Flesh Golem

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Revision as of 19:01, 25 November 2012 by Cragon (talk | contribs) (Created page with "{{template:Creature |NAME=Flesh Golem |PORTRAIT=Placeholderperson.png |DANGER RATING=7.5 |TYPE=Golem/Lesser Undead |SIZE=Large |TERRAIN=Any }} '''Flesh Golems''' have 9 HP, a...")
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{{#if:Flesh Golem|Default Flesh Golem}}
Placeholderperson.png}}
Creature Statistics
Danger Rating 7.5}}
Type Golem/Lesser Undead}}
Size Large}}
Terrain Any}}

{{#if:Any|}} Flesh Golems have 9 HP, are damaged only by Magic, Holy, or Silver sources, and heal 1 HP with each damage causing hit.

Basics and Relations

An amalgamation of humanoid parts fused by fel or physical adhesion, Flesh Golems are an abomination upon the realm. Varied body parts make up the construct, and it can only be deduced that the hideous process assumed in creating such abhorrent monsters demands fel magics and vast anatomical knowledge. Physical stitching and oozing green fel seals can be seen on the golem’s form, along with other enhancements the creator may have thought to add, such as armours or other stylings. As with Stone Golems, generalization is the only way to document these monstrosities characteristically, as Flesh Golems vary as much as their parts do. Seeming to possess no freewill, the monsters act only on their master’s bidding. Due to their shambling limbs, the golem’s gait is erratic, as the different limbs struggle to support the weight of the undead construct.

Combat

It is presumed that the reanimated limbs possess the same muscle memory and combative prowess from whom they once belonged in life, as Flesh Golems are frighteningly effective in battle. Reports have observed Flesh Golems with weapons physically bonded to the limbs. Necromancers are presumed to pillage graves of great fighters to build these monsters. It must also be the case that Flesh Golems are imbued with considerable fel energies allowing them to sap life, as reports have shown. Through much workings and fel augmentation, it appears only silver, magic, and divinity may harm the hulking atrocities. Their tendency to appear in groups, physical fortitude, and necromantic nature makes Flesh Golems most daunting in battle. Unless accompanied by righteous clerics or paladins, a slew of casters, or well armed with silvered armaments, hope is lost if conflict arises.