&gt;
== Plague (5/5) ==&lt;br /&gt;
&lt;br /&gt;
[[The Goat Pox]]&lt;br /&gt;
{{template:Incomplete_Article}}&lt;br /&gt;
&lt;br /&gt;
== The Day of Confusion, Victory for the Briarwood Clan (5/19) ==&lt;br /&gt;
&lt;br /&gt;
The [[Briarwood Clan]] returned to destroy the evil [[Ghouls]] that plagued a keep on an island to the far east. With the aid of the powerful holy magics from their longtime allies the [[Explorers Guild]] they permanently laid those accursed souls to rest. (Hex 4106)&lt;br /&gt;
&lt;br /&gt;
Traveling merchants have reported much activity inside the borders of the old kingdom of [[RagnFjord]], Travel and Trade with the kingdom as been established for the first time any living soul can remember. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;placeholder&amp;gt;  Legion sent an adventuring party south to the old Alliance capital, encountered Ezroth, negotiated for Ezroth to settle further south.&lt;br /&gt;
&lt;br /&gt;
Two countries &amp;quot;founded:&amp;quot; [[Knights of Erzoth|Erzoth]] officially founded on the map, borders of [[RagnFjord]] found.&lt;br /&gt;
{{template:Incomplete_Article}}&lt;br /&gt;
&lt;br /&gt;
{{template:Lore}}&lt;br /&gt;
{{template:Story}}&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Events_of_the_year_3_DY&amp;diff=2230</id>
		<title>Events of the year 3 DY</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Events_of_the_year_3_DY&amp;diff=2230"/>
		<updated>2013-05-30T01:33:56Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* The Day of Confusion (5/19) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;Placeholder name; until I think of a better one.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This page is dedicated to the cool, small events that happen during Dargarth, especially land actions.  (Think of it as a historical chronicle-diary of the happenings of Dargarth.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Day of Slavers &amp;lt;small&amp;gt;(2/24)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
On the 24th day of the second month, several bands of slavers were discovered in the unexplored lands of Dargarth.  Both [[Legion]] and [[Sanctuary]] encountered them while surveying new lands.  Sanctuary, contrary to its normal policy of negotiation, flew upon them with a murderous rage, slaughtering them out of hand.  &lt;br /&gt;
&lt;br /&gt;
Legion, aided by [[Marek the Rover]] (a cleric under the banner of the [[Explorers Guild]]), having little love for those that enslave others, also descended upon the band they encountered, but with a somewhat surreal tone of revelry and merriment to their actions.  In a turn of fate, as the slavers were run to ground, one was mortally injured while another was locked in place by a spell.  They were in turn bound and, after ensuring they would not bleed to death, were themselves made captive.  Nothing is known of the fate of these prisoners, except that one was gifted to the Dwarven nation, and was taken into the underdark.&lt;br /&gt;
&lt;br /&gt;
== Negotiations at Albion  &amp;lt;small&amp;gt;(3/10)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
On the 10th day of the third month, some minor events in the history of Dargarth occurred (fill in after the land map goes up: Damien getting his own hex, etc).&lt;br /&gt;
&lt;br /&gt;
Of some note is the negotiations that occurred at the ruins of the former [[Albion]] capital.  The mountainous territory formerly claimed by Albion has slowly been taken by the [[Explorers Guild|Explorers]] over the years, following the collapse of Albion.  The remains of the capital itself has been faithfully guarded and ruled over by a quintet of templars, retainers of their ruler [[Garath]].  The Explorers on this day, accompanied by representatives of [[Legion]] and [[Alliance]], sent a scouting expedition to parley with the templars.&lt;br /&gt;
&lt;br /&gt;
{{template:Incomplete_Article}}&lt;br /&gt;
&lt;br /&gt;
== War Comes to the Shores of Dargarth &amp;lt;small&amp;gt;(3/24)&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The drums of war sound as the armies of Dargarth are rallied within their homelands.  Much hearsay and rumor spread: a blade was poisoned during the Noble&amp;#039;s tourney, and was used to strike down Baron [[Bran]] of [[Moot]].  That Sir [[Froste]] of Mardur was seized by the [[Academy Arcana Bellum]] to stand charges for crimes; reports conflict whether it was for poisoning, or to account for crimes committed by his countrymen.  The forces of Mardur attacked the arraignment, and a general melee ensued, where traditional alliances were thrown to the wind in the chaos.  In the end rumors say that the Academy will march upon the [[Mardur]] plains, though no formal or public declaration has been made.*  If it comes to be, it can only be speculated what their goal might be; will it to find and burn the [[Free College of Sorcery|College]] to the ground, or will they strike at the border fortifications?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While the noble&amp;#039;s tourneys of the spring were interrupted sporadically by the above events, eventually they were completed.  Winners are reported as follows: [[Aleksii]] of Legion is the melee champion, while [[Vodin]] is the archery champion.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In more mundane events of the half month: Legion continues its exploration, incorporating more of their [[Great Southern Desert|traditional homeland]] formally under their control.  Both Mardur and the Explorers built towns, while Sanctuary continues to secure their island, and the [[Briarwood Clan]] claims more swamplands in the far east.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*since this report was first made, a formal [http://www.dargarth.org/forum/viewtopic.php?f=8&amp;amp;t=622 declaration] has been issued by [[Kendric Flamehands|Kendric]], Archmagi of the [[Academy Arcana Bellum]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The founding of a nation, in the shadow of war (4/7) ==&lt;br /&gt;
