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	<updated>2026-05-08T12:56:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18675</id>
		<title>Rube</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18675"/>
		<updated>2018-06-04T21:09:07Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME=Rube&lt;br /&gt;
|PORTRAIT=&lt;br /&gt;
|COUNTRY=Legion&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|CLASS=Cleric&lt;br /&gt;
|GENDER=Male&lt;br /&gt;
|ALIGNMENT=LG except when CE (Riftwar)&lt;br /&gt;
|RACE=Human&lt;br /&gt;
|RELIGION=The Forgotten Woman, The Unnamed Child, The Stranger Unto Himself&lt;br /&gt;
|DATE JOINED=~5DY?&lt;br /&gt;
|AFFILIATES=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
What is known in character:&lt;br /&gt;
Rube is a farmer.  He has a board.  His board has a nail.&lt;br /&gt;
&lt;br /&gt;
Out of character backstory (mostly unknown):&lt;br /&gt;
There is a truth that was once commonly accepted, but that is now lost among the races of the world: life is found in the knotted threads of the fabric of reality.  We are nothing but the nodes in the centers of the tangles of writhing threads that bind us to other people, that bind us to other nodes.  Without love, without loyalty, without friendship and family, each connecting our knot to others’, we are nothing at all.  When a person or beast is forgotten utterly, and they have forgotten all of the things they love, they simply cease to be.  Once it was a common form of spiritual worship to seek out those whose tangles had grown threadbare, who were yet barely connected to the world, and to bind them once more with friendship, love, and respect.  The &amp;quot;godhead&amp;quot; of the faith was purely symbolic, and called variously “the unnamed child”, “the forgotten woman”, and the “stranger to himself”, for all of those names evoked peoples most in danger of becoming unraveled, and most in need of love and connection.&lt;br /&gt;
&lt;br /&gt;
In that bygone day there was a practitioner of this faith who was knotted so deeply into the fabric that he swam as a string in the center of a ball of yarn, beloved by many and estranged from few.  Among the many things he loved, he loved his hat.  His love was infectious, so others too came to love the hat.  The hat was so loved that it itself came to find a form of life, and lived even beyond the cleric himself… its knotted cloth was the perfect symbol for their shared world view.  The hat grew frayed over many hundreds of years, yet even today the hat uses its magic to propagate itself and to bind people to one another, and therein to ravel the world back around itself.  The hat’s existence is a continuing love story for the world in which it lives and a praxis performed graciously in that world’s upkeep.&lt;br /&gt;
&lt;br /&gt;
Among the few things the hat can do is remove the pain of those freshly unraveled, and to exert a subtle form of domination upon the sufferers who are willing to accept it.  The hat acts through this world by finding those in great pain, and offering them solace from their torment, as well as the meaning to be found by performing the binding of the faith of the unnamed child.  After some days, months, or years of this work, the hat’s hosts are invariably themselves bound once more into the threads of the people of the world.  As a final act, the hat and the host adventure together to find another willing sufferer in need of solace, and pass the hat on to begin its ritual of healing over again.&lt;br /&gt;
&lt;br /&gt;
While this is not known to any in character, Rube is one such soul who is currently being fostered by the hat.  Those who think they know Rube know the hat at least as well as they know the person who wears it.&lt;br /&gt;
&lt;br /&gt;
One unfortunate side effect of letting the hat dominate the person, is that the person’s guards against domination are dropped and weakened.  Therefore the hat-wearers are more susceptible to coercive magic than most.  It is the actions of the hat-wearers while dominated by evil beings that have unraveled the hat most of all, scars the hat wears now with shame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During [[The War of the Rift]] Rube was driven mad by the invading demons, and was seen among the ranks of cultists fighting to let the demons through.  After the rift was sealed he returned to &amp;quot;normal&amp;quot; and has since dedicated himself to finding a way to stop the Eye Demon that made it through.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18674</id>
		<title>Rube</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18674"/>
		<updated>2018-06-04T21:05:59Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME=Rube&lt;br /&gt;
|PORTRAIT=&lt;br /&gt;
|COUNTRY=Legion&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|CLASS=Cleric&lt;br /&gt;
|GENDER=Male&lt;br /&gt;
|ALIGNMENT=LG except when CE (Riftwar)&lt;br /&gt;
|RACE=Human&lt;br /&gt;
|RELIGION=The Forgotten Woman, The Unnamed Child, The Stranger Unto Himself&lt;br /&gt;
|DATE JOINED=~5DY?&lt;br /&gt;
|AFFILIATES=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
What is known in character:&lt;br /&gt;
Rube is a farmer.  He has a board.  His board has a nail.&lt;br /&gt;
&lt;br /&gt;
Out of character backstory (mostly unknown):&lt;br /&gt;
There is a truth that was once commonly accepted, but that is now lost among the races of the world: life is found in the knotted threads of the fabric of reality.  We are nothing but the nodes in the centers of the tangles of writhing threads that bind us to other people, that bind us to other nodes.  Without love, without loyalty, without friendship and family, each connecting our knot to others’, we are nothing at all.  When a person or beast is forgotten utterly, and they have forgotten all of the things they love, they simply cease to be.  Once it was a common form of spiritual worship to seek out those whose tangles had grown threadbare, who were yet barely connected to the world, and to bind them once more with friendship, love, and respect.  The &amp;quot;godhead&amp;quot; of the faith was purely symbolic, and called variously “the unnamed child”, “the forgotten woman”, and the “stranger to himself”, for all of those names evoked peoples most in danger of becoming unraveled, and most in need of love and connection.&lt;br /&gt;
&lt;br /&gt;
In that bygone day there was a practitioner of this faith who was knotted so deeply into the fabric that he swam as a string in the center of a ball of yarn, beloved by many and estranged from few.  Among the many things he loved, he loved his hat.  His love was infectious, so others too came to love the hat.  The hat was so loved that it itself came to find a form of life, and lived even beyond the cleric himself… its knotted cloth was the perfect symbol for their shared world view.  The hat grew frayed over many hundreds of years, yet even today the hat uses its magic to propagate itself and to bind people to one another, and therein to ravel the world back around itself.  The hat’s existence is a continuing love story for the world in which it lives and a praxis performed graciously in that world’s upkeep.&lt;br /&gt;
