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	<id>https://www.dargarth.club/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Natalie</id>
	<title>Dargarth - User contributions [en]</title>
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	<updated>2026-05-08T14:08:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=3722</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=3722"/>
		<updated>2014-03-14T10:58:20Z</updated>

		<summary type="html">&lt;p&gt;Natalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
One of the three councils of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
Once a year there is a joint meeting with the [[Executive Board]] and the [[Noble Council]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Current Head-Marshals:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: [[Bodvarr]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: [[Thorne]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant:[[Nox]]&lt;br /&gt;
Coin Marshal: [[Vodin]]&amp;lt;br&amp;gt;&lt;br /&gt;
Potions/Poison/Scrolls: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: [[Thrax]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: [[Jerek Briarwood|Jerek]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kendric Flamehands|Kendric]]&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: [[Jebb]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Rasheab]]&lt;br /&gt;
Archery Marshal: [[Cat]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Sloane]]&lt;br /&gt;
Consul Marshal: [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kanon]]&lt;br /&gt;
Media Marshal: [[Hrafnata]]&amp;lt;br&amp;gt;&lt;br /&gt;
Safety Marshal: [[Dameaion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{template:Incomplete_Article}}&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=3721</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=3721"/>
		<updated>2014-03-14T10:53:22Z</updated>

		<summary type="html">&lt;p&gt;Natalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3200, 3300, 3301, 3400, 3401, 3403, 3501, 3502, 3603. &lt;br /&gt;
The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members took to the field in force for the first time on June 16th 2013. We will use that date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Nation Leader: Matthew Puddicombe - Jarl &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
&lt;br /&gt;
In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
&lt;br /&gt;
Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
&lt;br /&gt;
So it had been for his father and grandfather before him. &lt;br /&gt;
&lt;br /&gt;
The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
&lt;br /&gt;
With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
&lt;br /&gt;
Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
&lt;br /&gt;
How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RagnFjordFeb23.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
&lt;br /&gt;
RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
&lt;br /&gt;
RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
&lt;br /&gt;
Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
&lt;br /&gt;
Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
&lt;br /&gt;
== The 7 Tenants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
&lt;br /&gt;
II. We will show good sportsmanship in all combat. &lt;br /&gt;
&lt;br /&gt;
III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
&lt;br /&gt;
IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
&lt;br /&gt;
V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
&lt;br /&gt;
VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
&lt;br /&gt;
VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters and Culture ==&lt;br /&gt;
&lt;br /&gt;
Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Furs, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
&lt;br /&gt;
Fighters, Rangers, Rogues (thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
&lt;br /&gt;
RagnFjord is quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it. Clerics of the old gods are reveared and trusted, if kept at a distance by the average farmer or warrior.&lt;br /&gt;
&lt;br /&gt;
== Gods of RagnFjord ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;Jarl&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
