Difference between revisions of "Mardur (Heritage)"

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==Early History==
 
==Early History==
Soon after Mardur's founding, Froste and Pow Pow took notice of a young Half-Orc mercenary ranger, and offered him a place to live and work outside of the Human Territories. (Modern day [[Explorer's Guild]] lands) [[Thorne]] gladly accepted their invitation and quickly became the Captain of the Mardurian Guard, a monster elite military unit. Along with Lieutenant [[Ballard]], the duo also formed The Queensguard, sworn to protect the Queen from any and all aggressors both in battle and in court. Around the same few months, a roaming pirate captain stopped to resupply in Knox. [[Tyrent]] and the crewmen of''The Silent'' were involved in a massive tavern brawl in the capital city which resulted in some minor deaths and massive property damage. Tyrent and his crew were brought to trial, and due to a convenience involving lack of resupply ports available to pirates and Mardur's lack of a proper navy, the pirates agreed to set up shop in Mardurian lands as citizens on the condition that they helped provide boats and serve as Mardur's new Navy. Under the strategic command General Froste, the Mardurian Army, Guard, and Navy prospered in conquest. Mardur stood at the height of it's individual power after recruiting the roving Death Knight [[Thrax]], who would become a major political, industrial, and military player in Mardur and the [[Holy Order of Mardur]] in years to come, as well as a central figure of the [[Dargarth Cold War]]. Mardur merged nations with the [[Order of the Abbot]] to form the [[Holy Order of Mardur]].
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Soon after Mardur's founding, Froste and Pow Pow took notice of a young Half-Orc mercenary ranger, and offered him a place to live and work outside of the Human Territories. (Modern day [[Explorer's Guild]] lands) [[Thorne]] gladly accepted their invitation and quickly became the Captain of the Mardurian Guard, a monster elite military unit. Along with Lieutenant [[Ballard]], the duo also formed The Queensguard, sworn to protect the Queen from any and all aggressors both in battle and in court. Around the same few months, a roaming pirate captain stopped to resupply in Knox. [[Tyrent]] and the crewmen of''The Silent'' were involved in a massive tavern brawl in the capital city which resulted in some minor deaths and massive property damage. Tyrent and his crew were brought to trial, and due to a convenience involving lack of resupply ports available to pirates and Mardur's lack of a proper navy, the pirates agreed to set up shop in Mardurian lands as citizens on the condition that they helped provide boats and serve as Mardur's new Navy. Under the strategic command General Froste, the Mardurian Army, Guard, and Navy prospered in conquest. Mardur stood at the height of it's individual power after recruiting the roving Death Knight [[Thrax]], who would become a major political, industrial, and military player in Mardur and the [[Holy Order of Mardur]] in years to come, as well as a central figure of the [[Dargarth Cold War]]. In [[2 DY]], Mardur merged nations with the [[Order of the Abbot]] to form the [[Holy Order of Mardur]].
  
  
 
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Revision as of 11:56, 17 July 2016

Mardur
Mardur Logo.png
Motto
'
Country Data
Date 1 DY, 6 DY
Symbol Bone Shield of Freedom
Colors Dirt, Blood, and Bone
Capital Knox (1411)
Alignment Chaotic
Government Democratic Monarchy
Racial Makeup Monster
Leaders
King Thorne I

Mardur was founded by Queen Pow Pow and General Froste in the early years of the First Kingdom.

Mardur's founding principles revolve around granting freedom and sanctuary to all monsters and their kin who are oppressed by humans. It is the sworn duty of every Mardurian ruler to shelter monsters from men who would do them harm, and provide a home and a life where they would not be judged or subjugated by racists.

Early History

Soon after Mardur's founding, Froste and Pow Pow took notice of a young Half-Orc mercenary ranger, and offered him a place to live and work outside of the Human Territories. (Modern day Explorer's Guild lands) Thorne gladly accepted their invitation and quickly became the Captain of the Mardurian Guard, a monster elite military unit. Along with Lieutenant Ballard, the duo also formed The Queensguard, sworn to protect the Queen from any and all aggressors both in battle and in court. Around the same few months, a roaming pirate captain stopped to resupply in Knox. Tyrent and the crewmen ofThe Silent were involved in a massive tavern brawl in the capital city which resulted in some minor deaths and massive property damage. Tyrent and his crew were brought to trial, and due to a convenience involving lack of resupply ports available to pirates and Mardur's lack of a proper navy, the pirates agreed to set up shop in Mardurian lands as citizens on the condition that they helped provide boats and serve as Mardur's new Navy. Under the strategic command General Froste, the Mardurian Army, Guard, and Navy prospered in conquest. Mardur stood at the height of it's individual power after recruiting the roving Death Knight Thrax, who would become a major political, industrial, and military player in Mardur and the Holy Order of Mardur in years to come, as well as a central figure of the Dargarth Cold War. In 2 DY, Mardur merged nations with the Order of the Abbot to form the Holy Order of Mardur.


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