&lt;br /&gt;
Among the few things the hat can do is remove the pain of those freshly unraveled, and to exert a subtle form of domination upon the sufferers who are willing to accept it.  The hat acts through this world by finding those in great pain, and offering them solace from their torment, as well as the meaning to be found by performing the binding of the faith of the unnamed child.  After some days, months, or years of this work, the hat’s hosts are invariably themselves bound once more into the threads of the people of the world.  As a final act, the hat and the host adventure together to find another willing sufferer in need of solace, and pass the hat on to begin its ritual of healing over again.&lt;br /&gt;
&lt;br /&gt;
While this is not known to any in character, Rube is one such soul who is currently being fostered by the hat.  Those who think they know Rube know the hat at least as well as they know the person who wears it.&lt;br /&gt;
&lt;br /&gt;
One unfortunate side effect of letting the hat dominate the person, is that the person’s guards against domination are dropped and weakened.  Therefore the hat-wearers are more susceptible to coercive magic than most.  It is the actions of the hat-wearers while dominated by evil beings that has unraveled the hat most of all, scars the hat wears now with shame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During [[The War of the Rift]] Rube was driven mad by the invading demons, and was seen among the ranks of cultists fighting to let the demons through.  After the rift was sealed he returned to &amp;quot;normal&amp;quot; and has since dedicated himself to finding a way to stop the Eye Demon that made it through.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_Chronomancer%27s_Tower&amp;diff=18663</id>
		<title>The Chronomancer&#039;s Tower</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_Chronomancer%27s_Tower&amp;diff=18663"/>
		<updated>2018-05-31T23:12:39Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Adventures]]&lt;br /&gt;
[[Category:8 DY]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Chronomancer&amp;#039;s Tower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Backstory&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
8 DY, with the Eye Demon from [[The War of the Rift]] now terrorizing the good folk of the seas and shores, the learned and less learned folk of the realm began to work together to find a way to put an end to the Demon.  Through conversations with scholars much more studied than he, Farmer [[Rube]] learned several strange and potentially useful pieces of information:&lt;br /&gt;
&lt;br /&gt;
1. Those who bravely faced the eye demon at the Rift described a monster bearing a strong resemblance to a beast that terrorized the lands of Dargarth in accounts from more than 1200 years prior.&lt;br /&gt;
&lt;br /&gt;
2. A notable person of that age, now known only as &amp;quot;the Chronomancer&amp;quot; was said to have been involved in defeating that demon.  The Chronomancer spent his later years in a pocket-dimensional tower of his own creation, toiling away to uncover the secrets of time magic until the day that the entrace to the tower vanished from the land. &lt;br /&gt;
&lt;br /&gt;
3. 400 years after the tower&amp;#039;s disappearance, the tower returned, but only for one day.  On the 800th anniversary, the tower returned again for another day.  The 1200th anniversary was in early 8 DY, and so a plan was hatched to enter the tower to see what could be learned from the Chronomancer or his notes.  Rube issued a call to arms, and some hearty 20 adventurers heeded his request for aid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adventure description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The adventurers were warned that the tower was experiencing an iterative calamity of some sort that caused time to loop upon itself within the tower. What they would later learn is that the tower was destroyed when the Chronomancer, in the middle of an experiment in time dilation, was robbed and murdered by some Rogue from the same bygone era. The Chronomancer unleashed the energies of the experiment, ripping his and the Rogue&amp;#039;s shades from their bodies, destroying the tower, and starting the time loop.  The Chronomancer&amp;#039;s specter was forced to watch himself die a million deaths over the centuries, while the Rogue was cursed (or maybe blessed) to remember nothing, and thereby repeat his ill-fated deeds ad infinitum.&lt;br /&gt;
&lt;br /&gt;
The adventurers were braced by magic from gathered scholars who had studied the tower&amp;#039;s energies, and these magics allowed them to remember their deaths.  Armed with these memories, the adventureres were able to learn from their mishaps, and eventually brave their way through numerous deadly traps and hazards. They formed up into 3 teams in a race to the top of the tower where the Chronomancer and his treasures were rumored to be:&lt;br /&gt;
&lt;br /&gt;
1. the first floor featured an automated defense network of clockwork golems teleporting into a guardhouse to defend the tower.  The adventurers had to destroy many of these golems while positioning themselves and the bodies of the golems on pressure plates to close the portals.&lt;br /&gt;
&lt;br /&gt;
2. the second floor was a storehouse with only a single poison arrow trap.  However, damage from the explosions rocking the upper floors of the tower caused parts of the hallway to collapse.  This created an additional pit hazard and also knocked down a wall that had previously restrained a gelatinous cube that the Chronomancer&amp;#039;s caretaker had kept in a side storage room for garbage disposal purposes.  The adventurers had to make sense of this insidious, slow, and virulently poisonous monstrosity as it subsumed the caretaker&amp;#039;s body and inched toward them.&lt;br /&gt;
&lt;br /&gt;
3. there was no 3rd floor... or 5th, 6th, or 7th floors.  These floors were left as empty extra-dimensional vacuum as traps for unwelcome guests using the tower&amp;#039;s clock-based teleportation network.&lt;br /&gt;
&lt;br /&gt;
4. the fourth floor had a single powerful and swift iron golem defending it, but the true hazard came from this floor being adjacent to the center of the explosive calamity happening on the top floor.  The electric energy from that calamity would rejuvinate the golem if the adventureres failed to completely destroy it in short order.  It also set a barrel of volatile arcane reagents aflame that would detonate if not extinguished.  The teams took myriad of approaches from rushing through everything before the hazards defeated them, to systematically dealing with each hazard and then puzzling through the contents of the room.&lt;br /&gt;
&lt;br /&gt;