Bodvarr was knighted on Sunday February 23rd, and has taken the title &amp;quot;Jarl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers. Utilizing his skills in distraction and acrobatics for the up-close kill. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daggar&amp;#039;&amp;#039;&amp;#039; A kilt wearing highland badass. His military leadership has lead RagnFjord to victory on many occasions. Though he is a full and respected member of RagnFjord, he holds nothing back if he believes a plan to be foolhardy. His brashness is highly respected amongst those who have seen an otherwise deadly battle go in their favor though his guidance. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Those with a keen eye can see a flash of gold in his smile. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Hrafnata]]&amp;#039;&amp;#039;&amp;#039; of clan Ulfrafn known as Angwusnasomtaqa (Mother of Ravens) by the Frost Giants, called Nat or Nata by her siblings. Defended the Capital during the Frost Giant War where her skills in archery felled many foes. She may have a connection to the mysterious order of the abbot, and is always seen wearing a golden rose. Character Class &amp;quot;Rogue&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cannibus Maximus&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) once a member of a monotheist religious order in the deserts of the far south, after a tryst with the high priests daughter his life was spared only under the condition that he proselytize his faith to the heathens of the lost nation of RagnFjord. Soon after arriving he hung up the vestments of the southern religion for good. The strong faith and honor he found in the northmen helped Cannibus to find his true calling in the realm of the old gods. He has fought many battles with Bodvarr since they first meet. He was saved by the soon to be high king when his adoptive village came under attack from a frost giant raiding party. After being crushed by a frost giants club, Odin appeared to Cannibus and he glimpsed the fabled halls of the one-eyed god. Odin returned Cannibus to life to help RagnFjord regain its place in the land of DarGarth, and help strengthen its warriors against the challenges to come. Character Class &amp;quot;Cleric&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Willæm &amp;quot;Salt&amp;quot; MacLeod]]&amp;#039;&amp;#039;&amp;#039; - An adventurer from the highlands, he set off in search of strength, fortune, and excitement. While northbound, a squall caught his sail and delivered him to the lands of RagnFjord. There he befriended all and found a home within this realm.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nanaue the Islander&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A stray navigator from a humid island, far removed from his home. He washed onto the cold shores of RagnFjord and was taken in. He found many things in RagnFjord he could relate to his foreign pantheon of deities and adopted RagnFjord as his new home. He takes up arms to protect his new allies and his new home. Character Class &amp;quot;Monk&amp;quot;  &lt;br /&gt;
Missive from the desk of Jarl Bodvarr: &amp;quot;Son of the king of sharks, a brave seafairing warrior, as quick with his duel blades as he is on his feet. He wears little armor, and is a master of ship to ship combat. The blessings of his gods are a welcome boon to the other warriors of RagnFjord.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
&lt;br /&gt;
Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=3720</id>
		<title>RagnFjord</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=RagnFjord&amp;diff=3720"/>
		<updated>2014-03-14T10:51:29Z</updated>

		<summary type="html">&lt;p&gt;Natalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=RagnFjord&lt;br /&gt;
|BANNER=RagnFjordBannerLrg.png&lt;br /&gt;
|MOTTO= Let the Raven&amp;#039;s Feast!&lt;br /&gt;
|FOUNDED= June 16, 2013&lt;br /&gt;
|SYMBOL= Upwards Soaring Raven&lt;br /&gt;
|COLORS= Orange, Green, Gray&lt;br /&gt;
|CAPITAL=[[Raven&amp;#039;s Hearth Hex 3400]] &lt;br /&gt;
|STATED ALIGNMENT= Neutral&lt;br /&gt;
|GOVERNMENT= Constitutional Monarchy / Primitive Democracy&lt;br /&gt;
|RACIAL MAKEUP= Human, Shapeshifters&lt;br /&gt;
|LEADERS= [[Bodvarr]], Valka&lt;br /&gt;
(OoC: Matthew Puddicombe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RagnFjord&amp;#039;&amp;#039;&amp;#039; is a Nordic/Celtic/Barbarian themed country from the north of Dargarth. Currently RagnFjord controls Hexes 3200, 3300, 3301, 3400, 3401, 3403, 3501, 3502, 3603. &lt;br /&gt;
The leaders of RagnFjord chose to only take 4 of the 7 optional starting hexes in order to allow for more initial exploration. &lt;br /&gt;
RagnFjord&amp;#039;s members took to the field in force for the first time on June 16th 2013. We will use that date in reference to our &amp;quot;founding&amp;quot; although in game lore we have existed on our island for generations. &lt;br /&gt;
&lt;br /&gt;
Nation Leader: Matthew Puddicombe - Jarl &amp;quot;[[Bodvarr]]&amp;quot;&lt;br /&gt;
RagnFjord comes from the root-word &amp;quot;Ragn&amp;quot;: for Fate/Gods/Rulers; and the word &amp;quot;Fjord&amp;quot;: usually an Inland Sea, or simply a sea in some cases. &lt;br /&gt;
We interpret our name as meaning &amp;quot;Sea of Fate, or Sea of The Gods&amp;quot;&lt;br /&gt;
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== Overview ==&lt;br /&gt;
