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	<id>https://www.dargarth.club/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rasheab</id>
	<title>Dargarth - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.dargarth.club/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rasheab"/>
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	<updated>2026-05-08T11:34:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Bylaws&amp;diff=19544</id>
		<title>Bylaws</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Bylaws&amp;diff=19544"/>
		<updated>2024-02-20T06:42:27Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Updated EB-club bylaws linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bylaws&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; can be found on each council&amp;#039;s wiki page.  Additionally they can be found here (because people kept asking where to find the bylaws).&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;EB &amp;amp; club bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://drive.google.com/file/d/1x4fxS5y7Ik8kAkJ_VwLWsFq-gEKcVhUB/view?usp=sharing here]; they include the duties of the club officers.  The previous versions of the bylaws can be found [https://drive.google.com/file/d/1y43jpYlld-ux_Am7fxdNkLTZWp0Rtwiq/view?usp=sharing here] and [https://docs.google.com/document/d/1QOoy0_8b1JATPklPpe9ZqUvlwt1XmyaGIOHrhErC6Ic/edit?pli=1 here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noble bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://docs.google.com/document/pub?id=1MO3vQD5kpH5fww63k7MTiMVIiqy8JGQ7FJFb35Sz3lU here].  A backup of the bylaws can be found [https://drive.google.com/file/d/1aJArzSP6SBA3jGqUbdOLp21SAU_TOOTO/view?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Marshal Council bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
Last updated Feb 19, 2024&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Executive_Board&amp;diff=19543</id>
		<title>Executive Board</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Executive_Board&amp;diff=19543"/>
		<updated>2024-02-20T06:33:23Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part of the [[Triumvirate]].&lt;br /&gt;
&lt;br /&gt;
The Executive Board (aka &amp;quot;EB&amp;quot;) is a group of elected positions mostly responsible for taking care of out-of-game club affairs.  &lt;br /&gt;
&lt;br /&gt;
The EB &amp;amp; club bylaws can be found [https://drive.google.com/file/d/1y43jpYlld-ux_Am7fxdNkLTZWp0Rtwiq/view?usp=sharing here]; they include the duties of the club officers.  The previous (outdated) version of the bylaws can be found [https://docs.google.com/document/d/1QOoy0_8b1JATPklPpe9ZqUvlwt1XmyaGIOHrhErC6Ic/edit?pli=1 here].&lt;br /&gt;
&lt;br /&gt;
Elections: nominations for the EB take place in October, elections take place in November, and the new officers take office beginning in January.&lt;br /&gt;
&lt;br /&gt;
The president is the chair of the Executive Board.&lt;br /&gt;
&lt;br /&gt;
The vice-president is the chair of the [[Noble Council]].&lt;br /&gt;
&lt;br /&gt;
The Magistrate is the chair of the [[Marshal Council]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Board (2024)===&lt;br /&gt;
&lt;br /&gt;
President: [[Kendric]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Tristan of Erzoth]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: Empty &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Kit Foxwyfe]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: Cressida &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Past Boards ===&lt;br /&gt;
&lt;br /&gt;
==== 2023 ====&lt;br /&gt;
&lt;br /&gt;
President: [[Bitterbro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: Drac &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: Ash &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Tristan of Erzoth|Tristan]] first; [[Rasheab]] beginning in April &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2021 + 2022====&lt;br /&gt;
&lt;br /&gt;
President: [[Uulmshar|Baron Uulmshar]] (Collin) &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kestrel]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick|Sir Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Jabari|&amp;quot;Bitter Bro&amp;quot; Jabari]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Tristan of Erzoth|Tristan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2020 ====&lt;br /&gt;
&lt;br /&gt;
President: [[Conrich|Baron Conrich]] (Collin) &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Havloch]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Alicaryn|Baroness Alicaryn]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Jabari]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat|Dame Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2019 ====&lt;br /&gt;
&lt;br /&gt;
President: [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Conrich]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Havloch]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven|Sir Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2018 ====&lt;br /&gt;
President: [[Dameaion|Duke Dameaion]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kit Foxwyfe]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven|Sir Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2017 ====&lt;br /&gt;
President: Dame [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kit Foxwyfe]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: Sir [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: Sir [[Rasheab]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2016 ====&lt;br /&gt;
President: Dame [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Ulfgore Longstrider]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2015 ====&lt;br /&gt;
President: Baron [[Vodin]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice President: Sir [[Grease]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Alicaryn]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: Sir [[Thorne]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2014 ====&lt;br /&gt;
President: Sir [[Froste]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Grease]] &amp;lt;br&amp;gt;&lt;br /&gt;
: Prior: [[Bodvarr]]&lt;br /&gt;
Secretary: [[Alicaryn]] (most duties) &amp;amp; [[Cat]] (credits) &amp;lt;br&amp;gt; &lt;br /&gt;
: Prior: [[Nox]]&lt;br /&gt;
Magistrate: Sir [[Rasheab]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
Public Relations: Baron [[Dameaion]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.dargarth.org/forum/viewtopic.php?f=5&amp;amp;t=783 Election Results 2013]&lt;br /&gt;
&lt;br /&gt;
{{template:Meta}}&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19542</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19542"/>
		<updated>2023-07-18T09:32:51Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: head coin marshal open as of 7/16/23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the three governing [[Triumvirate|councils]] of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;marshal council&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is composed of appointed individuals who:&lt;br /&gt;
*:are individually responsible for interpreting and enforcing specific sections of the rulebook, and handling the related logistical aspects.&lt;br /&gt;
&lt;br /&gt;
*:Collectively as a group appraise and vote on new rules. &lt;br /&gt;
&amp;#039;&amp;#039;(Comparisons have been made to the legislative branch.)&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
The Marshal Council bylaws can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
===Current Marshals:===&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: Sir [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coin Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Braddick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consumables Marshal (Potions/Poison/Scrolls): [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Dame [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Jabari|Bitter-Bro]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (weapon): [[Drac]]&amp;lt;br&amp;gt;&lt;br /&gt;
Archery Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
::Backup Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
:::Even more backup (+ Crossbows): [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consul Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (fighting groups): [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (rest of the community): [[Salt]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19541</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19541"/>
		<updated>2023-07-18T09:31:46Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: deleted tristan as assistant weapon marshal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the three governing [[Triumvirate|councils]] of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;marshal council&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is composed of appointed individuals who:&lt;br /&gt;
*:are individually responsible for interpreting and enforcing specific sections of the rulebook, and handling the related logistical aspects.&lt;br /&gt;
&lt;br /&gt;
*:Collectively as a group appraise and vote on new rules. &lt;br /&gt;
&amp;#039;&amp;#039;(Comparisons have been made to the legislative branch.)&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
The Marshal Council bylaws can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
===Current Marshals:===&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: Sir [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coin Marshal: Sir [[Raven]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Braddick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consumables Marshal (Potions/Poison/Scrolls): [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Dame [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Jabari|Bitter-Bro]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (weapon): [[Drac]]&amp;lt;br&amp;gt;&lt;br /&gt;
Archery Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
::Backup Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
:::Even more backup (+ Crossbows): [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consul Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (fighting groups): [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (rest of the community): [[Salt]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_Bane_of_Barak_Azik&amp;diff=19540</id>
		<title>The Bane of Barak Azik</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_Bane_of_Barak_Azik&amp;diff=19540"/>
		<updated>2023-06-22T07:42:55Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Honorifics ===&lt;br /&gt;
&lt;br /&gt;
Hail Dargarth!  Let it be known that for their deeds at Dargarth’s Campout “The Bane of Barak Azik” the following honorifics are offered, to be taken up or discarded by each individual as befits their desire.&lt;br /&gt;
&lt;br /&gt;
Maestrix Morrigan of Mardur, for your actions against the ratfolk we call you Villain to Verminfolk.&amp;lt;br&amp;gt;&lt;br /&gt;
To Drac, I offer you the name of Horror Halter for sealing the lair of the hooked horrors. &amp;lt;br&amp;gt;&lt;br /&gt;
Silnek, for your efforts in the assassin’s tourney we name you Master Assassin of the Underdark.&amp;lt;br&amp;gt;&lt;br /&gt;
Ashok, for your attack on the ratfolk I name you Ratkincinerator.&amp;lt;br&amp;gt;&lt;br /&gt;
To both Zi and to Jerek Briarwood, I offer you the name Trapfinder for your efforts in the vaults.&amp;lt;br&amp;gt;&lt;br /&gt;
To Zi and to Rufus, I offer you the name Spider’s Bane for sealing the spider’s lair.&amp;lt;br&amp;gt;&lt;br /&gt;
Rufus, we also offer you the title of Bridgebuilder.&amp;lt;br&amp;gt;&lt;br /&gt;
To Jormu, I name you the Emerald Eyed for your impressive acquisition of wyrdstone.&amp;lt;br&amp;gt;&lt;br /&gt;
Let Ymir be named Adept of the Leopard.&amp;lt;br&amp;gt;&lt;br /&gt;
And Scritta, for your potion making endeavors may you be hailed as Mistress of Mycology. For your efforts in the slaying of the Lindwurm we name you Adept of the Dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
To all of Erzoth present, may you be known as Raider of the Ancient’s Vault.&amp;lt;br&amp;gt;&lt;br /&gt;
To Drogo, for his tireless efforts battling the player characters, I name you Drogo Dreadbringer.&amp;lt;br&amp;gt;&lt;br /&gt;
And to Salt, should you wish it, I would have you take up the mantle of Jarl of the Undermountain.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let these titles be yours if you so desire!&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Triumvirate&amp;diff=19539</id>
		<title>Triumvirate</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Triumvirate&amp;diff=19539"/>
		<updated>2023-06-13T04:59:27Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
The Triumvirate is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;: the three leadership groups which keep Dargarth running.  See links below for additional information.&lt;br /&gt;
* [[Executive Board]] - aka the &amp;quot;EB.&amp;quot;  They are yearly elected club officers that mostly deal with out-of-game club affairs.&lt;br /&gt;
* [[Noble Council]] - charged with the long term operation and governance of a club, such as: scheduling events and maintaining a safe, inclusive environment.&lt;br /&gt;
* [[Marshal Council]] - appointed volunteers responsible for handling specific sections of the rules, and/or keeping the logistics of the game running.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;: the yearly meeting (in winter) when the three councils are locked in a room until they deal with stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;See also:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:[[Knights]]  Dargarth knights are club members who have volunteered and contributed significantly to the club over a long period of time, and have been knighted by the Noble Council.&lt;br /&gt;
:[[Bylaws]]  Exactly what it says on the tin.&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19526</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19526"/>
		<updated>2023-05-10T10:34:16Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapon terms:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
*Courtesy calls: non-required calls/terms that clarify something (generally why you aren&amp;#039;t taking a hit)&lt;br /&gt;
:Some common courtesy calls are: (remember, calls are against yourself, not your opponent)&lt;br /&gt;
:Light: a blow that does not land with sufficient force  &lt;br /&gt;
:Garb: when a blow only hits garb/clothing&lt;br /&gt;
:Glance: a blow that does not connect solidly&lt;br /&gt;
:HEAD!: they hit you in the head (with a melee weapon, which is not legal)&lt;br /&gt;
:Don&amp;#039;t take that!: while you may not call hits against your opponent, you may tell an opponent to not take one of &amp;#039;&amp;#039;your&amp;#039;&amp;#039; hits.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Surcoat:&amp;quot; a piece of garb (often a belt flag or tabard) with the owner&amp;#039;s country symbol on it.  Designates/identifies what country (if any) a character belongs to.  For more information see: &amp;quot;Surcoats&amp;quot; in the rulebook.&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshot Rule ==&lt;br /&gt;
&lt;br /&gt;
When using a melee weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039;  If you hit someone in the head, call yourself dead.&lt;br /&gt;
&lt;br /&gt;
