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	<id>https://www.dargarth.club/wiki/index.php?action=history&amp;feed=atom&amp;title=Zombie</id>
	<title>Zombie - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.dargarth.club/wiki/index.php?action=history&amp;feed=atom&amp;title=Zombie"/>
	<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Zombie&amp;action=history"/>
	<updated>2026-05-08T17:07:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Zombie&amp;diff=2313&amp;oldid=prev</id>
		<title>67.139.217.226: /* Combat */</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Zombie&amp;diff=2313&amp;oldid=prev"/>
		<updated>2013-08-16T07:19:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:19, 16 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clad in what they were wearing upon death or burial, Zombie flesh is often decayed and discoloured, hues ranging from grays to greens to yellows. Due to the decay, entire components of the body have been documented as missing. They carry simple weapons; such as clubs or ceremonial arms they were buried with, or attack with their heavy lifeless arms and putrid teeth. Zombies appear to posses dismal intelligence and are often seen swaying about with no tangible intent. Many attack on sight, as they seem to crave flesh and the nutrient rich brain. The risen corpses are assumed to have neither emotions nor connection to their previous lives and act only on primal and violent survival instincts. Their horrible moans are deafening in groups.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clad in what they were wearing upon death or burial, Zombie flesh is often decayed and discoloured, hues ranging from grays to greens to yellows. Due to the decay, entire components of the body have been documented as missing. They carry simple weapons; such as clubs or ceremonial arms they were buried with, or attack with their heavy lifeless arms and putrid teeth. Zombies appear to posses dismal intelligence and are often seen swaying about with no tangible intent. Many attack on sight, as they seem to crave flesh and the nutrient rich brain. The risen corpses are assumed to have neither emotions nor connection to their previous lives and act only on primal and violent survival instincts. Their horrible moans are deafening in groups.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rigor mortis has made their limbs and flesh stiff, and the dead have a surprising resilience to physical attacks, resisting blows that would render a living man defunct. Their movement and reflexes are sluggish, but they can attack with surprising ferocity at a moments notice. Most often seen alone or among other Zombies, they lack any semblance of strategy, avoid being swarmed and attack at a distance. However, cases have been reported of Zombies following the commands of a Lich. Organization of rotting walkers combined with the nefarious powers of the Lich might prove to be a hopeless challenge. Zombies are beings of chaos and possibly risen by fel and are dispatched with one strike of a silvered or holy weapon. Clerics and Paladins are essential to dealings with undeath.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rigor mortis has made their limbs and flesh stiff, and the dead have a surprising resilience to physical attacks, resisting blows that would render a living man defunct. Their movement and reflexes are sluggish, but they can attack with surprising ferocity at a moments notice. Most often seen alone or among other Zombies, they lack any semblance of strategy, avoid being swarmed and attack at a distance. However, cases have been reported of Zombies following the commands of a Lich. Organization of rotting walkers combined with the nefarious powers of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Lich&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;might prove to be a hopeless challenge. Zombies are beings of chaos and possibly risen by fel and are dispatched with one strike of a silvered or holy weapon. Clerics and Paladins are essential to dealings with undeath.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>67.139.217.226</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Zombie&amp;diff=1860&amp;oldid=prev</id>
		<title>Cragon at 17:23, 27 March 2013</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Zombie&amp;diff=1860&amp;oldid=prev"/>
		<updated>2013-03-27T17:23:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 27 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Average&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SIZE=Average&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Any&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|TERRAIN=Any&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}{{template:Incomplete_Article&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Zombies&amp;#039;&amp;#039;&amp;#039; have AR2, and are destroyed by a single Holy or Silver damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Zombies&amp;#039;&amp;#039;&amp;#039; have AR2, and are destroyed by a single Holy or Silver damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Basics===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The shambling and decrepit sight of these re-animated dead has tortured the nights of Dargarth for centuries. The now risen appear to be the work of foul chaotic rites of witchcraft and necromancy. Since [[Kendric Flamehands]]’ [[Accords of the Natural Law of Magic]] has been issued, witches and necromancers alike have been captured and questioned by [[Disciples of Malum|The Disciples of Malum]] on the origins of the undeath. It has been determined, through various means, that the death of [[Lich]]-cursed individuals will lead to their zombified corpses rising, and the innocent sleeping dead may be awoken through necromantic summoning, as well. To date, records are only of zombified humanoid cadavers in Dargarth, though very little still is known of the powers of necromancy on other creatures.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Behaviour===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Behaviour===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Clad in what they were wearing upon death or burial, Zombie flesh is often decayed and discoloured, hues ranging from grays to greens to yellows. Due to the decay, entire components of the body have been documented as missing. They carry simple weapons; such as clubs or ceremonial arms they were buried with, or attack with their heavy lifeless arms and putrid teeth. Zombies appear to posses dismal intelligence and are often seen swaying about with no tangible intent. Many attack on sight, as they seem to crave flesh and the nutrient rich brain. The risen corpses are assumed to have neither emotions nor connection to their previous lives and act only on primal and violent survival instincts. Their horrible moans are deafening in groups.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rigor mortis has made their limbs and flesh stiff, and the dead have a surprising resilience to physical attacks, resisting blows that would render a living man defunct. Their movement and reflexes are sluggish, but they can attack with surprising ferocity at a moments notice. Most often seen alone or among other Zombies, they lack any semblance of strategy, avoid being swarmed and attack at a distance. However, cases have been reported of Zombies following the commands of a Lich. Organization of rotting walkers combined with the nefarious powers of the Lich might prove to be a hopeless challenge. Zombies are beings of chaos and possibly risen by fel and are dispatched with one strike of a silvered or holy weapon. Clerics and Paladins are essential to dealings with undeath.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
	<entry>
		<id>https://www.dargarth.club/wiki/index.php?title=Zombie&amp;diff=1254&amp;oldid=prev</id>
		<title>Cragon: Created page with &quot;{{template:Encounter Creatures |NAME=Zombie |PORTRAIT=Placeholderperson.png |DANGER RATING= |TYPE=Lesser Undead |SIZE=Average |TERRAIN=Any }}{{template:Incomplete_Article}} &#039;&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.dargarth.club/wiki/index.php?title=Zombie&amp;diff=1254&amp;oldid=prev"/>
		<updated>2012-12-03T17:52:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{template:Encounter Creatures |NAME=Zombie |PORTRAIT=Placeholderperson.png |DANGER RATING= |TYPE=Lesser Undead |SIZE=Average |TERRAIN=Any }}{{template:Incomplete_Article}} &amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{template:Encounter Creatures&lt;br /&gt;
|NAME=Zombie&lt;br /&gt;
|PORTRAIT=Placeholderperson.png&lt;br /&gt;
|DANGER RATING=&lt;br /&gt;
|TYPE=Lesser Undead&lt;br /&gt;
|SIZE=Average&lt;br /&gt;
|TERRAIN=Any&lt;br /&gt;
}}{{template:Incomplete_Article}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zombies&amp;#039;&amp;#039;&amp;#039; have AR2, and are destroyed by a single Holy or Silver damage.&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
===Behaviour===&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;/div&gt;</summary>
		<author><name>Cragon</name></author>
	</entry>
</feed>