&lt;br /&gt;
Few events of note were reported this fortnight as nations reinforced infrastructure and worked on other internal projects.  The exceptions were Legion and Sanctuary, which continued their explorations.&lt;br /&gt;
&lt;br /&gt;
[[Legion]] suffered a setback when a scouting party discovered a powerful undead presence in the area surrounding the great [[pyramid]].  Despite being native to the region the desert is a dangerous and ever changing environment, and the scouting group was defeated.&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary]] continued the pacification of their island.  Once again they discovered an infestation of undead, and with the help of some mercenaries crushed the group of zombies.  Is there something about this island which draws the undead to its shores?&lt;br /&gt;
&lt;br /&gt;
At sea, a [[Mardur]] ship passed close to an [[Explorers Guild]] ship in the night, and while hostilities did not break out it seems as if it&amp;#039;s only a matter of time.  A [[Legion]] caravel passed alongside a [[Bitterpeak]] caravel in the southern straits, and while taunts were hurled by both sides, nothing but stale bread was launched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;* * * * * * * * * * * * *&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unbeknownst at the time, in the quiet of events a [[Dominion|new nation]] was founded!  Traders report new territorial markers along the borders of the eastern and western trade roads.  As the markers are reputed to be in gules and azure, this must be a sign that Baron [[Dameaion]], formerly co-ruler of the [[Holy Order of Mardur]] and former disciple of the reclusive [[Order of the Abbot]], has staked a new claim to lands.  But what does this mean for the former Abbot lands?&lt;br /&gt;
&lt;br /&gt;
Meanwhile it appears the silence was simple foreshadowing, as reports trickle in that the [[Explorers Guild|Explorers]] are training troops, while [[Holy Order of Mardur|Mardur]] reinforced their fleet with a newly completed [[frigate|warship]].&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;We ain&amp;#039;t got nothin&amp;quot; (4/21) ==&lt;br /&gt;
&lt;br /&gt;
No chronicler or reliable witnesses (or even drunken tavern patrons) have stepped forward, so it must be presumed that there were no events of note, and overall was dreadfully boring.&lt;br /&gt;
&lt;br /&gt;
== Plague (5/5) ==&lt;br /&gt;
&lt;br /&gt;
[[The Goat Pox]]&lt;br /&gt;
{{template:Incomplete_Article}}&lt;br /&gt;
&lt;br /&gt;
== The Day of Confusion, Victory for the Briarwood Clan (5/19) ==&lt;br /&gt;
&lt;br /&gt;
The [[Briarwood Clan]] returned to destroy the evil [[Ghouls]] that plagued a keep on an island to the far east. With the aid of the powerful holy magics from their longtime allies the [[Explorers Guild]] they permanently laid those accursed souls to rest. (Hex 4106)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;placeholder&amp;gt;  Legion sent an adventuring party south to the old Alliance capital, encountered Ezroth, negotiated for Ezroth to settle further south.&lt;br /&gt;
&lt;br /&gt;
Two countries &amp;quot;founded:&amp;quot; [[Knights of Erzoth|Erzoth]] officially founded on the map, borders of [[RagnFjord]] found.&lt;br /&gt;
{{template:Incomplete_Article}}&lt;br /&gt;
&lt;br /&gt;
{{template:Lore}}&lt;br /&gt;
{{template:Story}}&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2229</id>
		<title>Talk:RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2229"/>
		<updated>2013-05-30T00:40:54Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;ll do my best to make as few re-edits as possible, I realize it shows up on the recent page weather I &amp;quot;Minor Update&amp;quot; or not.&lt;br /&gt;
Thank you for bearing with me as I learn how to use the wiki format.&lt;br /&gt;
-Bodvarr (Matthew)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: information on the wiki is generally considered &amp;quot;common knowledge;&amp;quot; it&amp;#039;s normally stuff that other people/countries know about us, or has been established IC or in the IC forums.  (That&amp;#039;s my excuse about the Legion &amp;amp; Rasheab pages, at least ^_^ ).  How would you like us to treat the information on the RagnFjord page, since you guys haven&amp;#039;t exactly been &amp;quot;out and about&amp;quot; a lot yet?&lt;br /&gt;
[[User:Rasheab|Rasheab]] ([[User talk:Rasheab|talk]])&lt;br /&gt;
&lt;br /&gt;
A: Good question, I would like to make our wiki page more attractive and informative to people who are new to Dargarth or have never played before, and I&amp;#039;m treating it as a Wikipedia style article with as much information as is reasonable to include. Its up to the individual player what they would consider Meta-information but I&amp;#039;d say most all of what I&amp;#039;ve included so far is easy information to come by talking to my nations members(once we start showing up).&lt;br /&gt;