- If someone headshots you hard, let an elder or other leadership know, and please check in with one of the volunteer medics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039;  If you find yourself dealing/causing multiple headshots, take a break off the field and assess what the problem might be.  (Some examples might be: needing more practice in safe fighting, not aiming for shoulder shots, using equipment that is weighted better for your current fitness level, or cooling off because you&amp;#039;ve become heated and aren&amp;#039;t fighting safely.)&lt;br /&gt;
&lt;br /&gt;
- It should go without saying, but if it becomes a pattern you&amp;#039;ll be removed from the field by an elder for the day, and potentially future events, depending on the severity of the rule violation.&lt;br /&gt;
&lt;br /&gt;
==== Additionally: ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039;  Deliberately taking head shots or blocking with your head is cheating and creates a very unsafe environment; not only are you dead, but you will be removed from the field for safety violations.&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*Countries are required to have &amp;#039;&amp;#039;&amp;#039;a flag and two surcoated members&amp;#039;&amp;#039;&amp;#039; to perform land actions, including build actions.  &amp;lt;br&amp;gt;&lt;br /&gt;
: Currently this is not how the rules read in the rulebook; this was an unintentional change that resulted from the semi-recent reorganization of the land action rules, and was only just caught.  ~ Raven, Magistrate, Bitterbro, Land Marshal, May 9 2023&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
*When &amp;#039;&amp;#039;&amp;#039;Cure Mass Wounds&amp;#039;&amp;#039;&amp;#039; is used as a potion, all charges are expended on the potion drinker and cannot be held.  &amp;#039;&amp;#039;~ Kestrel, assistant spell marshal (5/1/2023, discord)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate, 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19525</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19525"/>
		<updated>2023-05-10T10:29:08Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Terminology */   &amp;quot;Surcoat&amp;quot; added since it&amp;#039;s often not literal, and new players wonder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapon terms:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
*Courtesy calls: non-required calls/terms that clarify something (generally why you aren&amp;#039;t taking a hit)&lt;br /&gt;
:Some common courtesy calls are: (remember, calls are against yourself, not your opponent)&lt;br /&gt;
:Light: a blow that does not land with sufficient force  &lt;br /&gt;
:Garb: when a blow only hits garb/clothing&lt;br /&gt;
:Glance: a blow that does not connect solidly&lt;br /&gt;
:HEAD!: they hit you in the head (with a melee weapon, which is not legal)&lt;br /&gt;
:Don&amp;#039;t take that!: an exception to the above, you are allowed to tell your opponent to not take one of your hits&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Surcoat:&amp;quot; a piece of garb (often a belt flag or tabard) with the owner&amp;#039;s country symbol on it.  Designates/identifies what country (if any) a character belongs to.  For more information see: &amp;quot;Surcoats&amp;quot; in the rulebook.&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshot Rule ==&lt;br /&gt;
&lt;br /&gt;
When using a melee weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039;  If you hit someone in the head, call yourself dead.&lt;br /&gt;
&lt;br /&gt;
- If someone headshots you hard, let an elder or other leadership know, and please check in with one of the volunteer medics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039;  If you find yourself dealing/causing multiple headshots, take a break off the field and assess what the problem might be.  (Some examples might be: needing more practice in safe fighting, not aiming for shoulder shots, using equipment that is weighted better for your current fitness level, or cooling off because you&amp;#039;ve become heated and aren&amp;#039;t fighting safely.)&lt;br /&gt;
&lt;br /&gt;
- It should go without saying, but if it becomes a pattern you&amp;#039;ll be removed from the field by an elder for the day, and potentially future events, depending on the severity of the rule violation.&lt;br /&gt;
&lt;br /&gt;
==== Additionally: ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039;  Deliberately taking head shots or blocking with your head is cheating and creates a very unsafe environment; not only are you dead, but you will be removed from the field for safety violations.&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*Countries are required to have &amp;#039;&amp;#039;&amp;#039;a flag and two surcoated members&amp;#039;&amp;#039;&amp;#039; to perform land actions, including build actions.  &amp;lt;br&amp;gt;&lt;br /&gt;
: Currently this is not how the rules read in the rulebook; this was an unintentional change that resulted from the semi-recent reorganization of the land action rules, and was only just caught.  ~ Raven, Magistrate, Bitterbro, Land Marshal, May 9 2023&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
*When &amp;#039;&amp;#039;&amp;#039;Cure Mass Wounds&amp;#039;&amp;#039;&amp;#039; is used as a potion, all charges are expended on the potion drinker and cannot be held.  &amp;#039;&amp;#039;~ Kestrel, assistant spell marshal (5/1/2023, discord)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate, 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19524</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19524"/>
		<updated>2023-05-10T02:20:36Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Land Map &amp;amp; Land Actions */   formatting haaard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapon terms:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
*Courtesy calls: non-required calls/terms that clarify something (generally why you aren&amp;#039;t taking a hit)&lt;br /&gt;
:Some common courtesy calls are: (remember, calls are against yourself, not your opponent)&lt;br /&gt;
:Light: a blow that does not land with sufficient force  &lt;br /&gt;
:Garb: when a blow only hits garb/clothing&lt;br /&gt;
:Glance: a blow that does not connect solidly&lt;br /&gt;
:HEAD!: they hit you in the head (with a melee weapon, which is not legal)&lt;br /&gt;
:Don&amp;#039;t take that!: an exception to the above, you are allowed to tell your opponent to not take one of your hits&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshot Rule ==&lt;br /&gt;
&lt;br /&gt;
When using a melee weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039;  If you hit someone in the head, call yourself dead.&lt;br /&gt;
&lt;br /&gt;
- If someone headshots you hard, let an elder or other leadership know, and please check in with one of the volunteer medics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039;  If you find yourself dealing/causing multiple headshots, take a break off the field and assess what the problem might be.  (Some examples might be: needing more practice in safe fighting, not aiming for shoulder shots, using equipment that is weighted better for your current fitness level, or cooling off because you&amp;#039;ve become heated and aren&amp;#039;t fighting safely.)&lt;br /&gt;
&lt;br /&gt;
- It should go without saying, but if it becomes a pattern you&amp;#039;ll be removed from the field by an elder for the day, and potentially future events, depending on the severity of the rule violation.&lt;br /&gt;
&lt;br /&gt;
==== Additionally: ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039;  Deliberately taking head shots or blocking with your head is cheating and creates a very unsafe environment; not only are you dead, but you will be removed from the field for safety violations.&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*Countries are required to have &amp;#039;&amp;#039;&amp;#039;a flag and two surcoated members&amp;#039;&amp;#039;&amp;#039; to perform land actions, including build actions.  &amp;lt;br&amp;gt;&lt;br /&gt;
: Currently this is not how the rules read in the rulebook; this was an unintentional change that resulted from the semi-recent reorganization of the land action rules, and was only just caught.  ~ Raven, Magistrate, Bitterbro, Land Marshal, May 9 2023&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
*When &amp;#039;&amp;#039;&amp;#039;Cure Mass Wounds&amp;#039;&amp;#039;&amp;#039; is used as a potion, all charges are expended on the potion drinker and cannot be held.  &amp;#039;&amp;#039;~ Kestrel, assistant spell marshal (5/1/2023, discord)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate, 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19523</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19523"/>
		<updated>2023-05-10T02:19:57Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: You do need a flag &amp;amp; two surcoated members to perform all land actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapon terms:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
*Courtesy calls: non-required calls/terms that clarify something (generally why you aren&amp;#039;t taking a hit)&lt;br /&gt;
:Some common courtesy calls are: (remember, calls are against yourself, not your opponent)&lt;br /&gt;
:Light: a blow that does not land with sufficient force  &lt;br /&gt;
:Garb: when a blow only hits garb/clothing&lt;br /&gt;
:Glance: a blow that does not connect solidly&lt;br /&gt;
:HEAD!: they hit you in the head (with a melee weapon, which is not legal)&lt;br /&gt;
:Don&amp;#039;t take that!: an exception to the above, you are allowed to tell your opponent to not take one of your hits&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshot Rule ==&lt;br /&gt;
&lt;br /&gt;
When using a melee weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039;  If you hit someone in the head, call yourself dead.&lt;br /&gt;
&lt;br /&gt;
- If someone headshots you hard, let an elder or other leadership know, and please check in with one of the volunteer medics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039;  If you find yourself dealing/causing multiple headshots, take a break off the field and assess what the problem might be.  (Some examples might be: needing more practice in safe fighting, not aiming for shoulder shots, using equipment that is weighted better for your current fitness level, or cooling off because you&amp;#039;ve become heated and aren&amp;#039;t fighting safely.)&lt;br /&gt;
&lt;br /&gt;
- It should go without saying, but if it becomes a pattern you&amp;#039;ll be removed from the field by an elder for the day, and potentially future events, depending on the severity of the rule violation.&lt;br /&gt;
&lt;br /&gt;
==== Additionally: ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039;  Deliberately taking head shots or blocking with your head is cheating and creates a very unsafe environment; not only are you dead, but you will be removed from the field for safety violations.&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*Countries are required to have a flag and two surcoated members to perform land actions, including build actions.  &amp;lt;br&amp;gt;&lt;br /&gt;
Currently this is not how the rules read in the rulebook; this was an unintentional change that resulted from the semi-recent reorganization of the land action rules, and was only just caught.  ~ Raven, Magistrate, Bitterbro, Land Marshal, May 9 2023&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
*When &amp;#039;&amp;#039;&amp;#039;Cure Mass Wounds&amp;#039;&amp;#039;&amp;#039; is used as a potion, all charges are expended on the potion drinker and cannot be held.  &amp;#039;&amp;#039;~ Kestrel, assistant spell marshal (5/1/2023, discord)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate, 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Bylaws&amp;diff=19522</id>
		<title>Bylaws</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Bylaws&amp;diff=19522"/>
		<updated>2023-05-09T00:22:24Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bylaws&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; can be found on each council&amp;#039;s wiki page.  Additionally they can be found here (because people kept asking where to find the bylaws).&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;EB &amp;amp; club bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://drive.google.com/file/d/1y43jpYlld-ux_Am7fxdNkLTZWp0Rtwiq/view?usp=sharing here]; they include the duties of the club officers.  The previous (outdated) version of the bylaws can be found [https://docs.google.com/document/d/1QOoy0_8b1JATPklPpe9ZqUvlwt1XmyaGIOHrhErC6Ic/edit?pli=1 here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noble bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://docs.google.com/document/pub?id=1MO3vQD5kpH5fww63k7MTiMVIiqy8JGQ7FJFb35Sz3lU here].  A backup of the bylaws can be found [https://drive.google.com/file/d/1aJArzSP6SBA3jGqUbdOLp21SAU_TOOTO/view?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Marshal Council bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
Last updated May 8th, 2023&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Bylaws&amp;diff=19521</id>
		<title>Bylaws</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Bylaws&amp;diff=19521"/>
		<updated>2023-05-09T00:14:55Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: last updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bylaws&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; can be found on each council&amp;#039;s wiki page.  Additionally they can be found here (because people kept asking where to find the bylaws).&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;EB &amp;amp; club bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://drive.google.com/file/d/1y43jpYlld-ux_Am7fxdNkLTZWp0Rtwiq/view?usp=sharing here]; they include the duties of the club officers.  The previous (outdated) version of the bylaws can be found [https://docs.google.com/document/d/1QOoy0_8b1JATPklPpe9ZqUvlwt1XmyaGIOHrhErC6Ic/edit?pli=1 here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noble bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://docs.google.com/document/pub?id=1MO3vQD5kpH5fww63k7MTiMVIiqy8JGQ7FJFb35Sz3lU here].  A backup of the bylaws can be found [https://drive.google.com/file/d/1aJArzSP6SBA3jGqUbdOLp21SAU_TOOTO/view?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Marshal Council bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
Last updated May 8th, 2023&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Bylaws&amp;diff=19520</id>
		<title>Bylaws</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Bylaws&amp;diff=19520"/>
		<updated>2023-05-09T00:14:15Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: because people keep saying they can&amp;#039;t find the bylaws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bylaws&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; can be found on each council&amp;#039;s wiki page.  Additionally they can be found here (because people kept asking where to find the bylaws).&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;EB &amp;amp; club bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://drive.google.com/file/d/1y43jpYlld-ux_Am7fxdNkLTZWp0Rtwiq/view?usp=sharing here]; they include the duties of the club officers.  The previous (outdated) version of the bylaws can be found [https://docs.google.com/document/d/1QOoy0_8b1JATPklPpe9ZqUvlwt1XmyaGIOHrhErC6Ic/edit?pli=1 here].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noble bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://docs.google.com/document/pub?id=1MO3vQD5kpH5fww63k7MTiMVIiqy8JGQ7FJFb35Sz3lU here].  A backup of the bylaws can be found [https://drive.google.com/file/d/1aJArzSP6SBA3jGqUbdOLp21SAU_TOOTO/view?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Marshal Council bylaws&amp;#039;&amp;#039;&amp;#039; can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Executive_Board&amp;diff=19519</id>