5. ultimately the teams converged on the top floor of the tower where they witnessed the confrontation between the Chronomancer and the Rogue.  Fortunately for them, they were still only partially done teleporting into the room when the experiment was disrupted, so they were spared from the direct impact of the blasts.  However, the shade of the Chronomancer, maddened from having watched himself die repeatedly for a millineum, immediately moved to engage the adventurers.  The Chronomancer was hasted and moved at a blinding pace relative to the slowed adventurers, making them sitting ducks for his volleys of lightning bolts and fireballs.  When struck, the Chronomancer would freeze time, move to a more advantageous position, and then strike down his assailants before they could be sure where he had gone.  Ultimately, it took some teamwork from both the first team to the top (composed largely of Highlanders) and the second team to the top (with many Mardurians) before the Chronomancer&amp;#039;s arcane energies could be depleted enough to cut down his shade.  In the end, only a single Highlander was left standing (as seems strangely appropriate for some reason), as the third and final team finally arrived, completely intact, just in time to loot.&lt;br /&gt;
&lt;br /&gt;
Things became confused at that point, and there were many treasures discovered and shared among the living.  Eventually [[Conrich]] discovered a procedure for shutting down the tower&amp;#039;s pocket dimension hidden within the Chronomancer&amp;#039;s notes. He did so, the tower collapsed, and all present were deposited on the grassy field outside. Scholars, medics, and clerics descended on the wounded and slain, restoring them to life, only to have some of them immediately turn their weapons upon one another. The treasures were redistributed through this process yet again, and it is unclear today where relics from that bygone age may have ended up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aftermath&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Two items of importance were immediately discovered, and [[Conrich]] and [[Morigan]] shared the discoveries with the leaders of the nations and those present:&lt;br /&gt;
&lt;br /&gt;
1. there was a great mural seeming to show an assembly of heroes using a collection of radiant artifacts to thwart a floating eye demon.&lt;br /&gt;
&lt;br /&gt;
2. there were notes on how a seemingly similar collection of artifacts were hidden in the ancient era.&lt;br /&gt;
&lt;br /&gt;
... what was seemingly missing was an indication of where the artifacts may today be found, or how they might be used.&lt;br /&gt;
&lt;br /&gt;
[Credit to Andrew Harshman, DM extraordinaire... this is an adaptation of his D and D adventure by the same name]&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_Chronomancer%27s_Tower&amp;diff=18662</id>
		<title>The Chronomancer&#039;s Tower</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_Chronomancer%27s_Tower&amp;diff=18662"/>
		<updated>2018-05-31T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Adventures]]&lt;br /&gt;
[[Category:8 DY]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Chronomancer&amp;#039;s Tower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Backstory&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
8 DY, with the Eye Demon from [[The War of the Rift]] now terrorizing the good folk of the seas and shores, the learned and less learned folk of the realm began to work together to find a way to put an end to the Demon.  Through conversations with scholars much more studied than he, Farmer [[Rube]] learned several strange and potentially useful pieces of information:&lt;br /&gt;
&lt;br /&gt;
1. Those who bravely faced the eye demon at the Rift described a monster bearing a strong resemblance to a beast that terrorized the lands of Dargarth in accounts from more than 1200 years prior.&lt;br /&gt;
&lt;br /&gt;
2. A notable person of that age, now known only as &amp;quot;the Chronomancer&amp;quot; was said to have been involved in defeating that demon.  The Chronomancer spent his later years in a pocket-dimensional tower of his own creation, toiling away to uncover the secrets of time magic until the day that the entrace to the tower vanished from the land. &lt;br /&gt;
&lt;br /&gt;
3. 400 years after the tower&amp;#039;s disappearance, the tower returned, but only for one day.  On the 800th anniversary, the tower returned again for another day.  The 1200th anniversary was in early 8 DY, and so a plan was hatched to enter the tower to see what could be learned from the Chronomancer or his notes.  Rube issued a call to arms, and some hearty 20 adventurers heeded his request for aid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adventure description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The adventurers were warned that the tower was experiencing an iterative calamity of some sort that caused time to loop upon itself within the tower. What they would later learn is that the tower was destroyed when the Chronomancer, in the middle of an experiment in time dilation, was robbed and murdered by some Rogue from the same bygone era. The Chronomancer unleashed the energies of the experiment, ripping his and the Rogue&amp;#039;s shades from their bodies, destroying the tower, and starting the time loop.  The Chronomancer&amp;#039;s specter was forced to watch himself die a million deaths over the centuries, while the Rogue was cursed (or maybe blessed) to remember nothing, and thereby repeat his ill-fated deeds ad infinitum.&lt;br /&gt;
&lt;br /&gt;
The adventurers were braced by magic from gathered scholars who had studied the tower&amp;#039;s energies, and these magics allowed them to remember their deaths.  Armed with these memories, the adventureres were able to learn from their mishaps, and eventually brave their way through numerous deadly traps and hazards. They formed up into 3 teams in a race to the top of the tower where the Chronomancer and his treasures were rumored to be:&lt;br /&gt;
&lt;br /&gt;
1. the first floor featured an automated defense network of clockwork golems teleporting into a guardhouse to defend the tower.  The adventurers had to destroy many of these golems while positioning themselves and the bodies of the golems on pressure plates to close the portals.&lt;br /&gt;
&lt;br /&gt;
2. the second floor was a storehouse with only a single poison arrow trap.  However, damage from the explosions rocking the upper floors of the tower caused parts of the hallway to collapse.  This created an additional pit hazard and also knocked down a wall that had previously restrained a gelatinous cube that the Chronomancer&amp;#039;s caretaker had kept in a side storage room for garbage disposal purposes.  The adventurers had to make sense of this insidious, slow, and virulently poisonous monstrosity as it subsumed the caretaker&amp;#039;s body and inched toward them.&lt;br /&gt;
&lt;br /&gt;
3. there was no 3rd floor... or 5th, 6th, or 7th floors.  These floors were left as empty extra-dimensional vacuum as traps for unwelcome guests using the tower&amp;#039;s clock-based teleportation network.&lt;br /&gt;
&lt;br /&gt;