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Our nation has been secluded for at least three generations now, and our people have been busy simply dealing with the natural environment of our homeland. The island which RagnFjord exists upon is harsh and cold, with many fearsome creatures prowling across snow covered tundra and vast moonlit forests. Sharp jagged mountains covered in pines, with ancient trails weaving through dense forest leading to the ruins of forgotten watchtowers. A lonesome traveler is never quite certain if the howl they heard was the icy wind or something far more sinister. Ravens are the hardiest of all the native birds, never leaving their territory regardless of the stinging winter wind. They circle during the long twilight, black shadows against the orange glow of a sky whose sun is hidden behind great snowy peaks. &lt;br /&gt;
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In ages past, the people of this land were raiders and explorers. Riches won on distant battlefields were brought home to small quiet farmsteads surrounded by forests of pine and deep mountain lakes. The summer is short and so the people must be experts in agriculture to make use of the limited growing season. Harvest is a time of great celebration and a time to prepare for then next long winter. &lt;br /&gt;
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Bodvarr&amp;#039;s uncle, the previous king, did not believe in exploration and simply thought that the people should be concerned with surviving in the dangerous and often harshly cold lands that belong to those of RagnFjord.&lt;br /&gt;
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So it had been for his father and grandfather before him. &lt;br /&gt;
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The people of RagnFjord have always been great warriors, seeking glory on the battle field and the riches of adventure. However since Bodvarrs great grand-uncle took power no ships have set sail from the port of Raven&amp;#039;s Hearth, and no heroes have found greatness on the battlefields of Dargarth outside of their own borders. The island that RagnFjord exists upon is one in constant turmoil. Goblins raid from the mountain peaks to her south, and Ice Giants terrorize the low land forests to her west. For many years there was a tentative and fragile peace with the frost giants of those forests, recently however, things have gone from bad to worse. &lt;br /&gt;
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The &amp;quot;[[Explorers Guild]]&amp;quot; of Dargarth in keeping with their namesake, made landfall on the cold island late last year where they meet with little resistance as they trekked inland. That is until they found one of the many camps of frost giants. The frost giants soundly defeated the small expedition of Explorers, but not without having their anger irreparably roused. Frost Giants are not known for a careful or discerning nature and cared not that &amp;quot;The Explorers Guild&amp;quot; was not affiliated with RagnFjord. The peace was breached first by humans and thus human blood needed to be paid. &lt;br /&gt;
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With savagery and fury the frost giants attacked RagnFjord.&lt;br /&gt;
Bodvarr, second in line to be King, was a great leader in the fight to repel the angry invaders. During the months of constant sieges Bodvarr&amp;#039;s uncle and cousin both fell in battle and went to meet their ancestors in Valhalla. &lt;br /&gt;
When the dust had settled and the giants thirst for blood had withered from punishment wrought upon them by the angry defenders of Raven&amp;#039;s Hearth, Bodvarr stood victorious... and curious. &lt;br /&gt;
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Now crowned as King of RagnFjord, Bodvarr&amp;#039;s first decree was for the construction of many new ships. RagnFjords warriors are once again ready to meet worthy foes upon the seas and battlefields of Dargarth, and to rebuild the dwindling wealth of a once rich nation. Those who hail from RagnFjord are an enigmatic people. Although a warrior of RagnFjord may seek wealth and riches, their greatest longing is for a valiant and honorable death upon the battlefield. They seek this death knowing it will earn them a place beside their honored ancestors in the halls of Valhalla where hero&amp;#039;s feast and battle in preparation for the end of times.&lt;br /&gt;
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How they will leave their mark upon the land has yet to be seen, but let it be known, they are coming.&lt;br /&gt;
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[[File:RagnFjordFeb23.jpg]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;National Colors:&amp;#039;&amp;#039;&amp;#039; Orange, Mossy Green, Charcoal Gray&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Nation Capital:&amp;#039;&amp;#039;&amp;#039; Raven&amp;#039;s Hearth (Hex 3400)&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Flag:&amp;#039;&amp;#039;&amp;#039; Charcoal Gray Raven on a Moss Green flag with a broad central Orange Stripe. (Picture will be uploaded when flag is completed)&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Building Style:&amp;#039;&amp;#039;&amp;#039; Central Europeish – Orange primary color&lt;br /&gt;