		<title>Executive Board</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Executive_Board&amp;diff=19519"/>
		<updated>2023-05-09T00:10:09Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Current Board (2023) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part of the [[Triumvirate]].&lt;br /&gt;
&lt;br /&gt;
The Executive Board (aka &amp;quot;EB&amp;quot;) is a group of elected positions mostly responsible for taking care of out-of-game club affairs.  &lt;br /&gt;
&lt;br /&gt;
The EB &amp;amp; club bylaws can be found [https://drive.google.com/file/d/1y43jpYlld-ux_Am7fxdNkLTZWp0Rtwiq/view?usp=sharing here]; they include the duties of the club officers.  The previous (outdated) version of the bylaws can be found [https://docs.google.com/document/d/1QOoy0_8b1JATPklPpe9ZqUvlwt1XmyaGIOHrhErC6Ic/edit?pli=1 here].&lt;br /&gt;
&lt;br /&gt;
Elections: nominations for the EB take place in October, elections take place in November, and the new officers take office beginning in January.&lt;br /&gt;
&lt;br /&gt;
The president is the chair of the Executive Board.&lt;br /&gt;
&lt;br /&gt;
The vice-president is the chair of the [[Noble Council]].&lt;br /&gt;
&lt;br /&gt;
The Magistrate is the chair of the [[Marshal Council]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Board (2023)===&lt;br /&gt;
&lt;br /&gt;
President: [[Bitterbro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: Drac &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: Ash &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Tristan of Erzoth|Tristan]] first; [[Rasheab]] beginning in April &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Past Boards ===&lt;br /&gt;
&lt;br /&gt;
==== 2021 + 2022====&lt;br /&gt;
&lt;br /&gt;
President: [[Uulmshar|Baron Uulmshar]] (Collin) &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kestrel]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick|Sir Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Jabari|&amp;quot;Bitter Bro&amp;quot; Jabari]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Tristan of Erzoth|Tristan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2020 ====&lt;br /&gt;
&lt;br /&gt;
President: [[Conrich|Baron Conrich]] (Collin) &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Havloch]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Alicaryn|Baroness Alicaryn]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Jabari]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat|Dame Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2019 ====&lt;br /&gt;
&lt;br /&gt;
President: [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Conrich]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Havloch]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven|Sir Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2018 ====&lt;br /&gt;
President: [[Dameaion|Duke Dameaion]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kit Foxwyfe]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven|Sir Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2017 ====&lt;br /&gt;
President: Dame [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kit Foxwyfe]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: Sir [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: Sir [[Rasheab]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2016 ====&lt;br /&gt;
President: Dame [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Ulfgore Longstrider]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2015 ====&lt;br /&gt;
President: Baron [[Vodin]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice President: Sir [[Grease]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Alicaryn]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: Sir [[Thorne]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2014 ====&lt;br /&gt;
President: Sir [[Froste]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Grease]] &amp;lt;br&amp;gt;&lt;br /&gt;
: Prior: [[Bodvarr]]&lt;br /&gt;
Secretary: [[Alicaryn]] (most duties) &amp;amp; [[Cat]] (credits) &amp;lt;br&amp;gt; &lt;br /&gt;
: Prior: [[Nox]]&lt;br /&gt;
Magistrate: Sir [[Rasheab]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
Public Relations: Baron [[Dameaion]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.dargarth.org/forum/viewtopic.php?f=5&amp;amp;t=783 Election Results 2013]&lt;br /&gt;
&lt;br /&gt;
{{template:Meta}}&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19516</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19516"/>
		<updated>2023-05-02T00:53:28Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Class Playtests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapon terms:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
*Courtesy calls: non-required calls/terms that clarify something (generally why you aren&amp;#039;t taking a hit)&lt;br /&gt;
:Some common courtesy calls are: (remember, calls are against yourself, not your opponent)&lt;br /&gt;
:Light: a blow that does not land with sufficient force  &lt;br /&gt;
:Garb: when a blow only hits garb/clothing&lt;br /&gt;
:Glance: a blow that does not connect solidly&lt;br /&gt;
:HEAD!: they hit you in the head (with a melee weapon, which is not legal)&lt;br /&gt;
:Don&amp;#039;t take that!: an exception to the above, you are allowed to tell your opponent to not take one of your hits&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshot Rule ==&lt;br /&gt;
&lt;br /&gt;
When using a melee weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039;  If you hit someone in the head, call yourself dead.&lt;br /&gt;
&lt;br /&gt;
- If someone headshots you hard, let an elder or other leadership know, and please check in with one of the volunteer medics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039;  If you find yourself dealing/causing multiple headshots, take a break off the field and assess what the problem might be.  (Some examples might be: needing more practice in safe fighting, not aiming for shoulder shots, using equipment that is weighted better for your current fitness level, or cooling off because you&amp;#039;ve become heated and aren&amp;#039;t fighting safely.)&lt;br /&gt;
&lt;br /&gt;
- It should go without saying, but if it becomes a pattern you&amp;#039;ll be removed from the field by an elder for the day, and potentially future events, depending on the severity of the rule violation.&lt;br /&gt;
&lt;br /&gt;
==== Additionally: ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039;  Deliberately taking head shots or blocking with your head is cheating and creates a very unsafe environment; not only are you dead, but you will be removed from the field for safety violations.&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
*When &amp;#039;&amp;#039;&amp;#039;Cure Mass Wounds&amp;#039;&amp;#039;&amp;#039; is used as a potion, all charges are expended on the potion drinker and cannot be held.  &amp;#039;&amp;#039;~ Kestrel, assistant spell marshal (5/1/2023, discord)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate, 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19515</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19515"/>
		<updated>2023-05-01T23:59:12Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Cure Mass Wound potions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapon terms:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
*Courtesy calls: non-required calls/terms that clarify something (generally why you aren&amp;#039;t taking a hit)&lt;br /&gt;
:Some common courtesy calls are: (remember, calls are against yourself, not your opponent)&lt;br /&gt;
:Light: a blow that does not land with sufficient force  &lt;br /&gt;
:Garb: when a blow only hits garb/clothing&lt;br /&gt;
:Glance: a blow that does not connect solidly&lt;br /&gt;
:HEAD!: they hit you in the head (with a melee weapon, which is not legal)&lt;br /&gt;
:Don&amp;#039;t take that!: an exception to the above, you are allowed to tell your opponent to not take one of your hits&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshot Rule ==&lt;br /&gt;
&lt;br /&gt;
When using a melee weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039;  If you hit someone in the head, call yourself dead.&lt;br /&gt;
&lt;br /&gt;
- If someone headshots you hard, let an elder or other leadership know, and please check in with one of the volunteer medics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039;  If you find yourself dealing/causing multiple headshots, take a break off the field and assess what the problem might be.  (Some examples might be: needing more practice in safe fighting, not aiming for shoulder shots, using equipment that is weighted better for your current fitness level, or cooling off because you&amp;#039;ve become heated and aren&amp;#039;t fighting safely.)&lt;br /&gt;
&lt;br /&gt;
- It should go without saying, but if it becomes a pattern you&amp;#039;ll be removed from the field by an elder for the day, and potentially future events, depending on the severity of the rule violation.&lt;br /&gt;
&lt;br /&gt;
==== Additionally: ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039;  Deliberately taking head shots or blocking with your head is cheating and creates a very unsafe environment; not only are you dead, but you will be removed from the field for safety violations.&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
*When &amp;#039;&amp;#039;&amp;#039;Cure Mass Wounds&amp;#039;&amp;#039;&amp;#039; is used as a potion, all charges are expended on the potion drinker and cannot be held.  &amp;#039;&amp;#039;~ Kestrel, assistant spell marshal (5/1/2023, discord)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19510</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19510"/>
		<updated>2023-04-13T06:28:32Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: crossbows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the three governing [[Triumvirate|councils]] of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;marshal council&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is composed of appointed individuals who:&lt;br /&gt;
*:are individually responsible for interpreting and enforcing specific sections of the rulebook, and handling the related logistical aspects.&lt;br /&gt;
&lt;br /&gt;
*:Collectively as a group appraise and vote on new rules. &lt;br /&gt;
&amp;#039;&amp;#039;(Comparisons have been made to the legislative branch.)&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
The Marshal Council bylaws can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
===Current Marshals:===&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: Sir [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coin Marshal: Sir [[Raven]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Braddick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consumables Marshal (Potions/Poison/Scrolls): [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Dame [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Jabari|Bitter-Bro]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Tristan of Erzoth|Tristan]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (weapon): [[Drac]]&amp;lt;br&amp;gt;&lt;br /&gt;
Archery Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
::Backup Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
:::Even more backup (+ Crossbows): [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consul Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (fighting groups): [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (rest of the community): [[Salt]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19509</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19509"/>
		<updated>2023-04-13T06:22:22Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Arrow marshal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the three governing [[Triumvirate|councils]] of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;marshal council&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is composed of appointed individuals who:&lt;br /&gt;
*:are individually responsible for interpreting and enforcing specific sections of the rulebook, and handling the related logistical aspects.&lt;br /&gt;
&lt;br /&gt;
*:Collectively as a group appraise and vote on new rules. &lt;br /&gt;
&amp;#039;&amp;#039;(Comparisons have been made to the legislative branch.)&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
The Marshal Council bylaws can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
===Current Marshals:===&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: Sir [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coin Marshal: Sir [[Raven]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Braddick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consumables Marshal (Potions/Poison/Scrolls): [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Dame [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Jabari|Bitter-Bro]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Tristan of Erzoth|Tristan]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (weapon): [[Drac]]&amp;lt;br&amp;gt;&lt;br /&gt;
Archery Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
::Backup Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
:::Even more backup: [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consul Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (fighting groups): [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (rest of the community): [[Salt]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19508</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19508"/>
		<updated>2023-04-05T05:59:03Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Headshots (updated rule)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapon terms:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
*Courtesy calls: non-required calls/terms that clarify something (generally why you aren&amp;#039;t taking a hit)&lt;br /&gt;
:Some common courtesy calls are: (remember, calls are against yourself, not your opponent)&lt;br /&gt;
:Light: a blow that does not land with sufficient force  &lt;br /&gt;
:Garb: when a blow only hits garb/clothing&lt;br /&gt;
:Glance: a blow that does not connect solidly&lt;br /&gt;
:HEAD!: they hit you in the head (with a melee weapon, which is not legal)&lt;br /&gt;
:Don&amp;#039;t take that!: an exception to the above, you are allowed to tell your opponent to not take one of your hits&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshot Rule ==&lt;br /&gt;
&lt;br /&gt;
When using a melee weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039;  If you hit someone in the head, call yourself dead.&lt;br /&gt;
&lt;br /&gt;
- If someone headshots you hard, let an elder or other leadership know, and please check in with one of the volunteer medics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039;  If you find yourself dealing/causing multiple headshots, take a break off the field and assess what the problem might be.  (Some examples might be: needing more practice in safe fighting, not aiming for shoulder shots, using equipment that is weighted better for your current fitness level, or cooling off because you&amp;#039;ve become heated and aren&amp;#039;t fighting safely.)&lt;br /&gt;