4. the fourth floor had a single powerful and swift iron golem defending it, but the true hazard came from this floor being adjacent to the center of the explosive calamity happening on the top floor.  The electric energy from that calamity would rejuvinate the golem if the adventureres failed to completely destroy it in short order.  It also set a barrel of volatile arcane reagents aflame that would detonate if not extinguished.  The teams took myriad of approaches from rushing through everything before the hazards defeated them, to systematically dealing with each hazard and then puzzling through the contents of the room.&lt;br /&gt;
&lt;br /&gt;
5. ultimately the teams converged on the top floor of the tower where they witnessed the confrontation between the Chronomancer and the Rogue.  Fortunately for them, they were still only partially done teleporting into the room when the experiment was disrupted, so they were spared from the direct impact of the blasts.  However, the shade of the Chronomancer, maddened from having watched himself die repeatedly for a millineum, immediately moved to engage the adventurers.  The Chronomancer was hasted and moved at a blinding pace relative to the slowed adventurers, making them sitting ducks for his volleys of lightning bolts and fireballs.  When struck, the Chronomancer would freeze time, move to a more advantageous position, and then strike down his assailants before they could be sure where he had gone.  Ultimately, it took some teamwork from both the first team to the top (composed largely of Highlanders) and the second team to the top (with many Mardurians) before the Chronomancer&amp;#039;s arcane energies could be depleted enough to cut down his shade.  In the end, only a single Highlander was left standing (as seems strangely appropriate for some reason), as the third and final team finally arrived, completely intact, just in time to loot.&lt;br /&gt;
&lt;br /&gt;
Things became confused at that point, and there were many treasures discovered and shared among the living.  Eventually [[Conrich]] discovered a procedure for shutting down the tower&amp;#039;s pocket dimension hidden within the Chronomancer&amp;#039;s notes. He did so, the tower collapsed, and all present were deposited on the grassy field outside. Scholars, medics, and clerics descended on the wounded and slain, restoring them to life, only to have some of them immediately turn their weapons upon one another. The treasures were redistributed through this process yet again, and it is unclear today where relics from that bygone age may have ended up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aftermath&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Two items of importance were immediately discovered, and [[Conrich]] and [[Morigan]] shared the discoveries with the leaders of the nations and those present:&lt;br /&gt;
&lt;br /&gt;
1. there was a great mural seeming to show an assembly of heroes using a collection of radiant artifacts to thwart a floating eye demon.&lt;br /&gt;
&lt;br /&gt;
2. there were notes on how a seemingly similar collection of artifacts were hidden in the ancient era.&lt;br /&gt;
&lt;br /&gt;
... what was seemingly missing was an indication of where the artifacts may today be found, or how they might be used.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18661</id>
		<title>Rube</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18661"/>
		<updated>2018-05-31T23:07:20Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME=Rube&lt;br /&gt;
|PORTRAIT=&lt;br /&gt;
|COUNTRY=Legion&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|CLASS=Cleric&lt;br /&gt;
|GENDER=Male&lt;br /&gt;
|ALIGNMENT=LG except when CE (Riftwar)&lt;br /&gt;
|RACE=Human&lt;br /&gt;
|RELIGION=The Forgotten Lady/The Unnamed Child&lt;br /&gt;
|DATE JOINED=~5DY?&lt;br /&gt;
|AFFILIATES=&lt;br /&gt;
}}&lt;br /&gt;
Rube is a farmer.  He has a board.  His board has a nail.&lt;br /&gt;
&lt;br /&gt;
He doesn&amp;#039;t talk about his past much... just mumbles about oaths and bloody soil.&lt;br /&gt;
&lt;br /&gt;
*During [[The War of the Rift]] Rube was driven mad by the invading demons, and was seen among the ranks of cultists fighting to let the demons through.  After the rift was sealed he returned to &amp;quot;normal&amp;quot; and has since dedicated himself to finding a way to stop the Eye Demon that made it through.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18660</id>
		<title>Rube</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18660"/>
		<updated>2018-05-31T23:06:42Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME=Rube&lt;br /&gt;
|PORTRAIT=&lt;br /&gt;
|COUNTRY=Legion&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|CLASS=Cleric&lt;br /&gt;
|GENDER=Male&lt;br /&gt;
|ALIGNMENT=LG except when CE (Riftwar)&lt;br /&gt;
|RACE=Human&lt;br /&gt;
|RELIGION=The Forgotten Lady/The Unnamed Child&lt;br /&gt;
|DATE JOINED=4DY&lt;br /&gt;
|AFFILIATES=&lt;br /&gt;
}}&lt;br /&gt;
Rube is a farmer.  He has a board.  His board has a nail.&lt;br /&gt;
&lt;br /&gt;
He doesn&amp;#039;t talk about his past much... just mumbles about oaths and bloody soil.&lt;br /&gt;
&lt;br /&gt;
*During [[The War of the Rift]] Rube was driven mad by the invading demons, and was seen among the ranks of cultists fighting to let the demons through.  After the rift was sealed he returned to &amp;quot;normal&amp;quot; and has since dedicated himself to finding a way to stop the Eye Demon that made it through.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18659</id>
		<title>Rube</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18659"/>
		<updated>2018-05-31T23:06:28Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME=Rube&lt;br /&gt;
|PORTRAIT=&lt;br /&gt;
|COUNTRY=Legion&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|CLASS=Cleric&lt;br /&gt;
|GENDER=Male&lt;br /&gt;
|ALIGNMENT=LG except when CE (see below)&lt;br /&gt;
|RACE=Human&lt;br /&gt;
|RELIGION=The Forgotten Lady/The Unnamed Child&lt;br /&gt;
|DATE JOINED=4DY&lt;br /&gt;
|AFFILIATES=&lt;br /&gt;
}}&lt;br /&gt;
Rube is a farmer.  He has a board.  His board has a nail.&lt;br /&gt;
&lt;br /&gt;
He doesn&amp;#039;t talk about his past much... just mumbles about oaths and bloody soil.&lt;br /&gt;
&lt;br /&gt;
*During [[The War of the Rift]] Rube was driven mad by the invading demons, and was seen among the ranks of cultists fighting to let the demons through.  After the rift was sealed he returned to &amp;quot;normal&amp;quot; and has since dedicated himself to finding a way to stop the Eye Demon that made it through.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18658</id>
		<title>Rube</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Rube&amp;diff=18658"/>
		<updated>2018-05-31T23:00:52Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME=Rube&lt;br /&gt;
|PORTRAIT=&lt;br /&gt;
|COUNTRY=Legion&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|CLASS=Cleric&lt;br /&gt;
|GENDER=Male&lt;br /&gt;
|ALIGNMENT=LG&lt;br /&gt;
|RACE=Human&lt;br /&gt;
|RELIGION=The Forgotten Lady/The Unnamed Child&lt;br /&gt;
|DATE JOINED=4DY&lt;br /&gt;
|AFFILIATES=&lt;br /&gt;
}}&lt;br /&gt;
