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	<id>https://www.dargarth.club/wiki/index.php?action=history&amp;feed=atom&amp;title=Wight</id>
	<title>Wight - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.dargarth.club/wiki/index.php?action=history&amp;feed=atom&amp;title=Wight"/>
	<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Wight&amp;action=history"/>
	<updated>2026-05-08T14:32:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=1917&amp;oldid=prev</id>
		<title>Cragon at 20:31, 28 March 2013</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=1917&amp;oldid=prev"/>
		<updated>2013-03-28T20:31:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:31, 28 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TYPE=Greater Undead&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TYPE=Greater Undead&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Average&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Average&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Swamps/Any&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Swamps&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/Deserts&lt;/ins&gt;/Any&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}{{template:Incomplete_Article&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Behaviour&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More akin to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ghoul &lt;/del&gt;than the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;banshee&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wights &lt;/del&gt;amble about crypts and battlegrounds with their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;erratic &lt;/del&gt;gait, seemingly drawn to the stench of dead and post-violence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The most malevolent of the Shade family, wights are driven to assault regardless of the foe&lt;/del&gt;. Decrepit skin stretches taut over the frame of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undead&lt;/del&gt;, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wights &lt;/del&gt;act on instinct. Dressed in what they have risen with, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wights’ &lt;/del&gt;ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus. The most commonly sighted of the Shade family, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wights &lt;/del&gt;have been seen accompanying &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mummies&lt;/del&gt;, proving most curious, and deadly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More akin to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ghoul]] &lt;/ins&gt;than the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Banshee]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wights &lt;/ins&gt;amble about crypts and battlegrounds with their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hobbling &lt;/ins&gt;gait, seemingly drawn to the stench of dead and post-violence. Decrepit skin stretches taut over the frame of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Undead&lt;/ins&gt;, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wights &lt;/ins&gt;act on instinct. Dressed in what they have risen with, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wights’ &lt;/ins&gt;ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Behaviour===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The most malevolent of the Shade family, Wights are driven to assault regardless of the foe. An evil aura bubbles from their being, and their very bodies quiver with violence. Seen in groups, but they do not work together in any sort of intentional means. Sprinting towards any scent of life, the terrible Undead do not even devour their kills and they continue to mutilate the corpse beyond all recognition&lt;/ins&gt;. The most commonly sighted of the Shade family, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wights &lt;/ins&gt;have been seen accompanying &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mummy|Mummies]]&lt;/ins&gt;, proving most curious, and deadly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only capable of close-range combat, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wights &lt;/del&gt;strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only capable of close-range combat, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wights &lt;/ins&gt;strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=1036&amp;oldid=prev</id>
		<title>Cragon at 00:23, 28 November 2012</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=1036&amp;oldid=prev"/>
		<updated>2012-11-28T00:23:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:23, 28 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}{{template:Incomplete_Article}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}{{template:Incomplete_Article}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Relations&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Behaviour&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More akin to the ghoul than the banshee, wights amble about crypts and battlegrounds with their erratic gait, seemingly drawn to the stench of dead and post-violence. The most malevolent of the Shade family, wights are driven to assault regardless of the foe. Decrepit skin stretches taut over the frame of the undead, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, wights act on instinct. Dressed in what they have risen with, wights’ ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus. The most commonly sighted of the Shade family, wights have been seen accompanying mummies, proving most curious, and deadly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More akin to the ghoul than the banshee, wights amble about crypts and battlegrounds with their erratic gait, seemingly drawn to the stench of dead and post-violence. The most malevolent of the Shade family, wights are driven to assault regardless of the foe. Decrepit skin stretches taut over the frame of the undead, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, wights act on instinct. Dressed in what they have risen with, wights’ ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus. The most commonly sighted of the Shade family, wights have been seen accompanying mummies, proving most curious, and deadly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only capable of close-range combat, wights strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only capable of close-range combat, wights strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=1032&amp;oldid=prev</id>
		<title>Cragon at 00:16, 28 November 2012</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=1032&amp;oldid=prev"/>