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RagnFjord is intended to be a Role-Play heavy, theme focused nation, in order to help add to the overall lore and continuity of the realm. &lt;br /&gt;
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RagnFjord&amp;#039;s theme is based on the history of the Scandinavian and Celtic peoples of the real world, as well as popular culture depictions, myths and legends. &lt;br /&gt;
We &amp;quot;worship&amp;quot; the Celtic and Viking pantheons as a nation, though other individual deities will be respected.&lt;br /&gt;
Membership will be based on character background only, and should fit our overall theme and style of garb. &lt;br /&gt;
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Resources for inspiration: Viking Mythology, Celtic Mythology, The 13th Warrior, Brave, Conan (entire series), Vikings (History Channel series), Rohan from LOTR series, Beowulf, How To Train Your Dragon, The Elder Scrolls: Skyrim, etc.&lt;br /&gt;
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Our Facebook Group Page is located here [https://www.facebook.com/groups/ragnfjord/?fref=ts]&lt;br /&gt;
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== The 7 Tenants ==&lt;br /&gt;
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I. An enemy honors you by facing you fairly on the battle field. RagnFjord does not hold grudges against an honorable enemy.&lt;br /&gt;
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II. We will show good sportsmanship in all combat. &lt;br /&gt;
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III. We may meet our enemies with overwhelming force, but They will be standing, They will know we were coming, and They will be armed.&lt;br /&gt;
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IV. We will honor any calls for mercy, and though we may claim gold or goods during a raid, we will let non-hostile nations retain control of their lands.&lt;br /&gt;
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V. We honor our word and keep out oaths. We will only make oaths we intend to keep.&lt;br /&gt;
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VI. We will fight hard and meet our deaths without fear, that the gods may find us worthy to join them in Valhalla!&lt;br /&gt;
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VII. We will offer hospitality and rest to those who seek it off the battlefield. One way we will offer this is in the form of a National Tavern to be open and run by our nation members. We will equally share in any profit.&lt;br /&gt;
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== Characters and Culture ==&lt;br /&gt;
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Garb will be held to a stricter requirement in RagnFjord than most of Dargarth. Costumes must meet our Nordic/Celtic theme. Players are encouraged to wear Furs, and incorporate Orange, Green, and Dark Grey into their costumes and armor. Though Nordic and Celtic garb would be best, other types of costumes may be appropriate based on character background and history.  &lt;br /&gt;
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Fighters, Rangers, Rogues (thieves), and great sword wielding barbarian style Monks would all be very well suited for this nation. Especially those players who wish to explore multiple styles of combat tactics, from bull rushing and Berserking to organized small and large unit shield walls.&lt;br /&gt;
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RagnFjord is quite superstitious towards magic, regarding it as the realm of the gods and a powerful force not easily trifled with. If you must play a magic based character, we highly encourage you to play a Seer or a Medicine-Man/Woman style spell caster. Other spell casters will probably encounter fear and mistrust from the people of RagnFjord. In no way do we wish to stifle player creativity, and if you have an idea for a magic using character that could fit our nations theme we will consider it. Clerics of the old gods are reveared and trusted, if kept at a distance by the average farmer or warrior.&lt;br /&gt;
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== Gods of RagnFjord ==&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Odin&amp;#039;&amp;#039;&amp;#039;: God of War, Battle, Victory and Death, Wisdom, Shamanism, Magic, Poetry, Prophecy, and The Hunt. He is worshiped by Berserker&amp;#039;s and Shapeshifters [http://en.wikipedia.org/wiki/Berserker]. Odin is not to be followed lightly, as he could call his warriors to his hall at any time, and one who follows him must be constantly prepared to be tested or die.[http://en.wikipedia.org/wiki/Odin]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;The Morrigan&amp;#039;&amp;#039;&amp;#039;: A trinity of Celtic goddesses of battle, strife, and sovereignty. She could decided victory in battle and She hovered over the battlefield in the form of a Crow or Raven. She sometimes wandered in the form of a Wolf. [http://en.wikipedia.org/wiki/The_Morr%C3%ADgan]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Frigg&amp;#039;&amp;#039;&amp;#039;: Queen of the Norse gods, Goddess of Love and Fertility. [http://www.pantheon.org/articles/f/frigg.html]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Thor&amp;#039;&amp;#039;&amp;#039;: A God of both warriors and common man. Overall, a pretty cool guy. He is notably the God of thunder, lightning, storms, oak trees, strength, the protection of mankind, and also hallowing, healing and fertility. [http://en.wikipedia.org/wiki/Thor] He is followed in a more relaxed manner. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Freyja&amp;#039;&amp;#039;&amp;#039;: Goddess associated with love, sexuality, beauty, fertility, gold, seiðr, war, and death. She is also known simply as &amp;quot;The Lady&amp;quot; and is a Vanir (Fertility/Nature or Natural World God/Goddess) whereas Thor and Odin are both Aesir (Gods/Goddesses of Conscious Action and &amp;quot;Culture&amp;quot;). Her male counterpart is the god Frey. [http://en.wikipedia.org/wiki/Freyja]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Freyr&amp;#039;&amp;#039;&amp;#039;: God of Farming and Weather. [http://en.wikipedia.org/wiki/Freyr]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Wayland the Smith&amp;#039;&amp;#039;&amp;#039;: God of Craftsman and Blacksmiths. Wayland was a Blacksmith of legendary abilities, and was the forger of Beowulf&amp;#039;s Chainmail among other things. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Flidais&amp;#039;&amp;#039;&amp;#039;: Celtic Goddess of Shape shifting and Wild Animals. [http://www.shee-eire.com/Magic&amp;amp;Mythology/Gods&amp;amp;Goddess/Celtic/Goddess/Flidais/Page1.htm]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Tyr&amp;#039;&amp;#039;&amp;#039;: God of Single Combat, Justice and Bravery [http://en.wikipedia.org/wiki/T%C3%BDr]&lt;br /&gt;
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*This is only a preliminary pantheon for our nation, if you are a member of RagnFjord and would like to add your own God/Goddess to this list(Historic or Fantasy), please let me know.&lt;br /&gt;
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== Current Player Characters ==&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Bodvarr]]&amp;#039;&amp;#039;&amp;#039; -  &amp;quot;Jarl&amp;quot; of RagnFjord, founding member, and Berserker. He ascended to the throne during the Frost Giant War, inheriting leadership from his Uncle and Cousin who both died in short succession during the ceaseless fighting. Although tested in battle against monsters and his cultures rights of passage, due to the seclusion of his nation he yearns to test his metal against other great warriors of Dargarth.  Bodvarr&amp;#039;s character class is &amp;quot;Ranger&amp;quot;&lt;br /&gt;
Bodvarr was knighted on Sunday February 23rd, and has taken the title &amp;quot;Jarl&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Valka&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - Shield Maiden of RagnFjord, founding member. Valka&amp;#039;s character class is &amp;quot;Rogue/Thief&amp;quot; &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Freki&amp;#039;&amp;#039;&amp;#039; also known as Freki of the Silence, is a master of stealth, subterfuge, and distraction. Born from a long line of warrior elves, Trained as a thief and assassin at a young age, Freki is skilled in the use of short swords and daggers. Utilizing his skills in distraction and acrobatics for the up-close kill. Character class &amp;quot;Rogue/Thief&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Daggar&amp;#039;&amp;#039;&amp;#039; A kilt wearing highland badass. His military leadership has lead RagnFjord to victory on many occasions. Though he is a full and respected member of RagnFjord, he holds nothing back if he believes a plan to be foolhardy. His brashness is highly respected amongst those who have seen an otherwise deadly battle go in their favor though his guidence. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Haakon Baulderson&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A devout worshiper of the heathen gods. Wherever Haakon goes, the smell of ash and fresh soil follow. Those with a keen eye can see a flash of gold in his smile. Character Class &amp;quot;Druid&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Hrafnata]]&amp;#039;&amp;#039;&amp;#039; of clan Ulfrafn known as Angwusnasomtaqa(Mother of Ravens) by the Frost Giants, called Nat or Nata by her siblings. Defended the Capital during the Frost Giant War where her skills in archery felled many foes. She may have a connection to the mysterious order of the abbot, and is always seen wearing a golden rose. Character Class &amp;quot;Fighter&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Cannibus Maximus&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) once a member of a monotheist religious order in the deserts of the far south, after a tryst with the high priests daughter his life was spared only under the condition that he proselytize his faith to the heathens of the lost nation of RagnFjord. Soon after arriving he hung up the