Talk:Knights of Erzoth
1. You aren't "founded" officially as a country until you're on the map. ~ Rasheab
- but in the grand scheme of things, not that big of a deal.
2. Please use the "minor edit" button, and the "preview" button liberally.
"Please don't make up events that can't be reconciled with game history or existing lore." Editing Help
- Alliance was active in early March
- you guys participated in the event in late March
- Alliance wasn't declared defunct till May.
Additionally, Alliance members will reappear from time to time, so I would suggest working out a history that can be reconciled with that. (In the IC thread you seem to be setting up a country post-cataclysm; that can be reconciled with Alliance showing up later, unlike (in my opinion) the abandonment direction.)
Matthew Puddicombe writes:
There is no place in the rule book that describes a country going defunct as a "Cataclysm". It didn't get destroyed, invaded, washed away, whatever. The people responsible for keeping it going didn't meet the requirements to do so based upon the judgement of the Land Marshal and others. So no one HAS to pretend that they suddenly disappeared. You could just as easily reconcile this with an explanation from old alliance characters explaining how the left peacefully and of their own free will. You are personally deciding your going to role play YOUR character as believing there has been a "Cataclysm". They (Knights of Erzoth) don't have to roleplay their nation or characters that way if that isn't what they want to do.
3. Defunct Countries
A country may be declared "defunct" by the noble council if it fields no surcoated members for six regularly scheduled events. In such an instance, the country's land becomes unclaimed, the settlements and fortresses become ruins, the coffers are donated to the realm, and the country ceases to exist.
YOU are essentially forcing, or at the very least pushing very hard for these new players to Dargarth to role play how you want them too. Although I agree that they should work themselves into Dargarth lore as best they can, they shouldn't be limited to playing off of what happened in an area that is now open hexes.