		<updated>2012-11-28T00:16:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:16, 28 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}{{template:Incomplete_Article}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}{{template:Incomplete_Article}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics and Relations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==Basics and Relations&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More akin to the ghoul than the banshee, wights amble about crypts and battlegrounds with their erratic gait, seemingly drawn to the stench of dead and post-violence. The most malevolent of the Shade family, wights are driven to assault regardless of the foe. Decrepit skin stretches taut over the frame of the undead, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, wights act on instinct. Dressed in what they have risen with, wights’ ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus. The most commonly sighted of the Shade family, wights have been seen accompanying mummies, proving most curious, and deadly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More akin to the ghoul than the banshee, wights amble about crypts and battlegrounds with their erratic gait, seemingly drawn to the stench of dead and post-violence. The most malevolent of the Shade family, wights are driven to assault regardless of the foe. Decrepit skin stretches taut over the frame of the undead, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, wights act on instinct. Dressed in what they have risen with, wights’ ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus. The most commonly sighted of the Shade family, wights have been seen accompanying mummies, proving most curious, and deadly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==Combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only capable of close-range combat, wights strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only capable of close-range combat, wights strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=973&amp;oldid=prev</id>
		<title>Cragon at 02:17, 26 November 2012</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=973&amp;oldid=prev"/>
		<updated>2012-11-26T02:17:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:17, 26 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Average&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Average&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Swamps/Any&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Swamps/Any&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}{{template:Incomplete_Article&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics and Relations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics and Relations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=951&amp;oldid=prev</id>
		<title>Cragon at 01:51, 26 November 2012</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=951&amp;oldid=prev"/>
		<updated>2012-11-26T01:51:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:51, 26 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Swamps/Any&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Swamps/Any&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wights&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&lt;/ins&gt;&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics and Relations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Basics and Relations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More akin to the ghoul than the banshee, wights amble about crypts and battlegrounds with their erratic gait, seemingly drawn to the stench of dead and post-violence. The most malevolent of the Shade family, wights are driven to assault regardless of the foe. Decrepit skin stretches taut over the frame of the undead, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, wights act on instinct. Dressed in what they have risen with, wights’ ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus. The most commonly sighted of the Shade family, wights have been seen accompanying mummies, proving most curious, and deadly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More akin to the ghoul than the banshee, wights amble about crypts and battlegrounds with their erratic gait, seemingly drawn to the stench of dead and post-violence. The most malevolent of the Shade family, wights are driven to assault regardless of the foe. Decrepit skin stretches taut over the frame of the undead, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, wights act on instinct. Dressed in what they have risen with, wights’ ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus. The most commonly sighted of the Shade family, wights have been seen accompanying mummies, proving most curious, and deadly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only capable of close-range combat, wights strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only capable of close-range combat, wights strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Wight&amp;diff=950&amp;oldid=prev</id>
		<title>Cragon: Created page with &quot;{{template:Creature |NAME=Wight |PORTRAIT=Placeholderperson.png |DANGER RATING= |TYPE=Greater Undead |SIZE=Average |TERRAIN=Swamps/Any }} &#039;&#039;&#039;Wights&#039;&#039; have 6 HP, take double da...&quot;</title>
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		<updated>2012-11-26T01:49:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{template:Creature |NAME=Wight |PORTRAIT=Placeholderperson.png |DANGER RATING= |TYPE=Greater Undead |SIZE=Average |TERRAIN=Swamps/Any }} &amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039; have 6 HP, take double da...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{template:Creature&lt;br /&gt;
|NAME=Wight&lt;br /&gt;
|PORTRAIT=Placeholderperson.png&lt;br /&gt;
|DANGER RATING=&lt;br /&gt;
|TYPE=Greater Undead&lt;br /&gt;
|SIZE=Average&lt;br /&gt;
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}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039; have 6 HP, take double damage from Holy sources and cast curse on damage causing hits.&lt;br /&gt;
==Basics and Relations==&lt;br /&gt;
More akin to the ghoul than the banshee, wights amble about crypts and battlegrounds with their erratic gait, seemingly drawn to the stench of dead and post-violence. The most malevolent of the Shade family, wights are driven to assault regardless of the foe. Decrepit skin stretches taut over the frame of the undead, as their dull eyes appear to be unseeing, rolling around useless in their decaying skulls, wights act on instinct. Dressed in what they have risen with, wights’ ragged garb differ from one to the other, though their hunger for malevolence is shared by the genus. The most commonly sighted of the Shade family, wights have been seen accompanying mummies, proving most curious, and deadly.&lt;br /&gt;
==Combat==&lt;br /&gt;
Only capable of close-range combat, wights strike with malice and the fel influence bleeds over to the victim, cursing them instantly. If not instantly killed, victims sustain unthinkably painful spasms in all limbs; leaving them rendered useless in the field. No remedy to the fel curse is known. Sighted in groups, and oft among other undead, divinity-kissed armaments are crucial to victory. As with all confrontations with the unliving, devout clerics and paladins are most advantageous. Engage at a distance.&lt;/div&gt;</summary>
		<author><name>Cragon</name></author>
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