vestments of the southern religion for good. The strong faith and honor he found in the northmen helped Cannibus to find his true calling in the realm of the old gods. He has fought many battles with Bodvarr since they first meet. He was saved by the soon to be high king when his adoptive village came under attack from a frost giant raiding party. After being crushed by a frost giants club, Odin appeared to Cannibus and he glimpsed the fabled halls of the one-eyed god. Odin returned Cannibus to life to help RagnFjord regain its place in the land of DarGarth, and help strengthen its warriors against the challenges to come. Character Class &amp;quot;Cleric&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;[[Willæm &amp;quot;Salt&amp;quot; MacLeod]]&amp;#039;&amp;#039;&amp;#039; - An adventurer from the highlands, he set off in search of strength, fortune, and excitement. While northbound, a squall caught his sail and delivered him to the lands of RagnFjord. There he befriended all and found a home within this realm.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Nanaue the Islander&amp;#039;&amp;#039;&amp;#039; (Link Coming Soon) - A stray navigator from a humid island, far removed from his home. He washed onto the cold shores of RagnFjord and was taken in. He found many things in RagnFjord he could relate to his foreign pantheon of deities and adopted RagnFjord as his new home. He takes up arms to protect his new allies and his new home. Character Class &amp;quot;Monk&amp;quot;  &lt;br /&gt;
Missive from the desk of Jarl Bodvarr: &amp;quot;Son of the king of sharks, a brave seafairing warrior, as quick with his duel blades as he is on his feet. He wears little armor, and is a master of ship to ship combat. The blessings of his gods are a welcome boon to the other warriors of RagnFjord.&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Belt Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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[[File:RagnFjordBeltFlags.jpg]]&lt;br /&gt;
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Green bordered belt flags signify RagnFjord Leaders and Nobility. Standard Orange belt flags signify official nation members.&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Hrafnata&amp;diff=3719</id>
		<title>Hrafnata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Hrafnata&amp;diff=3719"/>
		<updated>2014-03-14T10:47:47Z</updated>

		<summary type="html">&lt;p&gt;Natalie: Created page with &amp;quot;{{template:Character |NAME=Hrafnata |PORTRAIT=Placeholderperson.png |COUNTRY=RagnFjord |ALIASES= |CLASS=Rogue |GENDER= |ALIGNMENT= |RACE= |RELIGION= |DATE JOINED= |AFFILIATES=...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME=Hrafnata&lt;br /&gt;
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|COUNTRY=RagnFjord&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|CLASS=Rogue&lt;br /&gt;
|GENDER=&lt;br /&gt;
|ALIGNMENT=&lt;br /&gt;
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Hrafnata of clan Ulfrafn, known as Angwusnasomtaqa by the Frost Giants, called Nat or Nata by her siblings:&lt;br /&gt;
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Hrafnata is from a secluded family, and one of the eldest in her family. Her great grandparents were deeply religious and could not abide by the seclusionist demands of their king. Refusing to allow the family to die off one by one in shame, her great grandmother, Ylva, went to the temple and prayed to the gods for guidance. After spending hours in meditation and prayer, the gods granted her a vision.&lt;br /&gt;
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In this vision, a black wolf with golden eyes sat before her, staring into her eyes for a long time.  Then the wolf turned his attention to a raven flying towards them. The raven landed in front of Ylva and carefully laid a golden rose at the feet of the wolf. The wolf carefully picked up the rose and, while maintaining eye contact, dropped the rose into Ylva&amp;#039;s hand. Ylva became the wolf, the raven cried out and launched into the air. Wolf-Ylva ran after the raven, following it tirelessly as the raven flew to the south and west. Wolf-Ylva stopped on a mountain top overlooking the lands of the frost giant. The raven landed beside her.  Wolf-Ylva leaned down and gently touched her nose to the raven&amp;#039;s beak. Suddenly Ylva became the raven and kept into the air with a joyful cry.&lt;br /&gt;
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Raven-Ylva circled a valley at the foot of the mountain, then flew along a river and into a frost giant encampment. Then Raven-Ylva  flew from tent to tent as though looking for something. She than landed near a cook fire surrounded by frost giant younglings. An elderly female frost giant emerged from a tent, and Raven-Ylva flew to her and landed on her outstretched hand.&lt;br /&gt;