&lt;br /&gt;
We have at least 5 surcoated members (possibly more) who will be regular players starting on the 16th of June, which in game play is the date Bodvarr lifts the historic ban on traveling abroad that was instituted by his uncles royal line(Now deceased).&lt;br /&gt;
&lt;br /&gt;
Personally, I&amp;#039;m excited to be starting up this nation and getting into my new character. I&amp;#039;ve stayed off of the forums as Bodvarr because he hasn&amp;#039;t made an appearance at games yet and I feel it wouldn&amp;#039;t be appropriate to be role playing him in the forums without having played him at game.&lt;br /&gt;
&lt;br /&gt;
This is simply a repository of information for my nations personal use and to get people excited about our nation before we &amp;quot;Show Up&amp;quot;, which is now only one game away.&lt;br /&gt;
&lt;br /&gt;
[[User:Bodvarr|Bodvarr]]([[User talk:Bodvarr|talk]])&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2226</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2226"/>
		<updated>2013-05-28T23:19:59Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3300, 3400, 3401, &amp;amp; 3501. The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RagnFjord Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Freki underwent the elven ritual of Demontering av Tale (removing the voice). Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers, utilizing his skills in distraction and acrobatics for the up-close kill. He is the perfect mercenary: if caught, he is unable to divulge any of his secrets.&lt;br /&gt;
. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lyall&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon)- The wild blood of the northmen runs so strong in Lyall that he remains in the form of a bi-pedal wolf at all times. If he is unable or unwilling to change into human form only he knows for certain. His fierce appearance only aids in his combat prowess. Character class &amp;quot;Monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=File:RagnFjord_Map.jpg&amp;diff=2225</id>
		<title>File:RagnFjord Map.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=File:RagnFjord_Map.jpg&amp;diff=2225"/>
		<updated>2013-05-28T23:17:32Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: 5/28/2013 Hexes of RagnFjord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5/28/2013 Hexes of RagnFjord&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2224</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2224"/>
		<updated>2013-05-27T03:40:15Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Current Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Country is now considered live but may not be reflected on the land map until the next update after May 19th, 2013, Until then Hexes will remain unspecified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Freki underwent the elven ritual of Demontering av Tale (removing the voice). Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers, utilizing his skills in distraction and acrobatics for the up-close kill. He is the perfect mercenary: if caught, he is unable to divulge any of his secrets.&lt;br /&gt;
. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lyall&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon)- The wild blood of the northmen runs so strong in Lyall that he remains in the form of a bi-pedal wolf at all times. If he is unable or unwilling to change into human form only he knows for certain. His fierce appearance only aids in his combat prowess. Character class &amp;quot;Monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2199</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2199"/>
		<updated>2013-05-22T04:06:47Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Current Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Country is now considered live but may not be reflected on the land map until the next update after May 19th, 2013, Until then Hexes will remain unspecified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - From an ancient line of Warrior Elves, Freki is an expert of stealth and subterfuge. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lyall&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon)- The wild blood of the northmen runs so strong in Lyall that he remains in the form of a bi-pedal wolf at all times. If he is unable or unwilling to change into human form only he knows for certain. His fierce appearance only aids in his combat prowess. Character class &amp;quot;Monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2198</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2198"/>
		<updated>2013-05-22T02:41:47Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Country is now considered live but may not be reflected on the land map until the next update after May 19th, 2013, Until then Hexes will remain unspecified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - From an ancient line of Warrior Elves, Freki is an expert of stealth and subterfuge. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lyall&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon)- The wild blood of the northmen runs so strong in Lyall that he remains in the form of a bi-pedal wolf at all times. If he is unable or unwilling to change into human form only he knows for certain. His fierce appearance only aids in his combat prowess. Character class &amp;quot;Monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2176</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2176"/>