Rube is a farmer.  He has a board.  His board has a nail.&lt;br /&gt;
&lt;br /&gt;
He doesn&amp;#039;t talk about his past much... just mumbles about oaths and bloody soil.&lt;br /&gt;
&lt;br /&gt;
*During [[The War of the Rift]] Rube was driven mad by the invading demons, and was seen among the ranks of cultists fighting to let the demons through.  After the rift was sealed he returned to &amp;quot;normal&amp;quot; and has since dedicated himself to finding a way to stop the Eye Demon that made it through.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18357</id>
		<title>The War of the Rift</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18357"/>
		<updated>2017-05-16T15:18:13Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Incomplete_Article}}&lt;br /&gt;
[[Category:Adventures]]&lt;br /&gt;
On the first night, Kendrick brought all the so-far gathered heroes and told them of &amp;quot;the rift&amp;quot; and of the ancient order of magi who had once studied them. After the first party returned with only curses and more questions, [[Morigan]], [[Thorne]], [[Artemisa]], and [[Zi]] were able to find and recover the remaining pieces of lore (though Thorne was cursed in the process).&lt;br /&gt;
&lt;br /&gt;
That night, the group had to fend off thieving shadows that were trying to steal stockpiled potions.&lt;br /&gt;
&lt;br /&gt;
The second day began with brave [[Thorne]] and mighty [[Gurp Gorp]]&amp;#039;s quest to deliver powerful relics to &amp;#039;&amp;#039;&amp;#039;the rift&amp;#039;&amp;#039;&amp;#039;. They pushed through waves of demons that grew ever more powerful, bringing relic after relic safely through with them.  The massively outnumbered duo ran out of time on the final delivery, a chest of potions.&lt;br /&gt;
&lt;br /&gt;
Next a large group of heroes of Legion, Erzoth, &amp;#039;&amp;#039;&amp;#039;and other realms&amp;#039;&amp;#039;&amp;#039; fought to defend the rift from waves of lesser demons. Amid these waves of lesser spawn, mighty greater demons periodically stormed the twin castles built astride the rift... a juggernaut, a harpy queen, and &amp;#039;&amp;#039;&amp;#039;one other&amp;#039;&amp;#039;&amp;#039;. The assembled heroes held the twin castles for almost the entire time, and repelled the demons with such vigor that they were able to recover the lost chest of potions abandoned on the supply run.&lt;br /&gt;
&lt;br /&gt;
[[Morigan]] and [[Scritta]] undertook the quest of the Magi. These arcane rituals were designed to weaken the greatest of the demons that led the invasion. The two heroes accomplished two rituals swiftly, incinerating a massive regenerating slime beast and running gauntlets of vile-spewing sandworms, then completing arcane rituals while under constant assault. Sadly, out of spell points the pair were unable to complete the remaining two rituals and soon joined the assaults on the demon lords themselves.&lt;br /&gt;
&lt;br /&gt;
Just when the heroes thought they&amp;#039;d have a chance to catch their breath, the rift tore open and the great leaders of the demonic host poured forth.&lt;br /&gt;
&lt;br /&gt;
Morigan, [[Oblitus]], and [[Gurp Gorp]] battled &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;, the demon of rage, a monstrous beast that took unending punishment while spewing great gouts of flame to consume his foes.  The battle seemed to go on for an eternity, but the beast eventually collapsed in a pool of its own blood and rent flesh.&lt;br /&gt;
&lt;br /&gt;
[[Zi]], [[Thorne]], and [[Mock]] faced the many maws of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039; the bottomless, placating each poisonous mouth with its preferred treat. Satiated, the beast retreated back into the rift.&lt;br /&gt;
&lt;br /&gt;
[[Alicaryn]], [[Angus]], and [[Havloch]] (and briefly Hangman) confronted the unblinking eyes of [[Envee]] the all-seeing. Angus and Havloch bravely pushed back ceaseless waves of deranged cultists gated in by the eyes, fighting hard to defend their lone archer. Alicaryn launched arrow after arrow from the edge of the void into the abyssal eyes, and, one by one, the eyes fell from the sky. When victory was imminent--the final arrow was drawn, the final eye hovered twice-pierced--only then did the demon complete its spell.  The beam of vile energy it unleashed mortally wounded all present. The demon escaped into the world of Dargarth. His most vile (and blessed) presence escaped into the lands of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;Cultist&amp;#039;s note: This nation is truly blessed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Sir Byron]], [[Scritta]] and [[Hangman]] fought ?? the ??, a creature massively empowered by magical items. The demon was already weakened by the previously successful quest for the Magi...one of its potent defenses was shattered. The three assembled heroes fought and dodged the demon while smashing its treasures. As item after item was crushed asunder, the demon weakened, and was eventually slain.&lt;br /&gt;
&lt;br /&gt;
The heroes celebrated their victories and memorialized their fallen with gladiator battles. Silliness ensued.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18345</id>
		<title>The War of the Rift</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18345"/>
		<updated>2017-05-16T05:55:02Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Incomplete_Article}}&lt;br /&gt;
[[Category:Adventures]]&lt;br /&gt;
On the first night, Kendrick brought all the so-far gathered heros and told them of &amp;quot;the rift&amp;quot; and of the ancient order of magi who had once studied them. After the first party returned with only curses and more questions, Morigan, Thorn, Artemisa, and Ze were able to find and recover the remaining pieces of lore (though Thorne was cursed in the process).&lt;br /&gt;
&lt;br /&gt;
That night, the group had to fend off thieving shadows that were trying to steal stockpiled potions.&lt;br /&gt;
&lt;br /&gt;
The second day began with brave [[Thorne]] and mighty [[Gurp Gorp]]&amp;#039;s quest to deliver powerful relics to &amp;#039;&amp;#039;&amp;#039;the rift&amp;#039;&amp;#039;&amp;#039;.  They pushed through waves of demons that grew ever more powerful, bringing relic after relic safely through with them.  The massively outnumbered duo ran out of time on the final delivery, a chest of potions.&lt;br /&gt;
&lt;br /&gt;
Next a large group of heroes of Legion, Erzoth, &amp;#039;&amp;#039;&amp;#039;and other realms&amp;#039;&amp;#039;&amp;#039; fought to defend the rift from waves of lesser demons. Amid these waves of lesser spawn, mighty greater demons periodically stormed the twin castles built astride the rift... a juggernaut, a harpy queen, and &amp;#039;&amp;#039;&amp;#039;one other&amp;#039;&amp;#039;&amp;#039;. The assembled heroes held the twin castles for almost the entire time, and repelled the demons with such vigor that they were able to recover the lost chest of potions abandoned on the supply run.&lt;br /&gt;
&lt;br /&gt;