&lt;br /&gt;
- It should go without saying, but if it becomes a pattern you&amp;#039;ll be removed from the field by an elder for the day, and potentially future events, depending on the severity of the rule violation.&lt;br /&gt;
&lt;br /&gt;
==== Additionally: ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039;  Deliberately taking head shots or blocking with your head is cheating and creates a very unsafe environment; not only are you dead, but you will be removed from the field for safety violations.&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19504</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19504"/>
		<updated>2023-02-10T10:11:10Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Added some courtesy calls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapon terms:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
*Courtesy calls: non-required calls/terms that clarify something (generally why you aren&amp;#039;t taking a hit)&lt;br /&gt;
:Some common courtesy calls are: (remember, calls are against yourself, not your opponent)&lt;br /&gt;
:Light: a blow that does not land with sufficient force  &lt;br /&gt;
:Garb: when a blow only hits garb/clothing&lt;br /&gt;
:Glance: a blow that does not connect solidly&lt;br /&gt;
:HEAD!: they hit you in the head (with a melee weapon, which is not legal)&lt;br /&gt;
:Don&amp;#039;t take that!: an exception to the above, you are allowed to tell your opponent to not take one of your hits&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshots - Three Strike Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The first time a fighter hits someone in the head they are dead for that action. They should be reporting it themselves to one elder. This is a matter of personal accountability and we can only trust is a personal honor of the individuals on the field if it is not spotted by an elder. The injured should go talk to a medic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; The second time a fighter hits someone in the head they go speak with an elder and they try together to figure out what do you shoot with us. Is the Fighter overheated? Is the fighter in a bad headspace? Does the technique need refinement? They work together to try and find a solution. This is meant to be leadership reaching out and assisting the player base.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; The third time a fighter hits someone in the head during an event they are off the field for the remainder of that event. They will not be ditching. We will not be doing battle games. They will not be doing land actions. The only time they should have a weapon in their hand is if they partner with an elder a noble or a EB member to try and refine technique. Directly supervised training with a veteran fighter who also is an elder. We do not want them out to continuing to be a danger but we do not want to limit an opportunity for them to correct their mistake by training one on one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally:&amp;#039;&amp;#039;&amp;#039; if an individual is deliberately taking head shots or blocking with their head, they will suffer the same penalties as someone dealing a head shot.  This may be expedited, because they are deliberately cheating and creating an unsafe situation for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19503</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19503"/>
		<updated>2023-02-10T08:05:20Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Updated Raven as magistrate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the three governing [[Triumvirate|councils]] of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;marshal council&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is composed of appointed individuals who:&lt;br /&gt;
*:are individually responsible for interpreting and enforcing specific sections of the rulebook, and handling the related logistical aspects.&lt;br /&gt;
&lt;br /&gt;
*:Collectively as a group appraise and vote on new rules. &lt;br /&gt;
&amp;#039;&amp;#039;(Comparisons have been made to the legislative branch.)&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
The Marshal Council bylaws can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
===Current Marshals:===&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: Sir [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coin Marshal: Sir [[Raven]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Braddick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consumables Marshal (Potions/Poison/Scrolls): [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Dame [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Jabari|Bitter-Bro]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Tristan of Erzoth|Tristan]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (weapon): [[Drac]]&amp;lt;br&amp;gt;&lt;br /&gt;
Archery Marshal: Dame [[Cat]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
::Backup Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
:::Even more backup: [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consul Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (fighting groups): [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (rest of the community): [[Salt]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Executive_Board&amp;diff=19502</id>
		<title>Executive Board</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Executive_Board&amp;diff=19502"/>
		<updated>2023-02-10T08:03:06Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Updated for 2023 board&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Part of the [[Triumvirate]].&lt;br /&gt;
&lt;br /&gt;
The Executive Board (aka &amp;quot;EB&amp;quot;) is a group of elected positions mostly responsible for taking care of out-of-game club affairs.  &lt;br /&gt;
&lt;br /&gt;
The EB &amp;amp; club bylaws can be found [https://drive.google.com/file/d/1y43jpYlld-ux_Am7fxdNkLTZWp0Rtwiq/view?usp=sharing here]; they include the duties of the club officers.  The previous (outdated) version of the bylaws can be found [https://docs.google.com/document/d/1QOoy0_8b1JATPklPpe9ZqUvlwt1XmyaGIOHrhErC6Ic/edit?pli=1 here].&lt;br /&gt;
&lt;br /&gt;
Elections: nominations for the EB take place in October, elections take place in November, and the new officers take office beginning in January.&lt;br /&gt;
&lt;br /&gt;
The president is the chair of the Executive Board.&lt;br /&gt;
&lt;br /&gt;
The vice-president is the chair of the [[Noble Council]].&lt;br /&gt;
&lt;br /&gt;
The Magistrate is the chair of the [[Marshal Council]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Board (2023)===&lt;br /&gt;
&lt;br /&gt;
President: [[Bitterbro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: Drac &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: Ash &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Tristan of Erzoth|Tristan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Past Boards ===&lt;br /&gt;
&lt;br /&gt;
==== 2021 + 2022====&lt;br /&gt;
&lt;br /&gt;
President: [[Uulmshar|Baron Uulmshar]] (Collin) &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kestrel]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick|Sir Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Jabari|&amp;quot;Bitter Bro&amp;quot; Jabari]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Tristan of Erzoth|Tristan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2020 ====&lt;br /&gt;
&lt;br /&gt;
President: [[Conrich|Baron Conrich]] (Collin) &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Havloch]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Alicaryn|Baroness Alicaryn]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Jabari]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat|Dame Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2019 ====&lt;br /&gt;
&lt;br /&gt;
President: [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Conrich]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Havloch]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven|Sir Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2018 ====&lt;br /&gt;
President: [[Dameaion|Duke Dameaion]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kit Foxwyfe]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Raven|Sir Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2017 ====&lt;br /&gt;
President: Dame [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Kit Foxwyfe]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: Sir [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: Sir [[Rasheab]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2016 ====&lt;br /&gt;
President: Dame [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Raven]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Braddick]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: [[Ulfgore Longstrider]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2015 ====&lt;br /&gt;
President: Baron [[Vodin]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice President: Sir [[Grease]] &amp;lt;br&amp;gt;&lt;br /&gt;
Secretary: [[Alicaryn]] &amp;lt;br&amp;gt;&lt;br /&gt;
Magistrate: Sir [[Thorne]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== 2014 ====&lt;br /&gt;
President: Sir [[Froste]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vice-President: [[Grease]] &amp;lt;br&amp;gt;&lt;br /&gt;
: Prior: [[Bodvarr]]&lt;br /&gt;
Secretary: [[Alicaryn]] (most duties) &amp;amp; [[Cat]] (credits) &amp;lt;br&amp;gt; &lt;br /&gt;
: Prior: [[Nox]]&lt;br /&gt;
Magistrate: Sir [[Rasheab]] &amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer: [[Cragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
Public Relations: Baron [[Dameaion]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.dargarth.org/forum/viewtopic.php?f=5&amp;amp;t=783 Election Results 2013]&lt;br /&gt;
&lt;br /&gt;
{{template:Meta}}&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19501</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19501"/>
		<updated>2023-01-21T07:57:00Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: bylaws and Drac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the three governing [[Triumvirate|councils]] of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;marshal council&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is composed of appointed individuals who:&lt;br /&gt;
*:are individually responsible for interpreting and enforcing specific sections of the rulebook, and handling the related logistical aspects.&lt;br /&gt;
&lt;br /&gt;
*:Collectively as a group appraise and vote on new rules. &lt;br /&gt;
&amp;#039;&amp;#039;(Comparisons have been made to the legislative branch.)&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
The Marshal Council bylaws can be found [https://docs.google.com/document/d/1xqPmcBjlrIIS1qh_SGbXI9_34WyXqv1Jpchi51AcxUw/edit?usp=sharing here]&lt;br /&gt;
&lt;br /&gt;
===Current Marshals:===&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coin Marshal: Sir [[Raven]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Braddick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consumables Marshal (Potions/Poison/Scrolls): [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Dame [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Jabari|Bitter-Bro]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Tristan of Erzoth|Tristan]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (weapon): [[Drac]]&amp;lt;br&amp;gt;&lt;br /&gt;
Archery Marshal: Dame [[Cat]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
::Backup Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
:::Even more backup: [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consul Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (fighting groups): [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (rest of the community): [[Salt]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Jabari&amp;diff=19496</id>
		<title>Jabari</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Jabari&amp;diff=19496"/>
		<updated>2022-12-23T07:33:33Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Category:Knights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Character&lt;br /&gt;
|NAME=Jabari&lt;br /&gt;
|PORTRAIT=jabari.jpg&lt;br /&gt;
|COUNTRY=Mercenaries of Bitter Peak&lt;br /&gt;
|ALIASES=Bitter-Bro&lt;br /&gt;
|CLASS=Ranger&lt;br /&gt;
|GENDER=Male&lt;br /&gt;
|ALIGNMENT=&lt;br /&gt;
|RACE=Human&lt;br /&gt;
|RELIGION=&lt;br /&gt;
|DATE JOINED=2 DY&lt;br /&gt;
|AFFILIATES=[[Mercenaries of Bitter Peak]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
General and leading ranger for the [[Mercenaries of Bitter Peak]].&lt;br /&gt;
&lt;br /&gt;
There once existed a thriving merchant port city just east of the seat of the Emperor. Jabari was crewing a merchant vessel to faraway lands when a terrible storm destroyed his home. He returned to a muddy island devoid of all life. The trees had been uprooted, the cities sank or crumbled, and all of the people were washed away. His crew became the only inhabitants of the new wasteland, eking out a meager survival for the next three years.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, a ship with black flags landed on the shores. The [[Mercenaries of Bitter Peak]] had claimed the island ruins as their own. Jabari and his crew-mates quickly joined, and his skills at navigating ships helped the mercenaries extensively in their exploration from then on, earning him a high ranking position.&amp;lt;br&amp;gt;&lt;br /&gt;
On one of his explorations, the mercenaries fought and killed some werewolves along their border. Jabari is seldom seen in public since.&lt;br /&gt;
&lt;br /&gt;
[[Category:Knights]]&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19495</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19495"/>
		<updated>2022-12-20T04:49:52Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: disclaimer: outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshots - Three Strike Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The first time a fighter hits someone in the head they are dead for that action. They should be reporting it themselves to one elder. This is a matter of personal accountability and we can only trust is a personal honor of the individuals on the field if it is not spotted by an elder. The injured should go talk to a medic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; The second time a fighter hits someone in the head they go speak with an elder and they try together to figure out what do you shoot with us. Is the Fighter overheated? Is the fighter in a bad headspace? Does the technique need refinement? They work together to try and find a solution. This is meant to be leadership reaching out and assisting the player base.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; The third time a fighter hits someone in the head during an event they are off the field for the remainder of that event. They will not be ditching. We will not be doing battle games. They will not be doing land actions. The only time they should have a weapon in their hand is if they partner with an elder a noble or a EB member to try and refine technique. Directly supervised training with a veteran fighter who also is an elder. We do not want them out to continuing to be a danger but we do not want to limit an opportunity for them to correct their mistake by training one on one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally:&amp;#039;&amp;#039;&amp;#039; if an individual is deliberately taking head shots or blocking with their head, they will suffer the same penalties as someone dealing a head shot.  This may be expedited, because they are deliberately cheating and creating an unsafe situation for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