		<updated>2013-05-20T02:31:55Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Current Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Country is now considered live but may not be reflected on the land map until the next update after May 19th, 2013, Until then Hexes will remain unspecified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - From an ancient line of Warrior Elves, Freki is an expert of stealth and subterfuge. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2175</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2175"/>
		<updated>2013-05-20T02:27:39Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Current Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Country is now considered live but may not be reflected on the land map until the next update after May 19th, 2013, Until then Hexes will remain unspecified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - From an ancient line of Warrior Elves, Freki is an expert of stealth and subterfuge. Character class &amp;quot;Rouge/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2174</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2174"/>
		<updated>2013-05-20T01:43:45Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Country is now considered live but may not be reflected on the land map until the next update after May 19th, 2013, Until then Hexes will remain unspecified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=File:RagnFjordBeltFlags.jpg&amp;diff=2173</id>
		<title>File:RagnFjordBeltFlags.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=File:RagnFjordBeltFlags.jpg&amp;diff=2173"/>
		<updated>2013-05-20T01:39:23Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: Bodvarr uploaded a new version of &amp;amp;quot;File:RagnFjordBeltFlags.jpg&amp;amp;quot;: Belt flag Surcoats for RagnFjord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belt flag surcoats for the country of [[RagnFjord]]&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=File:RagnFjordBeltFlags.jpg&amp;diff=2172</id>
		<title>File:RagnFjordBeltFlags.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=File:RagnFjordBeltFlags.jpg&amp;diff=2172"/>
		<updated>2013-05-20T01:36:32Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: Belt flag surcoats for the country of RagnFjord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belt flag surcoats for the country of [[RagnFjord]]&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2171</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2171"/>
		<updated>2013-05-19T15:49:00Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Country is now considered live but may not be reflected on the land map until the next update after May 19th, 2013, Until then Hexes will remain unspecified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2167</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2167"/>
		<updated>2013-05-17T04:12:14Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This Country is now considered live but may not be reflected on the land map until the next update after May 19th, 2013, Until then Hexes will remain unspecified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s members will take to the field in force for the first time on June 16th 2013. We will use this date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; - &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Category:Active_Countries&amp;diff=2166</id>
		<title>Category:Active Countries</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Category:Active_Countries&amp;diff=2166"/>
		<updated>2013-05-17T04:10:42Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for the current countries of Dargarth.  For inactive countries, see [[:Category:Defunct_Countries|defunct countries]].  Additionally, see [[:Category:Organizations|organizations]] for non-country player groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The active countries of [[Dargarth]]:&amp;quot; widths=&amp;quot;50px&amp;quot; heights=&amp;quot;50px&amp;quot; perrow=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
File:Briarwood B.JPG|&amp;lt;center&amp;gt;[[Briarwood Clan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Placeholderbanner.png|&amp;lt;center&amp;gt;[[Dominion]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Endor geometric design.jpg|&amp;lt;center&amp;gt;[[Endor]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Guildarmsargent.png|&amp;lt;center&amp;gt;[[Explorers Guild]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Placeholderbanner.png|&amp;lt;center&amp;gt;[[Holy Order of Mârdûr]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Erzothbanner.png| &amp;lt;center&amp;gt; [[Knights of Erzoth]] &amp;lt;/center&amp;gt;&lt;br /&gt;
File:Chaos Star simplified.png|&amp;lt;center&amp;gt;[[Legion]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Bitterpeak.jpg|&amp;lt;center&amp;gt;[[Mercenaries of Bitter Peak]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Moot stand in symbol.jpg|&amp;lt;center&amp;gt;[[Moot]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:RagnFjordBannerLrg.png|&amp;lt;center&amp;gt;[[RagnFjord]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Sanctuary stand in symbol.png|&amp;lt;center&amp;gt;[[Sanctuary]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Contents]]&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Talk:Knights_of_Erzoth&amp;diff=2153</id>