[[Morrigan]] and [[Scritta]] undertook the quest of the Magi. These arcane rituals were designed to weaken the greatest of the demons that led the invasion.  The two heroes accomplished two rituals swiftly, incinerating a massive regenerating slime beast and running gauntlets of vile-spewing sandworms, then completing arcane rituals while under constant assault. Sadly, out of spell points the pair were unable to complete the remaining two rituals and soon joined the assaults on the demon lords themselves.&lt;br /&gt;
&lt;br /&gt;
Just when the heroes thought they&amp;#039;d have a chance to catch their breath, the rift tore open and the great leaders of the demonic host poured forth.&lt;br /&gt;
&lt;br /&gt;
Morrigan, [[Oblitus]], and [[Gurp Gorp]] battled &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;, the demon of rage, a monstrous beast that took unending punishment while spewing great gouts of flame to consume his foes.  The battle seemed to go on for an eternity, but the beast eventually collapsed in a pool of its own blood and rent flesh.&lt;br /&gt;
&lt;br /&gt;
[[Zi]], [[Hangman]], [[Thorne]] and [[Mock]] faced the many maws of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039; the bottomless, placating each poisonous mouth with its preferred treat.  Satiated, the beast retreated back into the rift.&lt;br /&gt;
&lt;br /&gt;
[[Alicaryn]], [[Angus]], and [[Havelok]] (and briefly Hangman) confronted the unblinking eyes of [[Envee]] the all-seeing.  [[Angus]] and [[Havelok]] bravely pushed back ceaseless waves of deranged cultists gated in by the eyes, fighting hard to defend their lone archer.  Alicaryn launched arrow after arrow from the edge of the void into the abyssal eyes, and, one by one, the eyes fell from the sky.  When victory was imminent--the final arrow was drawn, the final eye hovered twice-pierced--only then did the demon complete its spell.  The beam of vile energy it unleashed mortally wounded all present.  The demon escaped into the world of Dargarth.  His most vile (and blessed) presence escaped into the lands of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;Cultist&amp;#039;s note: This nation is truly blessed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Sir Byron]], [[Scritta]] and &amp;#039;&amp;#039;one other person&amp;#039;&amp;#039; fought ?? the ??, a creature massively empowered by magical items.  The demon was already weakened by the previously successful quest for the Magi...one of its potent defenses was shattered.  The three assembled heroes fought and dodged the demon while smashing its treasures.  As item after item was crushed asunder, the demon weakened, and was eventually slain.&lt;br /&gt;
&lt;br /&gt;
The heroes celebrated their victories and memorialized their fallen with gladiator battles. Silliness ensued.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18344</id>
		<title>The War of the Rift</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18344"/>
		<updated>2017-05-16T05:51:56Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Incomplete_Article}}&lt;br /&gt;
[[Category:Adventures]]&lt;br /&gt;
On the first night, Kendrick brought all the so-far gathered heros and told them of &amp;quot;the rift&amp;quot; and of the ancient order of magi who had once studied them. After the first party returned with only curses and more questions, Morigan, Thorn, Artemisa, and Ze were able to find and recover the remaining pieces of lore (though Thorne was cursed in the process).&lt;br /&gt;
&lt;br /&gt;
That night, the group had to fend off thieving shadows that were trying to steal stockpiled potions.&lt;br /&gt;
&lt;br /&gt;
The second day began with brave [[Thorne]] and mighty [[Gurp Gorp]]&amp;#039;s quest to deliver powerful relics to &amp;#039;&amp;#039;&amp;#039;the rift&amp;#039;&amp;#039;&amp;#039;.  They pushed through waves of demons that grew ever more powerful, bringing relic after relic safely through with them.  The massively outnumbered duo ran out of time on the final delivery, a chest of potions.&lt;br /&gt;
&lt;br /&gt;
Next a large group of heroes of Legion, Erzoth, &amp;#039;&amp;#039;&amp;#039;and other realms&amp;#039;&amp;#039;&amp;#039; fought to defend the rift from waves of lesser demons. Amid these waves of lesser spawn, mighty greater demons periodically stormed the twin castles built astride the rift... a juggernaut, a harpy queen, and &amp;#039;&amp;#039;&amp;#039;one other&amp;#039;&amp;#039;&amp;#039;. The assembled heroes held the twin castles for almost the entire time, and repelled the demons with such vigor that they were able to recover the lost chest of potions abandoned on the supply run.&lt;br /&gt;
&lt;br /&gt;
[[Morrigan]] and [[Scritta]] undertook the quest of the Magi. These arcane rituals were designed to weaken the greatest of the demons that led the invasion.  The two heroes accomplished two rituals swiftly, incinerating a massive regenerating slime beast and running gauntlets of vile-spewing sandworms, then completing arcane rituals while under constant assault. Sadly, out of spell points the pair were unable to complete the remaining two rituals and soon joined the assaults on the demon lords themselves.&lt;br /&gt;
&lt;br /&gt;
Just when the heroes thought they&amp;#039;d have a chance to catch their breath, the rift tore open and the great leaders of the demonic host poured forth.&lt;br /&gt;
&lt;br /&gt;
Morrigan, [[Oblitus]], and [[Gurp Gorp]] battled &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;, the demon of rage, a monstrous beast that took unending punishment while spewing great gouts of flame to consume his foes.  The battle seemed to go on for an eternity, but the beast eventually collapsed in a pool of its own blood and rent flesh.&lt;br /&gt;
&lt;br /&gt;
[[Zi]], [[Hangman]], [[Thorne]] and [[Mock]] faced the many maws of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039; the bottomless, placating each poisonous mouth with its preferred treat.  Satiated, the beast retreated back into the rift.&lt;br /&gt;
&lt;br /&gt;
[[Alicaryn]], [[Angus]], and [[Havelok]] (and briefly Hangman) confronted the unblinking eyes of [[Envee]] the all-seeing.  [[Angus]] and [[Havelok]] bravely pushed back ceaseless waves of deranged cultists gated in by the eyes, fighting hard to defend their lone archer.  Alicaryn launched arrow after arrow from the edge of the void into the abyssal eyes, and, one by one, the eyes fell from the sky.  When victory was imminent--the final arrow was drawn, the final eye hovered twice-pierced--only then did the demon complete its spell.  The beam of vile energy it unleashed mortally wounded all present.  The demon escaped into the world of Dargarth.  His most vile (and blessed) presence escaped into the lands of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;This nation is truly blessed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Sir Byron]], [[Scritta]] and &amp;#039;&amp;#039;one other person&amp;#039;&amp;#039; fought ?? the ??, a creature massively empowered by magical items.  The demon was already weakened by the previously successful quest for the Magi...one of its potent defenses was shattered.  The three assembled heroes fought and dodged the demon while smashing its treasures.  As item after item was crushed asunder, the demon weakened, and was eventually slain.&lt;br /&gt;