==== this section is outdated, but the wiki freaks out every time I try to edit it.  it&amp;#039;s in process ====&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Father_John&amp;diff=19494</id>
		<title>Father John</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Father_John&amp;diff=19494"/>
		<updated>2022-12-06T01:53:35Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:NPC&lt;br /&gt;
|NAME=Father John&lt;br /&gt;
|PORTRAIT=Placeholderperson.png&lt;br /&gt;
|COUNTRY=N/A&lt;br /&gt;
|ALIASES=&lt;br /&gt;
|CLASS=Village Priest&lt;br /&gt;
|GENDER=Male&lt;br /&gt;
|ALIGNMENT=Good&lt;br /&gt;
|RACE=Human&lt;br /&gt;
|RELIGION=True [[Order of the Abbot|Abbotist]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Father John is the old village priest of a [[Wanted: Heroes for Hire|small hamlet]] on the southern coast of the continent, between the territories of the [[Explorer&amp;#039;s Guild]] and the [[Order of Mardur]] (later on the southern border of [[Dominion]]).&lt;br /&gt;
&lt;br /&gt;
Proved sanctuary to adventurers while they tried to (re)solve the crisis plaguing the village he was priest of.  His church was finally burned to the ground by the undead entities.&lt;br /&gt;
&lt;br /&gt;
Known for (among other things):&lt;br /&gt;
* being caught drinking holy water.  When questioned he replied that it&amp;#039;s good for his liver.  (Being the priest of a dying hamlet is apparently &amp;#039;&amp;#039;very&amp;#039;&amp;#039; stressful.)&lt;br /&gt;
* arm wrestling the avatar of Hades for the souls of the dead (&amp;quot;I reject you Hades!  Give back his soooul!&amp;quot;  &amp;quot;I challenge you!  &amp;#039;&amp;#039;bicep flex&amp;#039;&amp;#039;&amp;quot;)&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19489</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19489"/>
		<updated>2022-10-02T21:15:57Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Leftover RP points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshots - Three Strike Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The first time a fighter hits someone in the head they are dead for that action. They should be reporting it themselves to one elder. This is a matter of personal accountability and we can only trust is a personal honor of the individuals on the field if it is not spotted by an elder. The injured should go talk to a medic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; The second time a fighter hits someone in the head they go speak with an elder and they try together to figure out what do you shoot with us. Is the Fighter overheated? Is the fighter in a bad headspace? Does the technique need refinement? They work together to try and find a solution. This is meant to be leadership reaching out and assisting the player base.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; The third time a fighter hits someone in the head during an event they are off the field for the remainder of that event. They will not be ditching. We will not be doing battle games. They will not be doing land actions. The only time they should have a weapon in their hand is if they partner with an elder a noble or a EB member to try and refine technique. Directly supervised training with a veteran fighter who also is an elder. We do not want them out to continuing to be a danger but we do not want to limit an opportunity for them to correct their mistake by training one on one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally:&amp;#039;&amp;#039;&amp;#039; if an individual is deliberately taking head shots or blocking with their head, they will suffer the same penalties as someone dealing a head shot.  This may be expedited, because they are deliberately cheating and creating an unsafe situation for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*RP (Resource Points) that are not divisible by 4 at the end of a season are carried over to the new season.  &amp;#039;&amp;#039;~Bitterbro, land marshal, Oct 2nd 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19480</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19480"/>
		<updated>2022-08-03T04:43:47Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Pretty big update of&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the three governing [[Triumvirate|councils]] of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;marshal council&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is composed of appointed individuals who:&lt;br /&gt;
*:are individually responsible for interpreting and enforcing specific sections of the rulebook, and handling the related logistical aspects.&lt;br /&gt;
&lt;br /&gt;
*:Collectively as a group appraise and vote on new rules. &lt;br /&gt;
&amp;#039;&amp;#039;(Comparisons have been made to the legislative branch.)&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Current Marshals:===&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coin Marshal: Sir [[Raven]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Braddick]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consumables Marshal (Potions/Poison/Scrolls): [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: Open&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Dame [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Jabari|Bitter-Bro]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Tristan of Erzoth|Tristan]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (weapon): Paige&amp;lt;br&amp;gt;&lt;br /&gt;
Archery Marshal: Dame [[Cat]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
::Backup Assistant: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
:::Even more backup: [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consul Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (fighting groups): [[Mowgli]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant (rest of the community): [[Salt]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19479</id>
		<title>Marshal Council</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Marshal_Council&amp;diff=19479"/>
		<updated>2022-08-02T23:50:36Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: MORE (backup) archery marshals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Meta}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the three governing [[Triumvirate|councils]] of Dargarth.  &lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;marshal council&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is composed of appointed individuals who:&lt;br /&gt;
*:are individually responsible for interpreting and enforcing specific sections of the rulebook, and handling the related logistical aspects.&lt;br /&gt;
&lt;br /&gt;
*:Collectively as a group appraise and vote on new rules. &lt;br /&gt;
&amp;#039;&amp;#039;(Comparisons have been made to the legislative branch.)&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Current Marshals:===&lt;br /&gt;
&lt;br /&gt;
Magistrate Marshal: [[Bitter-Bro]] &amp;lt;br&amp;gt;&lt;br /&gt;
Land Marshal: Dame [[Kit Foxwyfe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lore Marshal: Baron [[Uulmshar]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
Coin Marshal: Sir [[Raven]]&amp;lt;br&amp;gt;&lt;br /&gt;
Consumables Marshal (Potions/Poison/Scrolls): [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
Costume Marshal: Baroness [[Alicaryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Marshal: [[Kestrel]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Dame [[Kit Foxwyfe]]&lt;br /&gt;
Weapon &amp;amp; Armor Marshal: Baron [[Uulmshar]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Jabari|Bitter-Bro]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant weapon: [[Mowgli]]&lt;br /&gt;
:Assistant armor: [[Tristan of Erzoth|Tristan]]&lt;br /&gt;
Archery Marshal: Dame [[Cat]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: Baroness [[Alicaryn]]&lt;br /&gt;
::Backup Assistant: [[Kestrel]]&lt;br /&gt;
:::Even more backup: [[Rasheab]]&lt;br /&gt;
Consul Marshal: Sir [[Rasheab]]&amp;lt;br&amp;gt;&lt;br /&gt;
:Assistant: [[Mowgli]]&lt;br /&gt;
:Assistant: [[Salt]]&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19478</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19478"/>
		<updated>2022-07-26T22:53:38Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Terminology */  &amp;quot;Hard Casting&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Hard Casting: when you cast a spell from scratch/fully cast it from the beginning, instead of using a shortcut such as &amp;quot;Pouch.&amp;quot;  (As an aside, &amp;quot;Pouch&amp;quot; is the only common casting shortcut.)&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshots - Three Strike Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The first time a fighter hits someone in the head they are dead for that action. They should be reporting it themselves to one elder. This is a matter of personal accountability and we can only trust is a personal honor of the individuals on the field if it is not spotted by an elder. The injured should go talk to a medic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; The second time a fighter hits someone in the head they go speak with an elder and they try together to figure out what do you shoot with us. Is the Fighter overheated? Is the fighter in a bad headspace? Does the technique need refinement? They work together to try and find a solution. This is meant to be leadership reaching out and assisting the player base.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; The third time a fighter hits someone in the head during an event they are off the field for the remainder of that event. They will not be ditching. We will not be doing battle games. They will not be doing land actions. The only time they should have a weapon in their hand is if they partner with an elder a noble or a EB member to try and refine technique. Directly supervised training with a veteran fighter who also is an elder. We do not want them out to continuing to be a danger but we do not want to limit an opportunity for them to correct their mistake by training one on one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally:&amp;#039;&amp;#039;&amp;#039; if an individual is deliberately taking head shots or blocking with their head, they will suffer the same penalties as someone dealing a head shot.  This may be expedited, because they are deliberately cheating and creating an unsafe situation for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19477</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19477"/>
		<updated>2022-07-04T05:57:16Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Terminology */   posting (a leg)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Posting a leg: when you have an (in-game) injured leg, and you choose not to go down on a knee.&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  (This is one of the reasons why [https://en.wikipedia.org/wiki/Tonfa tonfa]-like weapons aren&amp;#039;t allowed.)&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshots - Three Strike Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The first time a fighter hits someone in the head they are dead for that action. They should be reporting it themselves to one elder. This is a matter of personal accountability and we can only trust is a personal honor of the individuals on the field if it is not spotted by an elder. The injured should go talk to a medic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; The second time a fighter hits someone in the head they go speak with an elder and they try together to figure out what do you shoot with us. Is the Fighter overheated? Is the fighter in a bad headspace? Does the technique need refinement? They work together to try and find a solution. This is meant to be leadership reaching out and assisting the player base.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; The third time a fighter hits someone in the head during an event they are off the field for the remainder of that event. They will not be ditching. We will not be doing battle games. They will not be doing land actions. The only time they should have a weapon in their hand is if they partner with an elder a noble or a EB member to try and refine technique. Directly supervised training with a veteran fighter who also is an elder. We do not want them out to continuing to be a danger but we do not want to limit an opportunity for them to correct their mistake by training one on one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally:&amp;#039;&amp;#039;&amp;#039; if an individual is deliberately taking head shots or blocking with their head, they will suffer the same penalties as someone dealing a head shot.  This may be expedited, because they are deliberately cheating and creating an unsafe situation for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19476</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19476"/>
		<updated>2022-07-03T23:56:57Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Weapons &amp;amp; Equipment */  Deleted terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  This is one of the reasons why [[https://en.wikipedia.org/wiki/Tonfa tonfa]] like weapons aren&amp;#039;t allowed&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshots - Three Strike Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The first time a fighter hits someone in the head they are dead for that action. They should be reporting it themselves to one elder. This is a matter of personal accountability and we can only trust is a personal honor of the individuals on the field if it is not spotted by an elder. The injured should go talk to a medic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; The second time a fighter hits someone in the head they go speak with an elder and they try together to figure out what do you shoot with us. Is the Fighter overheated? Is the fighter in a bad headspace? Does the technique need refinement? They work together to try and find a solution. This is meant to be leadership reaching out and assisting the player base.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; The third time a fighter hits someone in the head during an event they are off the field for the remainder of that event. They will not be ditching. We will not be doing battle games. They will not be doing land actions. The only time they should have a weapon in their hand is if they partner with an elder a noble or a EB member to try and refine technique. Directly supervised training with a veteran fighter who also is an elder. We do not want them out to continuing to be a danger but we do not want to limit an opportunity for them to correct their mistake by training one on one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally:&amp;#039;&amp;#039;&amp;#039; if an individual is deliberately taking head shots or blocking with their head, they will suffer the same penalties as someone dealing a head shot.  This may be expedited, because they are deliberately cheating and creating an unsafe situation for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19475</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19475"/>