		<title>Talk:Knights of Erzoth</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Talk:Knights_of_Erzoth&amp;diff=2153"/>
		<updated>2013-05-16T01:27:47Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.  You aren&amp;#039;t &amp;quot;founded&amp;quot; officially as a country until you&amp;#039;re on the map. ~ Rasheab&lt;br /&gt;
*but in the grand scheme of things, not that big of a deal.&lt;br /&gt;
&lt;br /&gt;
2.  Please use the &amp;quot;minor edit&amp;quot; button, and the &amp;quot;preview&amp;quot; button liberally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please don&amp;#039;t make up events that can&amp;#039;t be reconciled with game history or existing lore.&amp;quot; [[Editing Help]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Alliance was active in early March&amp;lt;br&amp;gt;&lt;br /&gt;
*you guys participated in the event in late March&amp;lt;br&amp;gt;&lt;br /&gt;
*Alliance wasn&amp;#039;t declared defunct till May.&lt;br /&gt;
&lt;br /&gt;
Additionally, Alliance members will reappear from time to time, so I would suggest working out a history that can be reconciled with that.  (In the IC thread you seem to be setting up a country post-cataclysm; that can be reconciled with Alliance showing up later, unlike (in my opinion) the abandonment direction.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe writes:&lt;br /&gt;
&lt;br /&gt;
There is no place in the rule book that describes a country going defunct as a &amp;quot;Cataclysm&amp;quot;. It didn&amp;#039;t get destroyed, invaded, washed away, whatever. The people responsible for keeping it going didn&amp;#039;t meet the requirements to do so based upon the judgement of the Land Marshal and others. So no one HAS to pretend that they suddenly disappeared. You could just as easily reconcile this with an explanation from old alliance characters explaining how the left peacefully and of their own free will. You are personally deciding your going to role play YOUR character as believing there has been a &amp;quot;Cataclysm&amp;quot;. They (Knights of Erzoth) don&amp;#039;t have to roleplay their nation or characters that way if that isn&amp;#039;t what they want to do.&lt;br /&gt;
&lt;br /&gt;
3. Defunct Countries&lt;br /&gt;
&lt;br /&gt;
A country may be declared &amp;quot;defunct&amp;quot; by the noble council if it fields no surcoated members for six regularly scheduled events.  In such an instance, the country&amp;#039;s land becomes unclaimed, the settlements and fortresses become ruins, the coffers are donated to the realm, and the country ceases to exist.&lt;br /&gt;
 &lt;br /&gt;
YOU are essentially forcing, or at the very least pushing very hard for these new players to Dargarth to role play how you want them too. Although I agree that they should work themselves into Dargarth lore as best they can, they shouldn&amp;#039;t be limited to playing off of what happened in an area that is now open hexes.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2135</id>
		<title>Talk:RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2135"/>
		<updated>2013-05-15T04:47:10Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;ll do my best to make as few re-edits as possible, I realize it shows up on the recent page weather I &amp;quot;Minor Update&amp;quot; or not.&lt;br /&gt;
Thank you for bearing with me as I learn how to use the wiki format.&lt;br /&gt;
-Bodvarr (Matthew)&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2134</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2134"/>
		<updated>2013-05-15T04:43:21Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; this page is not &amp;quot;live&amp;quot; yet.  Not yet an active country, and may contain spoilers. &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; - &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2133</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2133"/>
		<updated>2013-05-15T04:40:53Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; this page is not &amp;quot;live&amp;quot; yet.  Not yet an active country, and may contain spoilers. &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RangFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; - &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2132</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2132"/>
		<updated>2013-05-15T04:36:03Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; this page is not &amp;quot;live&amp;quot; yet.  Not yet an active country, and may contain spoilers. &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
the &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for their careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishement wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RangFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; - &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2110</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2110"/>
		<updated>2013-05-13T03:40:23Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Ravens Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; - &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=File:RagnFjordBannerLrg.png&amp;diff=2109</id>