&lt;br /&gt;
The heroes celebrated their victories and memorialized their fallen with gladiator battles. Silliness ensued.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18343</id>
		<title>The War of the Rift</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18343"/>
		<updated>2017-05-16T05:50:51Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Incomplete_Article}}&lt;br /&gt;
[[Category:Adventures]]&lt;br /&gt;
On the first night, Kendrick brought all the so-far gathered heros and told them of &amp;quot;the rift&amp;quot; and of the ancient order of magi who had once studied them. After the first party returned with only curses and more questions, Morigan, Thorn, Artemisa, and Ze were able to find and recover the remaining pieces of lore (though Thorne was cursed in the process).&lt;br /&gt;
&lt;br /&gt;
That night, the group had to fend off thieving shadows that were trying to steal stockpiled potions.&lt;br /&gt;
&lt;br /&gt;
The second day began with brave [[Thorne]] and mighty [[Gurp Gorp]]&amp;#039;s quest to deliver powerful relics to &amp;#039;&amp;#039;&amp;#039;the rift&amp;#039;&amp;#039;&amp;#039;.  They pushed through waves of demons that grew ever more powerful, bringing relic after relic safely through with them.  The massively outnumbered ran out of time on the final delivery, a chest of potions.&lt;br /&gt;
&lt;br /&gt;
Next a large group of heroes of Legion, Erzoth, &amp;#039;&amp;#039;&amp;#039;and other realms&amp;#039;&amp;#039;&amp;#039; fought to defend the rift from waves of lesser demons. Amid these waves of lesser spawn, mighty greater demons periodically stormed the twin castles built astride the rift... a juggernaut, a harpy queen, and &amp;#039;&amp;#039;&amp;#039;one other&amp;#039;&amp;#039;&amp;#039;. The assembled heroes held the twin castles for almost the entire time, and repelled the demons with such vigor that they were able to recover the lost chest of potions abandoned on the supply run.&lt;br /&gt;
&lt;br /&gt;
[[Morrigan]] and [[Scritta]] undertook the quest of the Magi. These arcane rituals were designed to weaken the greatest of the demons that led the invasion.  The two heroes accomplished two rituals swiftly, incinerating a massive regenerating slime beast and running gauntlets of vile-spewing sandworms, then completing arcane rituals while under constant assault. Sadly, out of spell points the pair were unable to complete the remaining two rituals and soon joined the assaults on the demon lords themselves.&lt;br /&gt;
&lt;br /&gt;
Just when the heroes thought they&amp;#039;d have a chance to catch their breath, the rift tore open and the great leaders of the demonic host poured forth.&lt;br /&gt;
&lt;br /&gt;
Morrigan, [[Oblitus]], and [[Gurp Gorp]] battled &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;, the demon of rage, a monstrous beast that took unending punishment while spewing great gouts of flame to consume his foes.  The battle seemed to go on for an eternity, but the beast eventually collapsed in a pool of its own blood and rent flesh.&lt;br /&gt;
&lt;br /&gt;
[[Zi]], [[Hangman]], [[Thorne]] and [[Mock]] faced the many maws of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039; the bottomless, placating each poisonous mouth with its preferred treat.  Satiated, the beast retreated back into the rift.&lt;br /&gt;
&lt;br /&gt;
[[Alicaryn]], [[Angus]], and [[Havelok]] (and briefly Hangman) confronted the unblinking eyes of [[Envee]] the all-seeing.  [[Angus]] and [[Havelok]] bravely pushed back ceaseless waves of deranged cultists gated in by the eyes, fighting hard to defend their lone archer.  Alicaryn launched arrow after arrow from the edge of the void into the abyssal eyes, and, one by one, the eyes fell from the sky.  When victory was imminent--the final arrow was drawn, the final eye hovered twice-pierced--only then did the demon complete its spell.  The beam of vile energy it unleashed mortally wounded all present.  The demon escaped into the world of Dargarth.  His most vile (and blessed) presence escaped into the lands of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;This nation is truly blessed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Sir Byron]], [[Scritta]] and &amp;#039;&amp;#039;one other person&amp;#039;&amp;#039; fought ?? the ??, a creature massively empowered by magical items.  The demon was already weakened by the previously successful quest for the Magi...one of its potent defenses was shattered.  The three assembled heroes fought and dodged the demon while smashing its treasures.  As item after item was crushed asunder, the demon weakened, and was eventually slain.&lt;br /&gt;
&lt;br /&gt;
The heroes celebrated their victories and memorialized their fallen with gladiator battles. Silliness ensued.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18342</id>
		<title>The War of the Rift</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18342"/>
		<updated>2017-05-16T05:49:10Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Incomplete_Article}}&lt;br /&gt;
[[Category:Adventures]]&lt;br /&gt;
On the first night, Kendrick brought all the so-far gathered heros and told them of &amp;quot;the rift&amp;quot; and of the ancient order of magi who had once studied them. After the first party returned with only curses and more questions, Morigan, Thorn, Artemisa, and Ze were able to find and recover the remaining pieces of lore (though Thorne was cursed in the process).&lt;br /&gt;
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That night, the group had to fend off thieving shadows that were trying to steal stockpiled potions.&lt;br /&gt;
&lt;br /&gt;
The second day began with brave [[Thorne]] and mighty [[Gurp Gorp]]&amp;#039;s quest to deliver powerful relics to &amp;#039;&amp;#039;&amp;#039;the rift&amp;#039;&amp;#039;&amp;#039;.  They pushed through waves of demons that grew ever more powerful, bringing relic after relic safely through with them.  The massively outnumbered ran out of time on the final delivery, a chest of potions.&lt;br /&gt;
&lt;br /&gt;
Next a large group of heroes of Legion, Erzoth, &amp;#039;&amp;#039;&amp;#039;and other realms&amp;#039;&amp;#039;&amp;#039; fought to defend the rift from waves of lesser demons. Amid these waves of lesser spawn, mighty greater demons periodically stormed the twin castles built astride the rift... a juggernaut, a harpy queen, and &amp;#039;&amp;#039;&amp;#039;one other&amp;#039;&amp;#039;&amp;#039;. The assembled heroes held the twin castles for almost the entire time, and repelled the demons with such vigor that they were able to recover the lost chest of potions abandoned on the supply run.&lt;br /&gt;