		<updated>2022-07-03T23:56:00Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: terminology section created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
There are terms which are (semi)commonly used.  Mostly not rulebook stuff (with one or two one-off exceptions).  When people say X, what they mean is:&lt;br /&gt;
&lt;br /&gt;
*Sluff (Slough): to brush off or ignore a valid hit&lt;br /&gt;
&lt;br /&gt;
*Rhino-hide (rhino-hiding; rhino-hider): to have &amp;quot;thick&amp;quot; skin.  Someone who&amp;#039;s hit calibration (or ego) is way off so they ignore *a lot* of valid hits.  Sarcastic implication is that they can&amp;#039;t feel the hits.&lt;br /&gt;
&lt;br /&gt;
*Anvil-ing: placing a weapon against a shield or body location, so incoming otherwise valid hits &amp;quot;hit the weapon&amp;quot; instead of the target location.  This is one of the reasons why [[https://en.wikipedia.org/wiki/Tonfa tonfa]] like weapons aren&amp;#039;t allowed&lt;br /&gt;
:From the rulebook (&amp;quot;Melee Conventions&amp;quot;): &amp;#039;&amp;#039;&amp;quot;Blocking a Weapon strike by laying a Weapon against a Hit Zone and/or Shield is illegal.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
:Spear: a long stab-only pole weapon (only green)&lt;br /&gt;
:Glaive: a long swung or swung-stab polearm weapon (can be red-green, or only red)&lt;br /&gt;
:Dagger: short stab only weapon (ie a very short green)&lt;br /&gt;
:Knife: short swing/stab weapon (ie a very short blue-green)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headshots - Three Strike Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The first time a fighter hits someone in the head they are dead for that action. They should be reporting it themselves to one elder. This is a matter of personal accountability and we can only trust is a personal honor of the individuals on the field if it is not spotted by an elder. The injured should go talk to a medic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; The second time a fighter hits someone in the head they go speak with an elder and they try together to figure out what do you shoot with us. Is the Fighter overheated? Is the fighter in a bad headspace? Does the technique need refinement? They work together to try and find a solution. This is meant to be leadership reaching out and assisting the player base.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; The third time a fighter hits someone in the head during an event they are off the field for the remainder of that event. They will not be ditching. We will not be doing battle games. They will not be doing land actions. The only time they should have a weapon in their hand is if they partner with an elder a noble or a EB member to try and refine technique. Directly supervised training with a veteran fighter who also is an elder. We do not want them out to continuing to be a danger but we do not want to limit an opportunity for them to correct their mistake by training one on one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally:&amp;#039;&amp;#039;&amp;#039; if an individual is deliberately taking head shots or blocking with their head, they will suffer the same penalties as someone dealing a head shot.  This may be expedited, because they are deliberately cheating and creating an unsafe situation for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Common terminology.  Not rulebook stuff, but when people say X, what they mean is:&lt;br /&gt;
: Spear: stab only long weapon&lt;br /&gt;
: Glaive: long swung weapon, or swing/stab&lt;br /&gt;
: Dagger: short stab only weapon&lt;br /&gt;
: Knife: short swing/stab weapon&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19474</id>
		<title>FAQ &amp; Errata</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=FAQ_%26_Errata&amp;diff=19474"/>
		<updated>2022-06-22T09:38:04Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Class Playtest section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to use this page ==&lt;br /&gt;
&lt;br /&gt;
Unless updating the &amp;quot;New Rules &amp;amp; Playtests&amp;quot; section, in most cases Do Not delete an entry.  &amp;lt;s&amp;gt;Cross it out&amp;lt;/s&amp;gt; by using &amp;lt;nowiki&amp;gt; &amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;. &amp;lt;/nowiki&amp;gt;  Then add the new interpretation or change to the rule on the next line, and at the end include the date and the authority who made the change.  This helps keep a clear record of changes and when they occurred.   &amp;#039;&amp;#039;~ Rasheab (assistant lore marshal and wiki guardian, 8/2021)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;requently &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;sked &amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;uestions are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic.&amp;quot; They generally clarify on a subject o rule.&lt;br /&gt;
&lt;br /&gt;
Errata: &amp;quot;a list of errors and their corrections inserted, usually on a separate page or slip of paper, in a book or other publication.&amp;quot;  These are generally rule decisions by marshals or other officials on their area of purview, clarifying grey areas of the rulebook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW!  How to build things on the landmap ==&lt;br /&gt;
&lt;br /&gt;
The rules on how to build things on the landmap have changed.  But it is not hard; read on fair citizen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;: things are now built from structures.  In the short term, for practical purposes, armies and adventurers comes from your capital, ships come from your capital if its next to water.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slightly longer answer:&amp;#039;&amp;#039;&amp;#039; Once countries start expanding: armies are built at forts &amp;amp; castles, adventuring parties are built at settlements (hamlets, towns, and cities), and ships are built at settlements that are adjacent to water (and you can&amp;#039;t build a ship level &amp;quot;larger&amp;quot; than the settlement level.  So hamlets = caravels, towns = frigates &amp;amp; caravels, and cities = all ship types).&lt;br /&gt;
&lt;br /&gt;
== Headshots - Three Strike Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The first time a fighter hits someone in the head they are dead for that action. They should be reporting it themselves to one elder. This is a matter of personal accountability and we can only trust is a personal honor of the individuals on the field if it is not spotted by an elder. The injured should go talk to a medic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; The second time a fighter hits someone in the head they go speak with an elder and they try together to figure out what do you shoot with us. Is the Fighter overheated? Is the fighter in a bad headspace? Does the technique need refinement? They work together to try and find a solution. This is meant to be leadership reaching out and assisting the player base.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; The third time a fighter hits someone in the head during an event they are off the field for the remainder of that event. They will not be ditching. We will not be doing battle games. They will not be doing land actions. The only time they should have a weapon in their hand is if they partner with an elder a noble or a EB member to try and refine technique. Directly supervised training with a veteran fighter who also is an elder. We do not want them out to continuing to be a danger but we do not want to limit an opportunity for them to correct their mistake by training one on one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally:&amp;#039;&amp;#039;&amp;#039; if an individual is deliberately taking head shots or blocking with their head, they will suffer the same penalties as someone dealing a head shot.  This may be expedited, because they are deliberately cheating and creating an unsafe situation for everyone involved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons building tutorials==&lt;br /&gt;
Our favorite go-tos are:&lt;br /&gt;
*http://www.foamsmithing.com/ (Website by the Dargarth nobles Bran, Andor, &amp;amp; Arminius)&lt;br /&gt;
&lt;br /&gt;
*http://www.geddon.org/Category:How_to_build (Belegarth wiki)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Land Map &amp;amp; Land Actions==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Country actions&amp;#039;&amp;#039;&amp;#039; must be submitted one week in advance, prior to a battle day. &amp;lt;s&amp;gt;(Aka Sunday night))&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Tristan (land marshal), May 2015&lt;br /&gt;
::(Aka by 12:01 AM Sunday morning)  &amp;#039;&amp;#039;~ Updated Kit Foxwyfe Land Marshal March 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Roads&amp;#039;&amp;#039;&amp;#039; - the starting and ending cities must be included in the hex road total; they do not come with a &amp;quot;free&amp;quot; hex of road under them. &amp;#039;&amp;#039;~ Arminius(as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Season change&amp;#039;&amp;#039;&amp;#039; - land actions that are to count for the season change (settlements, roads, ships, invasions, etc) must happen before the equinox/solstice. &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Country Build Actions during adventures - countries may (normally) submit a build order to take place on an adventure day, but units may not move (aka no explorations, no invasions, no ship battles). &amp;#039;&amp;#039;~ Bodvarr (as 3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;There are no land actions on adventure days&amp;#039;&amp;#039;&amp;#039; (regardless of type).  It was decided that it increased inflation/bloat, favored certain country styles over others, and wasn&amp;#039;t worth the bookkeeping headache for the land marshal.  &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; Rasheab (magistrate &amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Improved Land Search&amp;#039;&amp;#039;&amp;#039; - &amp;lt;s&amp;gt;if there are multiple rangers present on a team, this ability stacks.&amp;lt;/s&amp;gt;  &amp;#039;&amp;#039;~ Arminius (as 1st land marshal)&amp;#039;&amp;#039;&lt;br /&gt;
:Only one (1) ranger may &amp;quot;lead&amp;quot; a search, but any ranger in an exploration party does not count against the party&amp;#039;s maximum total.&lt;br /&gt;
&lt;br /&gt;
*Undead: &amp;lt;s&amp;gt;&amp;quot;a damaging attack&amp;quot; includes those that damage armor.  Thus ghoul/flesh golem/wight attacks ignore armor. &amp;#039;&amp;#039;~ Bodvarr (3rd land marshal)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:The attacks of ghouls and flesh golems do not bypass/ignore armor.  A wight&amp;#039;s &amp;quot;curse&amp;quot; attack does bypass armor (because Curse does). &amp;#039;&amp;#039;~ Tristan (4th land marshal) &amp;amp; consensus of marshal council (&amp;#039;14)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Some countries are allowed two official &amp;#039;&amp;#039;&amp;#039;surcoats&amp;#039;&amp;#039;&amp;#039;; this is a case by case situation, based on country history. Ex: Holy Order of Mardur uses both their HOoM surcoats, and their older Mardur surcoats. &amp;#039;&amp;#039;~ Bodvarr (land marshal, summer, 2013)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*If a defending country cannot make it to an event, they can hire or arrange mercenaries to defend in their stead.  In this scenario, the number of defending &amp;quot;surcoated&amp;quot; individuals would be considered 0.  &amp;#039;&amp;#039;~ Tristan (land marshal) &amp;amp; Rasheab (magistrate), (2014)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Raze Action&amp;#039;&amp;#039;&amp;#039; (rule addition) &amp;lt;br&amp;gt;&lt;br /&gt;
:As a country&amp;#039;s land action, it may raze/sack/burn/or otherwise destroy one or more assets it owns (fortification, settlement, or ship; not mines).&lt;br /&gt;
:A fortification of settlement will return half its value to the controlling country, and will be downgraded by one step (castle becomes keep, town becomes hamlet).&lt;br /&gt;
:Ships will be completely destroyed, but will return no value.&lt;br /&gt;
:A raze action otherwise follows all the normal rules for submitted land actions. &amp;#039;&amp;#039;~ Tristan, Rasheab, Arminius (May 17, 2015)&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
:See: &amp;quot;Deconstruct&amp;quot; in the updated version of the rulebook&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Moveable units build at the beginning of the turn, structures finishing building at the end of the turn.&amp;quot;  &amp;#039;&amp;#039;~8+ years of precedence, and approved by Bitterbro the Magistrate Land Marshal 5-29-2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons &amp;amp; Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Blue and red weapons can also be green.&amp;quot;  Aka swung weapons can also be built to stab.&lt;br /&gt;
&lt;br /&gt;
*Cross-gaming &amp;#039;&amp;#039;&amp;#039;arrows&amp;#039;&amp;#039;&amp;#039; are allowed, but they must meet Dargarth&amp;#039;s safety standards. &amp;#039;&amp;#039;~ Sloane, archery marshal (added 12/10/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- (Fyi for Belegarth visitors, the standards are the same in both groups.)&lt;br /&gt;
&lt;br /&gt;
*Titanium &amp;quot;sharkmail&amp;quot; will not be passed. &amp;#039;&amp;#039;~ Kanon (weapon &amp;amp; armor marshal, 12/27/12)&amp;#039;&amp;#039;&lt;br /&gt;
:- Aluminum chainmaile has already been disallowed by a previous vote of the marshal council.&lt;br /&gt;
&lt;br /&gt;
*What qualifies as a &amp;#039;&amp;#039;&amp;#039;wooden weapon&amp;#039;&amp;#039;&amp;#039; can be found in the &amp;quot;Adventuring Rules&amp;quot; section of the rulebook, entry 6 (&amp;quot;Wooden Weapons&amp;quot; if you Ctr+F).&lt;br /&gt;
&lt;br /&gt;
*Common terminology.  Not rulebook stuff, but when people say X, what they mean is:&lt;br /&gt;
: Spear: stab only long weapon&lt;br /&gt;
: Glaive: long swung weapon, or swing/stab&lt;br /&gt;
: Dagger: short stab only weapon&lt;br /&gt;
: Knife: short swing/stab weapon&lt;br /&gt;
&lt;br /&gt;
*Cored vs Coreless shields&lt;br /&gt;
:A &amp;#039;&amp;#039;coreless&amp;#039;&amp;#039; shield is representational of lightweight historical shields, such as those made of wicker, or hide stretched across a frame.  They are made entirely of foam, without a (1/2&amp;quot;) wood backing.&lt;br /&gt;
:&amp;quot;Cored&amp;quot; shields are representational of heavier, more durable historical shields which we are generally familiar with, made from boards and strapped with rawhide or metal.  They are made with a wood backing (1/2&amp;quot;) and the face and edges covered in foam.&lt;br /&gt;
&lt;br /&gt;
==General Rule Conventions==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Posting a Leg&amp;#039;&amp;#039;&amp;#039; - be a slow zombie. Don&amp;#039;t try to game this rule; if you choose to post a leg instead of taking a knee, then move slowly. And don&amp;#039;t hop. &amp;#039;&amp;#039;~ Rasheab &amp;amp; others (Added 8/28/12)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;quot;Significant deflection&amp;quot;&amp;#039;&amp;#039;&amp;#039; of a missile weapon, for the purpose of what counts as a valid hit, is approximately 30 degrees. &amp;#039;&amp;#039;~ Archery marshals (Cat &amp;amp; Alicaryn) @ 2/14 meeting&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Casters are not archers&amp;#039;&amp;#039;&amp;#039;, and thus cannot &amp;quot;call&amp;quot; their hits. However we all agree that it can be hard to know if you&amp;#039;ve need hit, so casters can continue to &amp;quot;clarify&amp;quot; for game expediency. However, if it comes down to a disagreement, the recipient has final say in whether he or she was hit, same as in the rest of the combat rules. As always, if someone is deliberately cheating, please inform an elder (or a marshal or noble if an elder is not available). &amp;#039;&amp;#039;Triumvirate Meeting - 12/17/12&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Simply to clarify, shields and other physical gear are repaired by spending time in Hades, same as armor. &amp;#039;&amp;#039;~ Rasheab &amp;amp; Froste (11/8/13)&amp;#039;&amp;#039;&lt;br /&gt;