		<title>File:RagnFjordBannerLrg.png</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=File:RagnFjordBannerLrg.png&amp;diff=2109"/>
		<updated>2013-05-13T03:39:10Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: RagnFjord flag close up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RagnFjord flag close up&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2108</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2108"/>
		<updated>2013-05-13T03:12:28Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Ravens Hearth]]&lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not offical yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;[[Marek the Rover]]&amp;quot; will be founding this nation as the new character &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; - &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marek_the_Rover&amp;diff=2107</id>
		<title>Marek the Rover</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marek_the_Rover&amp;diff=2107"/>
		<updated>2013-05-13T02:40:17Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME= Marek the Rover&lt;br /&gt;
|PORTRAIT=Marek_the_Rover.png&lt;br /&gt;
|COUNTRY= Explorers Guild&lt;br /&gt;
|ALIASES= Marek of the Bronzebeard Clan, Hammer of the Forge Father&lt;br /&gt;
|CLASS= Cleric&lt;br /&gt;
|GENDER= Male&lt;br /&gt;
|ALIGNMENT= Lawful Good&lt;br /&gt;
|RACE= Dwarf&lt;br /&gt;
|RELIGION= Forge Father / Ancestor Worship / Norse Mythology&lt;br /&gt;
|DATE JOINED= June 2012&lt;br /&gt;
|AFFILIATES= [[Academy Arcana Bellum]] , [[Explorers Guild]]&lt;br /&gt;
}}&lt;br /&gt;
Magi of the Clerical Arts of the [[Academy Arcana Bellum]]&lt;br /&gt;
&lt;br /&gt;
Marek is a representative of the Dwarven Kingdoms of the north to the Explorers Guild at the behest of Kendric. He is a Cleric of the Forge Father, a principle dwarven deity. He specializes in front line healing in the thick of combat welding ancestral weapons of his hold, primarily Axes and Heavy Maces. &lt;br /&gt;
&lt;br /&gt;
He currently runs a traveling tavern that tends to set up very close to the most difficult battles the people of Dargarth face. No matter what part of the realm they may be in, folks of all types are often not far away from drinks or food at the Tavern.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tavern&amp;quot; is a real physical place at most games, marked off by Ropes and metal stakes. It can be identified by the Large Red and Gold flag bearing the image of an Anvil. &lt;br /&gt;
All drinks in the tavern cost &amp;#039;&amp;#039;&amp;#039;In Game &amp;quot;gold&amp;quot;&amp;#039;&amp;#039;&amp;#039;, rather than real world money. However real money tips are appreciated to keep it going and lower the cost.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable Accomplishments&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Upon arriving in Dargarth, Marek outsmarted and defeated the Two Headed Giant Frick&amp;#039;n&amp;#039;Frack and recovered the nobles treasure&lt;br /&gt;
&lt;br /&gt;
Established &amp;#039;&amp;#039;&amp;#039;Marek&amp;#039;s Tavern&amp;#039;&amp;#039;&amp;#039; in July 2012&lt;br /&gt;
&lt;br /&gt;
Fought in numerous land actions with the [[Explorers Guild]] extending their domain, including defeating powerful undead enemies and magic users&lt;br /&gt;
&lt;br /&gt;
Fought in the summer games single blue competition&lt;br /&gt;
&lt;br /&gt;
Aided in the construction and organization of the [[Academy Arcana Bellum]]&lt;br /&gt;
&lt;br /&gt;
Recently Marek cured dozens of hero&amp;#039;s from a disgusting plague of rot and madness, and with the combined aid of many nations the people of dargarth were able to stem the tide of those driven mad by the illness. His tavern was the last safe haven the healthy had to hold out against the afflicted, ever the dwarf and businessman, he still kept the drinks coming.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2106</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2106"/>
		<updated>2013-05-12T23:33:50Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; - &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storm Raven&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Seer of RangFjord, rarely seen but of considerable power. Character class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2091</id>
		<title>Talk:RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2091"/>
		<updated>2013-05-09T18:06:15Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: Replaced content with &amp;quot;Please direct further questions to me privately, I am uncomfortable in this format. - Matthew

You may delete this comment at your discression.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please direct further questions to me privately, I am uncomfortable in this format. - Matthew&lt;br /&gt;
&lt;br /&gt;
You may delete this comment at your discression.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2089</id>
		<title>Talk:RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2089"/>
		<updated>2013-05-09T05:08:00Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking...&amp;quot;&lt;br /&gt;