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[[Morrigan]] and [[Scritta]] undertook the quest of the Magi. These arcane rituals were designed to weaken the greatest of the demons that led the invasion.  The two heroes accomplished two rituals swiftly, incinerating a massive regenerating slime beast and running gauntlets of vile-spewing sandworms, then completing arcane rituals while under constant assault. Sadly, out of spell points the pair were unable to complete the remaining two rituals and soon joined the assaults on the demon lords themselves.&lt;br /&gt;
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Just when the heroes thought they&amp;#039;d have a chance to catch their breath, the rift tore open and the great leaders of the demonic host poured forth.&lt;br /&gt;
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Morrigan, [[Oblitus]], and [[Gurp Gorp]] battled &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;, the demon of rage, a monstrous beast that took unending punishment while spewing great gouts of flame to consume his foes.  The battle seemed to go on for an eternity, but the beast eventually collapsed in a pool of its own blood and rent flesh.&lt;br /&gt;
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[[Zi]], [[Hangman]], [[Thorne]] and [[Mock]] faced the many maws of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039; the bottomless, placating each poisonous mouth with its preferred treat.  Satiated, the beast retreated back into the rift.&lt;br /&gt;
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[[Alicaryn]], [[Angus]], and [[Havelok]] (and briefly Hangman) confronted the unblinking eyes of [[Envee]] the all-seeing.  [[Angus]] and [[Havelok]] bravely pushed back ceaseless waves of deranged cultists gated in by the eyes, defending their lone archer.  Alicaryn launched arrow after arrow from the edge of the void into the abyssal eyes, and, one by one, they fell from the sky.  When victory was imminent, the final arrow was drawn, the final eye hovered twice-pierced, only then did the demon complete its spell.  The beam of vile energy it unleashed mortally wounded all present.  The demon escaped into the world of Dargarth.  His most vile (and blessed) presence escaped into the lands of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;This nation is truly blessed.&amp;#039;&amp;#039;&lt;br /&gt;
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[[Sir Byron]], [[Scritta]] and &amp;#039;&amp;#039;one other person&amp;#039;&amp;#039; fought ?? the ??, a creature massively empowered by magical items.  The demon was already weakened by the previously successful quest for the Magi...one of its potent defenses was shattered.  The three assembled heroes fought and dodged the demon while smashing its treasures.  As item after item was crushed asunder, the demon weakened, and was eventually slain.&lt;br /&gt;
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The heroes celebrated their victories and memorialized their fallen with gladiator battles. Silliness ensued.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18333</id>
		<title>The War of the Rift</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_War_of_the_Rift&amp;diff=18333"/>
		<updated>2017-05-16T04:31:40Z</updated>

		<summary type="html">&lt;p&gt;Effataigus: &lt;/p&gt;
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&lt;div&gt;{{template:Incomplete_Article}}&lt;br /&gt;
[[Category:Adventures]]&lt;br /&gt;
I added what I could remember.  The first night is missing and I bolded stuff that I wasn&amp;#039;t sure of.&lt;br /&gt;
&lt;br /&gt;
The second day began with brave Thorne and mighty Gurp Gorp&amp;#039;s quest to deliver powerful relics to &amp;#039;&amp;#039;&amp;#039;the rift&amp;#039;&amp;#039;&amp;#039;.  They pushed through waves of demons that grew ever more powerful, bringing relic after relic safely through with them.  The massively outnumbered ran out of time on the final delivery, a chest of potions.&lt;br /&gt;
&lt;br /&gt;
Next a large group of heroes of Legion, Erzoth, &amp;#039;&amp;#039;&amp;#039;and other realms&amp;#039;&amp;#039;&amp;#039; fought to defend the rift from waves of lesser demons.  Amid these waves of lesser spawn, mighty greater demons periodically stormed the twin castles built astride the rift... a juggernaut, a harpy queen, and &amp;#039;&amp;#039;&amp;#039;one other&amp;#039;&amp;#039;&amp;#039;.  The assembled heroes held the twin castles for almost the entire time, and repelled the demons with such vigor that they were able to chest of potions abandoned on the supply run.&lt;br /&gt;
&lt;br /&gt;
Morrigan and Skrita (SP?) undertook the quest of the Magi.  These arcane rituals were designed to weaken the greatest of the demons that led the invasion.  The two heroes accomplished &amp;#039;&amp;#039;&amp;#039;most/all&amp;#039;&amp;#039;&amp;#039; of their tasks swiftly, beating back demons and running gauntlets of vile-spewing sandworms, then completing arcane rituals while under constant assault.&lt;br /&gt;
&lt;br /&gt;
Just when the heroes thought they&amp;#039;d have a chance to catch their breath, the rift tore open and the great leaders of the demonic host poured forth.&lt;br /&gt;
&lt;br /&gt;
Morrigan, Obi, and &amp;#039;&amp;#039;&amp;#039;Sir Byron&amp;#039;&amp;#039;&amp;#039; battled &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;, the demon of rage (aka Mowgli and, briefly, Havelok), a monstrous beast that took unending punishment while spewing great gouts of flame to consume his foes.  The battle seemed to go on for an eternity, but the beast eventually collapsed in a pool of its own blood and rent flesh.&lt;br /&gt;
&lt;br /&gt;
Olmshar (SP?), &amp;#039;&amp;#039;&amp;#039;Hangman&amp;#039;&amp;#039;&amp;#039;, and Mowgli faced the many maws of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039; the bottomless, placating each poisonous mouth with its preferred treat.  Satiated, the beast retreated back into the rift.&lt;br /&gt;
&lt;br /&gt;
Alicaryn, Angus, and Havelok (and briefly Hangman) confronted the unblinking eyes of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039; the &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;.  Angus and Havelok bravely pushed back ceaseless waves of deranged cultists gated in by the eyes, defending their lone archer.  Alicaryn launched arrow after arrow from the edge of the void into the abyssal eyes, and, one by one, they fell from the sky.  When victory was imminent, the final arrow was drawn, the final eye hovered twice-pierced, only then did the demon complete its spell.  The beam of vile energy it unleashed mortally wounded all present.  The demon escaped into the world of Dargarth.  His most vile (and blessed) presence escaped into the lands of &amp;#039;&amp;#039;&amp;#039;??&amp;#039;&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;This nation is truly blessed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I feel like I&amp;#039;m spacing on an entire demon here.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The heroes celebrated their victories and memorialized their fallen with gladiator battles.  Silliness ensued.&lt;/div&gt;</summary>
		<author><name>Effataigus</name></author>
	</entry>
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