:- This might occasionally vary at specific adventures&lt;br /&gt;
&lt;br /&gt;
==Roleplaying &amp;amp; Characters==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character race&amp;#039;&amp;#039;&amp;#039; does not make a difference in the rules at Dargarth. You do not gain any bonuses or penalties from playing a race; it&amp;#039;s entirely roleplay. No character classes are barred/required to be played by any particular character race. (Consequently, you do not need anyone&amp;#039;s permission, because there are no benefits related to race.) &amp;#039;&amp;#039;~ Rasheab &amp;amp; Dameaion (4/14/13)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Character class&amp;#039;&amp;#039;&amp;#039; is just a label, and only has as much impact on roleplay as you want it to.  Out-of-game a class is a reference to a set of abilities.  In-game the name of your class can have as much or as little influence on your character as you like.  Reskinning a class to fit what you want to play is more than encouraged.&lt;br /&gt;
:Example: a &amp;quot;rogue,&amp;quot; with their wide variety of skills, can easily be a thief, an assassin, or an explorer (Indiana Jones and Flynn Rider are both examples).  Rogues also make excellent pirates.&lt;br /&gt;
:Example: a &amp;quot;ranger&amp;quot; can be a army&amp;#039;s scout, a highwayman, or, well, a ranger (Robin Hood and Aragorn are both examples).  They also make good barbarians.&lt;br /&gt;
:Example: &amp;quot;monk&amp;quot; is a very flexible class.  It can easily be played as anything from a kung-fu adept to a barbarian.  (Conan the Barbarian types are likely monks mechanically.)&lt;br /&gt;
&lt;br /&gt;
*Every character has &amp;#039;&amp;#039;&amp;#039;spell points&amp;#039;&amp;#039;&amp;#039;.  (This is equal to double your character level.)  It mostly doesn&amp;#039;t matter for classes without spells (Fighter, Rogue, Monk), but sometimes it might: for example with certain relics (such as [[The Skull]] and the [[Bracer of Mending]]).&lt;br /&gt;
&lt;br /&gt;
==Class Playtests==&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; is open to any archery certified individual to try out and give feedback on.  &amp;#039;&amp;#039;~Bitterbro, Magistrate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Individuals playtesting &amp;#039;&amp;#039;&amp;#039;Arcane Archer&amp;#039;&amp;#039;&amp;#039; are not required to have correctly colored spell arrow covers.  &amp;#039;&amp;#039;~ Bitterbro, Magistrate, June 2022&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Pretty much any playtest &amp;quot;prestige class&amp;quot; may be tried out by anyone.  (If you are concerned about it or want to know more, talk to the magistrate. &amp;#039;&amp;#039;~Rasheab&amp;#039;&amp;#039;)  &amp;#039;&amp;#039;~Bitterbro&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== New Rules &amp;amp; Playtests ==&lt;br /&gt;
&lt;br /&gt;
*Ironskin now provides AR1 and Stoneskin instead of AR 2&lt;br /&gt;
*Casters may not attack while castings spells but may actively defend themselves.&lt;br /&gt;
*Barkskin can now only raise a characters armor to a maximum of AR 2, down from AR 3.&lt;br /&gt;
*Entangle is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Fireball has been renamed Firebolt. It is now single target and produces 2 spellballs. Only one may be pouched.&lt;br /&gt;
*Mending now only affects a single hit zone of armor.&lt;br /&gt;
*Countries now generate Resource Points instead of gold. Excess resource points at season end become gold at a rate of 4:1.&lt;br /&gt;
&lt;br /&gt;
*Crossbow Poundage:&lt;br /&gt;
:The maximum poundage allowed on a crossbow is 450 inch-pounds.&lt;br /&gt;
:Inch-pounds are measured by: measuring the length/distance of the drawstring from rest to its maximum draw (ie powerstroke), multiplied by its poundage at full draw.&lt;br /&gt;
:Here is a neat [http://www.belegarth.com/wp-content/uploads/2014/05/crossbow_chart.jpg chart about crossbows].  Courtesy of [http://www.belegarth.com/ Belegarth].  &lt;br /&gt;
:If a crossbow is capable of varying its draw-distance, a maximum poundage above 450 inch-pounds may be tested and approved on a case by case basis (no greater than 900 inch-pounds), so long as it can be set to 450 inch-pounds or less.&lt;br /&gt;
&lt;br /&gt;
THIS IS A TEST TO SEE IF I CAN ADD TEXT IF IT&amp;#039;S NOT A NEW HEADER&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Category:Active_Countries&amp;diff=19470</id>
		<title>Category:Active Countries</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Category:Active_Countries&amp;diff=19470"/>
		<updated>2022-06-18T06:51:19Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: heritage country link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for the current countries of Dargarth.&lt;br /&gt;
&lt;br /&gt;
For history, see also: [[:Category:Defunct_Countries|defunct countries]] &amp;amp; [[:Category:Heritage Countries|heritage countries]].&lt;br /&gt;
&lt;br /&gt;
For non-country groups, see: [[:Category:Organizations|organizations]]&lt;br /&gt;
&lt;br /&gt;
Note: country pages are mostly written from the viewpoint of the members of that country.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The active countries of [[Dargarth]]:&amp;quot; widths=&amp;quot;50px&amp;quot; heights=&amp;quot;50px&amp;quot; perrow=&amp;quot;11&amp;quot;&amp;gt;&lt;br /&gt;
File:Briarwood B.JPG|&amp;lt;center&amp;gt;[[Briarwood Clan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Guildarmsargent.png|&amp;lt;center&amp;gt;[[Explorers Guild]]&amp;lt;/center&amp;gt;&lt;br /&gt;
Erzoth.jpg| &amp;lt;center&amp;gt; [[Knights of Erzoth]] &amp;lt;/center&amp;gt;&lt;br /&gt;
File:ChaosStar1.jpg|&amp;lt;center&amp;gt;[[Legion]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File: Mardur Logo.png|&amp;lt;center&amp;gt;[[Mardur]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Bitterpeak.jpg|&amp;lt;center&amp;gt;[[Mercenaries of Bitter Peak]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Flag.jpg|&amp;lt;center&amp;gt;[[The Highlanders Clan]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Contents]]&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Legion&amp;diff=19469</id>
		<title>Legion</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Legion&amp;diff=19469"/>
		<updated>2022-06-18T06:46:27Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Link to the heritage pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Legion&lt;br /&gt;
|BANNER=Placeholderbanner.png&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED=[[Founding Day]]&lt;br /&gt;
|SYMBOL=&lt;br /&gt;
|COLORS=&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT=&lt;br /&gt;
|GOVERNMENT=&lt;br /&gt;
|RACIAL MAKEUP=&lt;br /&gt;
|LEADERS=[[Raven]] &amp;amp; [[Rasheab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For history of this [[:Category:Heritage Countries|heritage country]], see [[Legion (Heritage)]].&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=The_Guild&amp;diff=19468</id>
		<title>The Guild</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=The_Guild&amp;diff=19468"/>
		<updated>2022-06-18T06:46:02Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Link to the heritage pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=The Guild&lt;br /&gt;
|BANNER=The Guild 02.jpg&lt;br /&gt;
|MOTTO= Totum majus partibus suis&lt;br /&gt;
|FOUNDED=2022 Founding Day&lt;br /&gt;
|SYMBOL= Compass Rose&lt;br /&gt;
|COLORS= Green and Blue&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT= Lawful&lt;br /&gt;
|GOVERNMENT= Guild Council&lt;br /&gt;
|RACIAL MAKEUP= Any&lt;br /&gt;
|LEADERS=Duke [[Arminius]] and Guildmaster [[Braddick]]&lt;br /&gt;
}}&lt;br /&gt;
The Guild is a coalition of smaller guilds that have joined together under one banner after the eastward migration and Founding Day.  The two main guilds are the Explorers Guild and the Circle of the Forge (the Adventurers Guild).  During the migration they also hired the Mercenaries of Bitterpeak to a long term contract. Currently many guilds are associated with The Guild.&lt;br /&gt;
&lt;br /&gt;
For history of this [[:Category:Heritage Countries|heritage country]], see [[Explorer&amp;#039;s Guild]].&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Briarwood_Clan&amp;diff=19467</id>
		<title>Briarwood Clan</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Briarwood_Clan&amp;diff=19467"/>
		<updated>2022-06-18T06:45:17Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Link to the heritage pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Briarwood Clan&lt;br /&gt;
|BANNER=Placeholderbanner.png&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED=&lt;br /&gt;
|SYMBOL=&lt;br /&gt;
|COLORS=&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT=&lt;br /&gt;
|GOVERNMENT=&lt;br /&gt;
|RACIAL MAKEUP=&lt;br /&gt;
|LEADERS=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For history of this [[:Category:Heritage Countries|heritage country]], see [[Briarwood Clan (Heritage)]].&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Mardur&amp;diff=19466</id>
		<title>Mardur</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Mardur&amp;diff=19466"/>
		<updated>2022-06-18T06:44:23Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: link to the heritage pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Mardur&lt;br /&gt;
|BANNER=Placeholderbanner.png&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED=&lt;br /&gt;
|SYMBOL=&lt;br /&gt;
|COLORS=&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT=&lt;br /&gt;
|GOVERNMENT=&lt;br /&gt;
|RACIAL MAKEUP=&lt;br /&gt;
|LEADERS=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For history of this [[:Category:Heritage Countries|heritage country]], see [[Mardur (Heritage)]].&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Erzoth&amp;diff=19465</id>
		<title>Erzoth</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Erzoth&amp;diff=19465"/>
		<updated>2022-06-18T06:43:30Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Erzoth&lt;br /&gt;
|BANNER=Placeholderbanner.png&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED=&lt;br /&gt;
|SYMBOL=&lt;br /&gt;
|COLORS=&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT=&lt;br /&gt;
|GOVERNMENT=&lt;br /&gt;
|RACIAL MAKEUP=&lt;br /&gt;
|LEADERS=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For history of this [[:Category:Heritage Countries|heritage country]], see [[Knights of Erzoth]].&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Category:Heritage_Countries&amp;diff=19464</id>
		<title>Category:Heritage Countries</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Category:Heritage_Countries&amp;diff=19464"/>
		<updated>2022-06-18T06:41:32Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Heritage countries&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; are the countries that were active at the beginning of 2020, when the whole world shut down for Covid.  In 2022, when Dargarth reopened with a new...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Heritage countries&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; are the countries that were active at the beginning of 2020, when the whole world shut down for Covid.  In 2022, when Dargarth reopened with a new land map, five of the countries re-founded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Contents]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Erzoth&amp;diff=19463</id>
		<title>Erzoth</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Erzoth&amp;diff=19463"/>
		<updated>2022-06-18T06:25:18Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Erzoth&lt;br /&gt;
|BANNER=Placeholderbanner.png&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED=&lt;br /&gt;
|SYMBOL=&lt;br /&gt;
|COLORS=&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT=&lt;br /&gt;
|GOVERNMENT=&lt;br /&gt;
|RACIAL MAKEUP=&lt;br /&gt;
|LEADERS=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Briarwood_Clan&amp;diff=19462</id>
		<title>Briarwood Clan</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Briarwood_Clan&amp;diff=19462"/>
		<updated>2022-06-18T06:24:55Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Briarwood Clan&lt;br /&gt;
|BANNER=Placeholderbanner.png&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED=&lt;br /&gt;
|SYMBOL=&lt;br /&gt;
|COLORS=&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT=&lt;br /&gt;
|GOVERNMENT=&lt;br /&gt;
|RACIAL MAKEUP=&lt;br /&gt;
|LEADERS=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Mardur&amp;diff=19461</id>
		<title>Mardur</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Mardur&amp;diff=19461"/>
		<updated>2022-06-18T06:24:34Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Mardur&lt;br /&gt;
|BANNER=Placeholderbanner.png&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED=&lt;br /&gt;
|SYMBOL=&lt;br /&gt;
|COLORS=&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT=&lt;br /&gt;
|GOVERNMENT=&lt;br /&gt;
|RACIAL MAKEUP=&lt;br /&gt;
|LEADERS=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Legion&amp;diff=19460</id>
		<title>Legion</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Legion&amp;diff=19460"/>
		<updated>2022-06-18T06:23:42Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Active_Country&lt;br /&gt;
|NAME=Legion&lt;br /&gt;
|BANNER=Placeholderbanner.png&lt;br /&gt;
|MOTTO=&lt;br /&gt;
|FOUNDED=[[Founding Day]]&lt;br /&gt;
|SYMBOL=&lt;br /&gt;
|COLORS=&lt;br /&gt;
|CAPITAL=&lt;br /&gt;
|STATED ALIGNMENT=&lt;br /&gt;
|GOVERNMENT=&lt;br /&gt;
|RACIAL MAKEUP=&lt;br /&gt;
|LEADERS=[[Raven]] &amp;amp; [[Rasheab]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Editing_Help&amp;diff=19459</id>
		<title>Editing Help</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Editing_Help&amp;diff=19459"/>
		<updated>2022-06-18T06:20:52Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: /* Templates */   Heritage Country&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:meta}}&lt;br /&gt;
&lt;br /&gt;
==Helpful Resources==&lt;br /&gt;
Editing the Dargarth wiki can be fun and rewarding, but it might take a little bit to get off the ground your first time.  Here&amp;#039;s some helpful resources.&lt;br /&gt;
&lt;br /&gt;
* --&amp;gt; &amp;#039;&amp;#039;&amp;#039;[https://meta.wikimedia.org/wiki/Help:Wikitext_examples List of commonly used markup/editing code]&amp;#039;&amp;#039;&amp;#039; &amp;lt;--&lt;br /&gt;
&lt;br /&gt;
*[https://meta.wikimedia.org/wiki/Help:Editing Glossary of Editing Subjects]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Help:Contents/Editing_Wikipedia Extensive List of Editing Code]&lt;br /&gt;
*[https://meta.wikimedia.org/wiki/Help:Contents Additional Editing Topics]&lt;br /&gt;
*[http://www.mediawiki.org/wiki/Manual:FAQ FAQ of behind-the-scenes editing info]&lt;br /&gt;
&lt;br /&gt;
==Creating a Page==&lt;br /&gt;
&lt;br /&gt;