:Please don&amp;#039;t encourage people to &amp;quot;explore berserking.&amp;quot;  Roleplaying can be one thing, but encouraging it as a fighting style inevitably leads to one or more idiots hurting people (inevitably; won&amp;#039;t be everyone, but it &amp;#039;&amp;#039;will&amp;#039;&amp;#039; be someone).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a different note: new lore is supposed to fit, with regards to existing lore.  So in case you did not know, I will link you to [[Valhallan]].  Don&amp;#039;t feel obligated to interact with it, if your nation&amp;#039;s backstory is that you were secluded, and only now coming into contact with the current Dargarthian nations ([[Legion]] is not an &amp;quot;old kingdom&amp;quot; nation).&amp;lt;br&amp;gt;&lt;br /&gt;
Ex: such as [[Endor]]&amp;#039;s backstory (a previously secluded country).&amp;lt;br&amp;gt;&lt;br /&gt;
Ex: but as an example of the opposite, [[Moot]] (founded by New Kingdom nobles).&amp;lt;br&amp;gt;&lt;br /&gt;
I&amp;#039;m only mentioning this because you haven&amp;#039;t included your country&amp;#039;s foreign policy history with the rest of Dargarth, prior to it&amp;#039;s &amp;quot;official&amp;quot; founding.  (I&amp;#039;m assuming there is none, since you&amp;#039;re starting new characters for it.)&lt;br /&gt;
&lt;br /&gt;
Matthew Says - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking...&amp;quot; By this I mean &amp;quot;The best defense is a good offense&amp;quot; As Nation leader I won&amp;#039;t encourage unsafe behavior. I do think that I can &amp;quot;Role-Play&amp;quot; Berserking in a fight without being unsafe, by being constantly on the offensive. I still intend to be in complete control of my movement and would never run in swing wildly about. I&amp;#039;ll be more &amp;quot;Agressive&amp;quot; and less &amp;quot;Defensive&amp;quot; and may choose to ignore more tactical decisions and wade into situations where I may be outnumbered or at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
valhallan&amp;#039;s definitely have common ground with people of RagnFjord, We have been Secluded up until now, and most of our members will be new characters. I will include some history once my hex has been approved, I&amp;#039;m just waiting on word from the land marshal.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2088</id>
		<title>Talk:RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Talk:RagnFjord&amp;diff=2088"/>
		<updated>2013-05-09T05:06:32Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking...&amp;quot;&lt;br /&gt;
:Please don&amp;#039;t encourage people to &amp;quot;explore berserking.&amp;quot;  Roleplaying can be one thing, but encouraging it as a fighting style inevitably leads to one or more idiots hurting people (inevitably; won&amp;#039;t be everyone, but it &amp;#039;&amp;#039;will&amp;#039;&amp;#039; be someone).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a different note: new lore is supposed to fit, with regards to existing lore.  So in case you did not know, I will link you to [[Valhallan]].  Don&amp;#039;t feel obligated to interact with it, if your nation&amp;#039;s backstory is that you were secluded, and only now coming into contact with the current Dargarthian nations ([[Legion]] is not an &amp;quot;old kingdom&amp;quot; nation).&amp;lt;br&amp;gt;&lt;br /&gt;
Ex: such as [[Endor]]&amp;#039;s backstory (a previously secluded country).&amp;lt;br&amp;gt;&lt;br /&gt;
Ex: but as an example of the opposite, [[Moot]] (founded by New Kingdom nobles).&amp;lt;br&amp;gt;&lt;br /&gt;
I&amp;#039;m only mentioning this because you haven&amp;#039;t included your country&amp;#039;s foreign policy history with the rest of Dargarth, prior to it&amp;#039;s &amp;quot;official&amp;quot; founding.  (I&amp;#039;m assuming there is none, since you&amp;#039;re starting new characters for it.)&lt;br /&gt;
&lt;br /&gt;
Matthew Says - &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking...&amp;quot; By this I mean &amp;quot;Good defense is the best offense&amp;quot; As Nation leader I won&amp;#039;t encourage unsafe behavior. I do think that I can &amp;quot;Role-Play&amp;quot; Berserking in a fight without being unsafe, by being constantly on the offensive. I still intend to be in complete control of my movement and would never run in swing wildly about. I&amp;#039;ll be more &amp;quot;Agressive&amp;quot; and less &amp;quot;Defensive&amp;quot; and may choose to ignore more tactical decisions and wade into situations where I may be outnumbered or at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
valhallan&amp;#039;s definitely have common ground with people of RagnFjord, We have been Secluded up until now, and most of our members will be new characters. I will include some history once my hex has been approved, I&amp;#039;m just waiting on word from the land marshal.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=File:BodvarrConcept.jpg&amp;diff=2075</id>
		<title>File:BodvarrConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=File:BodvarrConcept.jpg&amp;diff=2075"/>
		<updated>2013-05-09T04:26:31Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: This is Concept art, I will upload an actual picture of myself by the end of the month.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is Concept art, I will upload an actual picture of myself by the end of the month.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2071</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2071"/>
		<updated>2013-05-09T00:06:38Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bodvarr&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon): &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) : Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2069</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2069"/>
