Ruins

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{{#if: Ruins|Ruins}}
Hex 1205, 2610, 2509, 1803, 1609, 3709
Terrain {{{TERRAIN}}}
Country Varied or N/A

There are ruins scattered across the face of Dargarth. Some exist from ancient times, before the current countries of Dargarth came into existence (or at least started communicating with those outside their borders), while some are more recent, and are the result of abandoned settlements or countries lost to the mists of time.


Some of the notable ruins are:

2610: Former capital of the Imperial Guard.

Taken over after its fall by Alliance, and is now part of Alliance's homeland.

1205: Former capital of Albion.

Guarded by a group of Templars, former warriors and knights of this realm.


Note: Despite also being a fallen realm, the Explorers Guild stepped in and occupied Narscinia's capital before it could collapse into ruin like the former countries.


Other ruins:

3709: an unknown ruin on a tiny island in the south-eastern seas. It lies between the larger islands of the north and the hazards of the south (a series of maelstroms and unexplored waters). A gold mine was found amongst the ruins when Bitterpeak (aided by Legion) explored the island.

1803: a ruins on the coast of the Isles of Langer. While a part of Langer's hereditary holdings, nothing is know of the ruins.

2609: a ruins in the heart of the Alliance homeland. Presumably an artifact left by the former nation that inhabited those lands.

1609: despite being in the heart of Mardurian lands and holding a successful copper mine, nothing is known of these ruins.