Please generally stick to the [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style].  If you&amp;#039;ve ever read wikipedia you have the general idea.  An exception to this encyclopedic format are &amp;#039;Story&amp;#039; articles, which relate a bit of oral history or legend.&lt;br /&gt;
&lt;br /&gt;
Use links liberally.  The first time a proper noun is used in an article, turn it into a link.  When linking characters, don&amp;#039;t link their title, just their name.  Titles may change over time, but a character name probably won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
Please use the &amp;quot;Show Preview&amp;quot; and &amp;quot;This is a minor edit&amp;quot; buttons liberally while editing.&lt;br /&gt;
&lt;br /&gt;
At some point in time perhaps spells, monsters, weapons, etc will have a place in this wiki.  For now though, please try not to include them.  A great deal of data on them exists elsewhere, and duplicating it here would be a waste of energies.  Please try and write on topics where no records exist.  Porting over data from the rulebook means we&amp;#039;ll have to update this wiki whenever we change something in the rulebook.&lt;br /&gt;
&lt;br /&gt;
===[[Making a character page]]===&lt;br /&gt;
Good how-to(s) which are applicable to making many different types of pages.  (Such as adding pictures.)&lt;br /&gt;
&lt;br /&gt;
===Important Guidelines===&lt;br /&gt;
Please don&amp;#039;t make up events that can&amp;#039;t be reconciled with game history or existing lore.  For example: its great to write a fictional history of your country before its in game founding.  Its not so great to write about your country&amp;#039;s invasions of another country, &amp;#039;&amp;#039;unless those invasions have happened in game&amp;#039;&amp;#039;.  Another: its great to write about your character&amp;#039;s opinion of Count [[Andor]].  It&amp;#039;s not so great to write about how your character is his long lost brother, &amp;#039;&amp;#039;unless that&amp;#039;s been established with him&amp;#039;&amp;#039;. Remember, this setting is shared by many people, and Dargarth is world where stories are made collaboratively.  Don&amp;#039;t create things in your own fiction that can&amp;#039;t be reconciled with game events.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
You should apply templates according to what type of article you are creating.  To use a template, type this code into the article:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{template:TEMPLATENAMEHERE}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some templates require parameters.  For more specific instructions on each template, follow the links below:&lt;br /&gt;
&lt;br /&gt;
*[[Template:Active Country|Active Country]]&lt;br /&gt;
*[[Template:Defunct Country|Defunct Country]]&lt;br /&gt;
*[[Template:Heritage_Country|Heritage Country]]&lt;br /&gt;
*[[Template:Organization|Organization]] (a non-country group)&lt;br /&gt;
*[[Template:Character|Character]] (used for player characters only)&lt;br /&gt;
*[[Template:NPC|NPC]]&lt;br /&gt;
*[[Template:Location|Location]]&lt;br /&gt;
*[[Template:Lore|Lore]]&lt;br /&gt;
*[[Template:Story|Story]]&lt;br /&gt;
*[[Template:Battle|Battle]]&lt;br /&gt;
*[[Template:Faith|Faith]]&lt;br /&gt;
*[[Template:Relic|Relic]]&lt;br /&gt;
*[[Template:Magic Item|Magic Item]]&lt;br /&gt;
*[[Template:Meta|Meta]]&lt;br /&gt;
*[[Template:Incomplete Article|Incomplete Article]]&lt;br /&gt;
*[[Template:Needs Updating|Needs Updating]]&lt;br /&gt;
*[[Template:Encounter Creatures|Encounter Creatures]]&lt;br /&gt;
*[[Template:Character No Auto|Character No Automation]] (only use this if you know what it is)&lt;br /&gt;
&lt;br /&gt;
If you need help, its ok to write an article without a template.  Another editor may apply one later.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
You should also sometimes use categories, since they make finding articles easier.  &lt;br /&gt;
&lt;br /&gt;
Templates automatically add categories.  You can also add them manually: the code is &amp;lt;nowiki&amp;gt;[[Category:CategoryNameHere]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before you make a new category tag, check the existing [[:Category:Contents|Categories]] to see if your entry fill fit within one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Category Tags===&lt;br /&gt;
A list of some of the useful category tags.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Players By Race]]&amp;lt;/nowiki&amp;gt; should be added to racial pages, such as [[:Category:Elfs]] or [[:Category:Humans]].  By adding this tag you create a page that automatically lists all the characters who claim to be that race, and allows you to add player character racial information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Jokes]]&amp;lt;/nowiki&amp;gt; should be added to pages that are... less than serious.  Such as [[Brotheon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A non-comprehensive list of other manually added category tags are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Knights]]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Nobles]]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Year]]&amp;lt;/nowiki&amp;gt;, but instead of year you would include 1 DY, 2 DY, 3 DY, whatever the relevant [[year]] is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category:Country_Leaders]]&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Talk:Briarwood_Clan_(Heritage)&amp;diff=19458</id>
		<title>Talk:Briarwood Clan (Heritage)</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Talk:Briarwood_Clan_(Heritage)&amp;diff=19458"/>
		<updated>2022-06-18T06:18:12Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Rasheab moved page Talk:Briarwood Clan to Talk:Briarwood Clan (Heritage) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Created 1 DY (2/13/11)&amp;lt;br&amp;gt;&lt;br /&gt;
Established as a Country 1 DY (09/09/11).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- What?&lt;br /&gt;
&lt;br /&gt;
- Around 2/13/11 we were placed on the land map with 7 hexes but unable to do land actions because it was just me and 1 other person. On 09/09/11 I had 3 members and &amp;#039;officially&amp;#039; became a country and could do all things regular countries could do.&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Briarwood_Clan_(Heritage)&amp;diff=19457</id>
		<title>Briarwood Clan (Heritage)</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Briarwood_Clan_(Heritage)&amp;diff=19457"/>
		<updated>2022-06-18T06:18:12Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Rasheab moved page Briarwood Clan to Briarwood Clan (Heritage) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Heritage_Country&lt;br /&gt;
|NAME=Briarwood Clan&lt;br /&gt;
|BANNER=Briarwood B.JPG&lt;br /&gt;
|MOTTO= &amp;quot;We accept all who accept us.&amp;quot;&lt;br /&gt;
&amp;quot;May nature be your god.&amp;quot;&lt;br /&gt;
|FOUNDED=  Created 1 [[DY]] (2/13/11)&lt;br /&gt;
Established as a Country 1 [[DY]] (09/09/11)&lt;br /&gt;
|SYMBOL= The Briarwood &amp;quot;B&amp;quot; (spiral letter B made of thorned vines)&lt;br /&gt;
|COLORS= Green, Brown&lt;br /&gt;
|CAPITAL= Hex 0505&lt;br /&gt;
|STATED ALIGNMENT= Varies from person to person.&lt;br /&gt;
|GOVERNMENT= Briarwood socialism / wolf pack influence&lt;br /&gt;
|RACIAL MAKEUP= Wide variety (about 30% elves, 30% humans, and 40% monsters and/or other magical creatures)&lt;br /&gt;
|LEADERS=[[Jerek Briarwood|Sir Jerek Briarwood]]&lt;br /&gt;
}}{{template:Incomplete Article}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Briarwood Clan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We are a brave, clever, and caring tribe. we believe our connection with nature and the elements is very important. The unity with the animals and woodlands is a core foundation of the clan. &amp;lt;br&amp;gt;&lt;br /&gt;
View a list of Briarwood Clan members [http://www.dargarth.org/wiki/index.php?title=Category:Briarwood_Clan_Members  here].&lt;br /&gt;
&lt;br /&gt;
The clan was founded by the lead chief [[Jerek Briarwood|Sir Jerek Briarwood]]. He wishes to protect the forest and defend those who otherwise could not defend themselves. His ancestors were the proud wild wood elves, who would sacrifice their body to protect their families and other tribe members. All were equal in responsibilities and effort. Jerek put that same mentality into his clan. No member is more powerful then the next. The chief Jerek is only slightly more influential as to maintain the balance and organization of the clan.&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Talk:Mardur_(Heritage)&amp;diff=19456</id>
		<title>Talk:Mardur (Heritage)</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Talk:Mardur_(Heritage)&amp;diff=19456"/>
		<updated>2022-06-18T06:17:42Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Rasheab moved page Talk:Mardur to Talk:Mardur (Heritage) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does a road that ends in an empty desert hex count as &amp;quot;linking&amp;quot; two nations?&lt;br /&gt;
&lt;br /&gt;
If so, why isn&amp;#039;t Mardur &amp;quot;connected&amp;quot; to Legion, since the roads run through our nation twice?  :P&lt;br /&gt;
&lt;br /&gt;
(Also the road predates Erzoth; originally it was to run to Alliance but was never finished.  Just random fun historical fact.)&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Mardur_(Heritage)&amp;diff=19455</id>
		<title>Mardur (Heritage)</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Mardur_(Heritage)&amp;diff=19455"/>
		<updated>2022-06-18T06:17:42Z</updated>

		<summary type="html">&lt;p&gt;Rasheab: Rasheab moved page Mardur to Mardur (Heritage) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{template:Heritage_Country&lt;br /&gt;
|NAME=Mardur&lt;br /&gt;
|BANNER=Mardur Logo.png&lt;br /&gt;
|MOTTO=&amp;quot;By the Blood and Bones of Mardur!&amp;quot;&lt;br /&gt;
|FOUNDED=[[1 DY]], [[6 DY]]&lt;br /&gt;
|SYMBOL=Bone Shield of Freedom&lt;br /&gt;
|COLORS= Dirt, Blood, and Bone&lt;br /&gt;
|CAPITAL= Knox (1411)&lt;br /&gt;
|STATED ALIGNMENT= Chaotic&lt;br /&gt;
|GOVERNMENT=Democratic Monarchy&lt;br /&gt;
|RACIAL MAKEUP=Monster&lt;br /&gt;
|LEADERS= King [[Thorne]] I&lt;br /&gt;
}}&lt;br /&gt;
[[File:Other mardur flag.jpg|350px|thumb|right|&amp;lt;center&amp;gt;Mardur&amp;#039;s original country colors]]&lt;br /&gt;
Mardur was founded by Queen [[Pow Pow]] and General [[Froste]] in the early years of the [[First Kingdom]].&lt;br /&gt;
&lt;br /&gt;
Mardur&amp;#039;s founding principles revolve around granting freedom and sanctuary to all monsters and their kin who are oppressed by humans. It is the sworn duty of every Mardurian ruler to shelter monsters from men who would do them harm, and provide a home and a life where they would not be judged or subjugated by racists.&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
Soon after Mardur&amp;#039;s founding, Froste and Pow Pow took notice of a young Half-Orc mercenary ranger, and offered him a place to live and work outside of the Human Territories. (Modern day [[Explorer&amp;#039;s Guild]] lands) [[Thorne]] gladly accepted their invitation and quickly became the Captain of the Mardurian Guard, a monster elite military unit. Along with Lieutenant [[Ballard]], the duo also formed The Queensguard, sworn to protect the Queen from any and all aggressors both in battle and in court. Around the same few months, a roaming pirate captain stopped to resupply in Knox. [[Tyrent]] and the crewmen of&amp;#039;&amp;#039;The Silent&amp;#039;&amp;#039; were involved in a massive tavern brawl in the capital city which resulted in some minor deaths and massive property damage. Tyrent and his crew were brought to trial, and due to a convenience involving lack of resupply ports available to pirates and Mardur&amp;#039;s lack of a proper navy, the pirates agreed to set up shop in Mardurian lands as citizens on the condition that they helped provide boats and serve as Mardur&amp;#039;s new Navy.&lt;br /&gt;
&lt;br /&gt;
Under the strategic command General Froste, the Mardurian Army, Guard, and Navy prospered in conquest. Mardur stood at the height of it&amp;#039;s individual power after recruiting the roving Death Knight [[Thrax]], who would become a major political, industrial, and military player in Mardur and the [[Holy Order of Mardur]] in years to come, as well as a central figure of the [[Dargarth Cold War]]. In [[2 DY]], Mardur merged nations with the [[Order of the Abbot]] to form the [[Holy Order of Mardur]].&lt;br /&gt;
&lt;br /&gt;
==Mardur&amp;#039;s Resurgence==&lt;br /&gt;
Years after the formation of Dominion, the clergy who remained in the old [[Order of the Abbott]] lands grew restless of living under Mardur&amp;#039;s rule, and wished to take their holy land back to re-merge with the new Order under their long-time leader, Baron [[Dameaion]]. This happened to be during the disappearance of the king, who had fallen comatose and deathly ill for many months. In Thorne&amp;#039;s absence, all of his  trusted advisers and military leaders had deserted Mardur. The nation lie in ruins, and the citizens were poor and starving. Clerics and wizards tending to the king &amp;#039;round the clock, and when he finally roused, his directive was clear. Mardur would return to its status as the world power it once was.&lt;br /&gt;
&lt;br /&gt;
==National Character==&lt;br /&gt;
&lt;br /&gt;
Mardurians tend to be straight-forward and honorable in their dealings. As a culture they value martial prowess and have a fond appreciation for food. They dislike cowardice and trickery, but understand the usefulness of both retreat and poisons. Mardurians have no tolerance for prejudice, but can be vicious in their applications of justice. In general Mardurians are welcoming and kind to strangers, but will never forget a slight (though it is possible to earn forgiveness). Mardurians are a communal people and are quick to offer aid and assistance to those in need.&lt;br /&gt;
&lt;br /&gt;
==Foreign relations==&lt;br /&gt;
&lt;br /&gt;
At the [[Battle of the Wicked Delta| battle of bloody bay]], Mardur was betrayed by their [[Moot| Mootian]] mercenaries and since then Mardurians tend to view more mercenary nations, such as [[Bitter Peak]] with great caution.&lt;br /&gt;
&lt;br /&gt;
Mardur has positive relations with [[The Highlander Clan]], finding them to be fair and honorable people.&lt;br /&gt;
&lt;br /&gt;
Mardur has declared war on [[Erzoth]] after [[Tristan]] and [[Lahire]] declined a trade in a dispute over The Kingsfairer.&lt;br /&gt;
&lt;br /&gt;
Mardur views [[The Explorers Guild]] as a threat to all monstrous life on Dargarth and has been known to attack its members on sight. &lt;br /&gt;
&lt;br /&gt;
Mardur finds [[Legion]] to be an honorless rabble of thieves, who are responsible for allowing [[Demon Fall|a demon lord]] into the world of Dargarth. The two nations went to war in the summer  of[[DY 7]] resulting in the [[Battle of Elkstone Keep]] and [[Tower of Mending| The Long Siege]]. A peace accord was struck between the two nations for one year and a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mardurian Court ==&lt;br /&gt;
&lt;br /&gt;
[[Thorne]] - King of Mardur&lt;br /&gt;
&lt;br /&gt;
[[Gurp Gorp]] - Admiral of the Fleet &amp;quot;Big Boat Boss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Dameaion]] - Consigliere&lt;br /&gt;
&lt;br /&gt;
[[Scritta]] - Chief Bureaucrat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Incomplete Article}}&lt;/div&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
</feed>