		<updated>2013-05-08T23:35:44Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Pumpkin Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven within an Orange Circle on a Moss Green Field. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bodvarr&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon): &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) : Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2068</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2068"/>
		<updated>2013-05-08T23:28:49Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Pumpkin Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven within an Orange Circle on a Moss Green Field. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bodvarr&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon): &amp;quot;High King&amp;quot; of RagnFjord, founding member, and Berserker. Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) : Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue&amp;quot; &lt;br /&gt;
&lt;br /&gt;
*Please add your character, or message me so I may add you if you are a member&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2067</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2067"/>
		<updated>2013-05-08T23:21:50Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Pumpkin Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven within an Orange Circle on a Moss Green Field. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2066</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2066"/>
		<updated>2013-05-08T23:11:53Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Pumpkin Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven within an Orange Circle on a Moss Green Field. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. [http://en.wikipedia.org/wiki/Odin] Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2065</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2065"/>
		<updated>2013-05-08T23:10:21Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
National Colors: Pumpkin Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
Nation Capital: Raven&amp;#039;s Hearth&lt;br /&gt;
&lt;br /&gt;
Flag: Charcoal Gray Raven within an Orange Circle on a Moss Green Field. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
Building Style: Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. [http://en.wikipedia.org/wiki/Odin] Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2064</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2064"/>
		<updated>2013-05-08T23:08:04Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
National Colors: Pumpkin Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
Nation Capital: Raven&amp;#039;s Hearth&lt;br /&gt;
Flag: Charcoal Gray Raven within an Orange Circle on a Moss Green Field. (Picture will be uploaded when flag is completed)&lt;br /&gt;
Building Style: Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. [http://en.wikipedia.org/wiki/Odin] Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2063</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=2063"/>
		<updated>2013-05-08T23:06:45Z</updated>

		<summary type="html">&lt;p&gt;Bodvarr: /* Characters and Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth (Hex&amp;#039;s not assigned yet).&lt;br /&gt;
&lt;br /&gt;
RagnFjord will be founded on June 16th 2013&lt;br /&gt;
&lt;br /&gt;
Matthew Puddicombe, currently playing the character &amp;quot;Marek&amp;quot; will be founding this nation as the new character &amp;quot;Bodvarr&amp;quot; who&amp;#039;s character page will be uploaded in the near future.&lt;br /&gt;
&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
National Colors: Pumpkin Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
Nation Capital: Raven&amp;#039;s Hearth&lt;br /&gt;
Flag: Charcoal Gray Raven within an Orange Circle on a Moss Green Field. (Picture will be uploaded when flag is completed)&lt;br /&gt;
Building Style: Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold gruges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but they will be standing, They will know we were comming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods durring a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Fur&amp;#039;s, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rouges(theives), and greatsword weilding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and berserking to orginized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
Players wanting to play Mages, Clerics, Druids, and Paladins may not find RagnFjord an appropriate nation to join, as we are quite superstisious towards magic, regarding it as the relm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spellcaster. Other spellcasters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. [http://en.wikipedia.org/wiki/Odin] Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aisir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morrigan&amp;#039;&amp;#039;&amp;#039;: sometimes referred to as &amp;quot;The Morrigan&amp;quot; is a Celtic goddess of battle, strife, and sovereignty. She hovered over the battlefield in the form of a crow or raven. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;/div&gt;</summary>
		<author><name>Bodvarr</name></author>
	</entry>
</feed>