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Ylva abruptly found herself back in the temple, clutching a golden rose in her hand. A priest was sitting across from her, staring at her. He told her she had been there for a day and a night, unmoving. He said she had received a powerful message from the gods, and that she would be a fool to ignore it.&lt;br /&gt;
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Ylva went home and told her family of the vision. She then ordered them to pack for a journey, and removed the family to the southwest edge of Ragnfjord on the border of frost giant lands.  There she crossed into frost giant lands and found the elderly giant from her vision, and learned she was of the Ayawamat Tribe.&lt;br /&gt;
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They entered into an agreement. Every year, on summer solstice, Clan Ulfrafn and members of the frost giants  Ayawamat Tribe would meet in a secluded valley on the boarder between their lands for a day of feasting and celebration. At nightfall, the eldest in Clan Ulfrafn would face youngest and strongest of the frost giants new warriors in a fierce battle.&lt;br /&gt;
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For the young warriors, this was a rite of passage to adulthood, and they would gain skill and honor in fighting with such skilled clansmen. For the clansmen this was a right of passage to Valhalla, thus sparing them the shame of dying of old age, instead starting them on threir journey to Valhalla in the prime of their fighting years. This sacred celebration provided the means for traditional rites of passage while maintaining some level of compliance with the unnatural dictates of their respective leaders.&lt;br /&gt;
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When Hrafnata was 3, she attended her first Solstice celebration.  When the bonfires were lit, the ritual combat began. A young raven was startled by the first clash of battle and became entangled in brambles. Hrafnata ran across the field of battle, dodging combatants, to assist the ailing young raven. Seeing this, the matriarch of the Ayawamat Tribe attended the bold child and frightened raven, and bestowed upon Hrafnata the name Angwusnasomtaqa, which means Mother of Ravens in the frost giants language.&lt;br /&gt;
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Many years of prosperity and respect for the old ways abruptly came to an end.  One night a group of armed Ayawamat younglings burst into the Ulfrafn encampment. They said that humans had broken the peace with the frost giants, and the Ayawamat tribe had been slaughtered by their own people when it was discovered they had interactions with the Ulfrafn Clan.&lt;br /&gt;
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The Ayawamat younglings did their best to defend the encampment as the clan fled. Their bravery, and the older men of the clan let their family&amp;#039;s flee into the night. Hrafnata only had time to grab her bow and arrows in one arm, and her baby nephew in the other. As they fled, their encampment burned.&lt;br /&gt;
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The Ulfrafn Clan did its best to regroup and organize before fleeing to Raven&amp;#039;s Hearth, but time was not on their side. Many were lost in the flight.  As the remaining clansmen neared Raven&amp;#039;s Hearth, they joined the stream of refugees from the countryside.&lt;br /&gt;
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Upon arriving in Raven&amp;#039;s Hearth, Hrafnata only delayed long enough to see that the children of the clan were safe and tended to before joining in the defense of the city.&lt;br /&gt;
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Weeks later, after the frost giants were finally turned away and order returned to Raven&amp;#039;s Hearth, Hrafnata made her way to the temple. She had heard the new king had ordered ships to be built, and new lands to be explored. Torn between her duty to her decimated clan and the chance to fully return to the old ways of exploration and glory, she prayed and made offerings to the gods.&lt;br /&gt;
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As she left the temple she was thinking of her clan, and thinking it might be best to put aside her desire to be in the first wave of exploration. As she rounded a tree on the path from the temple, she was startled by a raven&amp;#039;s cry. She turned to see a black wolf blocking the path back to town. It stared at her with bright golden eyes.  Staring into the eyes of the wolf, she could see herself on a ship and feel the wind in her hair.&lt;br /&gt;
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When she blinked, the wolf was gone and small gold rose was lying on the path in its place. Hrafnata returned to her family and told her sister what she had seen. Her sister agreed she must do as the wolf bid, and presented Hrafnata with the brocade belt that their great grandmother Ylva had woven after her vision. Hrafnata then made her goodbyes to her clan and, with her clans blessing, went to build a ship.&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
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