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	<id>https://www.dargarth.club/wiki/index.php?action=history&amp;feed=atom&amp;title=Flesh_Golem</id>
	<title>Flesh Golem - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.dargarth.club/wiki/index.php?action=history&amp;feed=atom&amp;title=Flesh_Golem"/>
	<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;action=history"/>
	<updated>2026-05-08T13:37:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=4015&amp;oldid=prev</id>
		<title>Rasheab: /* Behaviour */</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=4015&amp;oldid=prev"/>
		<updated>2014-09-16T08:50:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Behaviour&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:50, 16 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Behaviour===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Behaviour===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Seeming to possess no free will, the monsters act only on their master’s bidding. Flesh Golems have not been reported to speak, be it complete lack of communication or language knowledge or the lack of vocal chords. Flesh Golems have not been cited interacting with other golems or Undead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Seeming to possess no free will, the monsters act only on their master’s bidding. Flesh Golems have not been reported to speak, be it complete lack of communication or language knowledge or the lack of vocal chords. Flesh Golems have not been cited interacting with other golems or Undead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the year [[4 DY]], flesh golems were seen accompanying hordes of lesser undead.  The might have been the &amp;quot;leaders&amp;quot; of such hordes, though no communication was witnessed (aside from occasional cries of rage).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rasheab</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=1896&amp;oldid=prev</id>
		<title>Cragon: /* Behaviour */</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=1896&amp;oldid=prev"/>
		<updated>2013-03-28T19:13:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Behaviour&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:13, 28 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with [[Stone Golem|Stone Golems]], generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with [[Stone Golem|Stone Golems]], generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Behaviour===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Behaviour===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Seeming to possess no free will, the monsters act only on their master’s bidding. Flesh Golems have not been reported to speak, be it complete lack of communication or language knowledge or the lack of vocal chords. Flesh Golems have not been cited interacting with other golems or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undead&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Seeming to possess no free will, the monsters act only on their master’s bidding. Flesh Golems have not been reported to speak, be it complete lack of communication or language knowledge or the lack of vocal chords. Flesh Golems have not been cited interacting with other golems or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Undead&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=1274&amp;oldid=prev</id>
		<title>Cragon: Edits and restructures.</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=1274&amp;oldid=prev"/>
		<updated>2012-12-03T23:56:26Z</updated>

		<summary type="html">&lt;p&gt;Edits and restructures.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:56, 3 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Large&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Large&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Any&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Any&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}{{template:Incomplete_Article&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP, are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Behaviour&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with Stone Golems, generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Seeming to possess no freewill, the monsters act only on their master’s bidding&lt;/del&gt;. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stone Golem|&lt;/ins&gt;Stone Golems&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Behaviour===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Seeming to possess no free will, the monsters act only on their master’s bidding. Flesh Golems have not been reported to speak, be it complete lack of communication or language knowledge or the lack of vocal chords. Flesh Golems have not been cited interacting with other golems or undead&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=1045&amp;oldid=prev</id>
		<title>Cragon at 00:27, 28 November 2012</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=1045&amp;oldid=prev"/>
		<updated>2012-11-28T00:27:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:27, 28 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}{{template:Incomplete_Article}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}{{template:Incomplete_Article}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP,  are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP,  are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Relations&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Behaviour&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with Stone Golems, generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Seeming to possess no freewill, the monsters act only on their master’s bidding. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with Stone Golems, generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Seeming to possess no freewill, the monsters act only on their master’s bidding. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=1023&amp;oldid=prev</id>
		<title>Cragon at 00:11, 28 November 2012</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=1023&amp;oldid=prev"/>
		<updated>2012-11-28T00:11:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:11, 28 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}{{template:Incomplete_Article}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}{{template:Incomplete_Article}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP,  are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP,  are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics and Relations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==Basics and Relations&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with Stone Golems, generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Seeming to possess no freewill, the monsters act only on their master’s bidding. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with Stone Golems, generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Seeming to possess no freewill, the monsters act only on their master’s bidding. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==Combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=964&amp;oldid=prev</id>
		<title>Cragon at 02:12, 26 November 2012</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=964&amp;oldid=prev"/>
		<updated>2012-11-26T02:12:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:12, 26 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Large&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Large&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Any&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Any&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}{{template:Incomplete_Article&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP,  are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP,  are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics and Relations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics and Relations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=956&amp;oldid=prev</id>
		<title>Cragon: Created page with &quot;{{template:Creature |NAME=Flesh Golem |PORTRAIT=Placeholderperson.png |DANGER RATING=7.5 |TYPE=Golem/Lesser Undead |SIZE=Large |TERRAIN=Any }} &#039;&#039;&#039;Flesh Golems&#039;&#039;&#039; have 9 HP,  a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Flesh_Golem&amp;diff=956&amp;oldid=prev"/>
		<updated>2012-11-26T02:01:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{template:Creature |NAME=Flesh Golem |PORTRAIT=Placeholderperson.png |DANGER RATING=7.5 |TYPE=Golem/Lesser Undead |SIZE=Large |TERRAIN=Any }} &amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP,  a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{template:Creature&lt;br /&gt;
|NAME=Flesh Golem&lt;br /&gt;
|PORTRAIT=Placeholderperson.png&lt;br /&gt;
|DANGER RATING=7.5&lt;br /&gt;
|TYPE=Golem/Lesser Undead&lt;br /&gt;
|SIZE=Large&lt;br /&gt;
|TERRAIN=Any&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039; have 9 HP,  are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.&lt;br /&gt;
==Basics and Relations==&lt;br /&gt;
An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with Stone Golems, generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Seeming to possess no freewill, the monsters act only on their master’s bidding. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.&lt;br /&gt;
==Combat==&lt;br /&gt;
It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.&lt;/div&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
</feed>